BloodAndGore/Assets/Scripts/Bullets/RevolverBullet.cs
2019-08-04 03:00:18 +03:00

54 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Saltosion.OneWeapon.Bullets {
[RequireComponent(typeof(Bullet))]
public class RevolverBullet : MonoBehaviour {
public Rigidbody2D Body;
public GameObject Sprite;
public ParticleSystem Trail;
public ParticleSystem Explosion;
private float DeathTimer = 0;
void Start() {
Vector2 Direction = GetComponent<Bullet>().Direction;
float Rot = GetComponent<Bullet>().InitialRotation;
Body.velocity = Direction * 15;
Body.rotation = Rot - 90;
Explosion.Stop();
}
void Update() {
DeathTimer += Time.deltaTime;
if (DeathTimer > 20) {
Destroy(gameObject);
}
}
void OnTriggerEnter2D(Collider2D collider) {
if (collider.GetComponent<Player>() != null) {
// don't hit the player!
return;
}
Destroy(Sprite);
Destroy(Body);
Destroy(GetComponent<CapsuleCollider2D>());
Explosion.Play();
Trail.Stop();
DeathTimer = 19;
// Do damage here, kill everyone
Explodable Explodable = collider.GetComponent<Explodable>();
if (Explodable != null) {
Explodable.Explode(true);
}
}
}
}