SimplyGladiators/core/src/com/saltosion/gladiator/util/AppUtil.java

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/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.util;
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import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.gui.GUIManager;
import com.saltosion.gladiator.input.InputHandler;
import com.saltosion.gladiator.level.EntityFactory;
import com.saltosion.gladiator.level.LevelFactory;
public class AppUtil {
public static Entity player;
public static Engine engine;
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public static Jukebox jukebox;
public static EntityFactory entityFactory;
public static LevelFactory levelFactory;
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public static GUIManager guiManager;
public static InputHandler inputHandler;
public static final int VPHEIGHT_CONST = 24;
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public static float sfxVolume = 0.3f;
public static float musicVolume = 0.7f;
public static final Vector2 JUMP_FORCE = new Vector2(0, 12000);
}