| Behaviours | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| Triggers | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| AIBehaviour.cs | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| AIBehaviour.cs.meta | Add behaviour system | 2019-08-03 18:36:17 +03:00 | 
		
			
			
			
			
				| BehaviourBranch.cs | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| BehaviourBranch.cs.meta | Add behaviour system | 2019-08-03 18:36:17 +03:00 | 
		
			
			
			
			
				| BehaviourLeaf.cs | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| BehaviourLeaf.cs.meta | Add behaviour system | 2019-08-03 18:36:17 +03:00 | 
		
			
			
			
			
				| BehaviourNode.cs | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| BehaviourNode.cs.meta | Add behaviour system | 2019-08-03 18:36:17 +03:00 | 
		
			
			
			
			
				| Behaviours.meta | Add behaviour system | 2019-08-03 18:36:17 +03:00 | 
		
			
			
			
			
				| EnemyFollower.cs | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| EnemyFollower.cs.meta | Add melee enemy | 2019-08-04 18:35:28 +03:00 | 
		
			
			
			
			
				| PlayerFollower.cs | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| PlayerFollower.cs.meta | Add melee enemy | 2019-08-04 18:35:28 +03:00 | 
		
			
			
			
			
				| Trigger.cs | Refactor namespaces | 2019-08-14 17:18:10 +03:00 | 
		
			
			
			
			
				| Trigger.cs.meta | Add behaviour system | 2019-08-03 18:36:17 +03:00 | 
		
			
			
			
			
				| Triggers.meta | Add behaviour system | 2019-08-03 18:36:17 +03:00 |