2015-05-18 02:22:13 +02:00
|
|
|
/**
|
|
|
|
* GladiatorBrawler is a 2D swordfighting game.
|
|
|
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
2015-05-08 20:58:40 +02:00
|
|
|
package com.saltosion.gladiator.util;
|
2015-04-10 16:30:30 +02:00
|
|
|
|
2015-05-10 19:34:55 +02:00
|
|
|
import com.badlogic.ashley.core.Engine;
|
2015-04-10 16:30:30 +02:00
|
|
|
import com.badlogic.ashley.core.Entity;
|
2015-05-08 15:49:42 +02:00
|
|
|
import com.badlogic.gdx.math.Vector2;
|
2015-05-11 12:44:43 +02:00
|
|
|
import com.saltosion.gladiator.gui.GUIManager;
|
2015-05-18 00:54:18 +02:00
|
|
|
import com.saltosion.gladiator.input.InputHandler;
|
2015-05-16 00:35:51 +02:00
|
|
|
import com.saltosion.gladiator.level.EntityFactory;
|
2015-05-17 00:10:51 +02:00
|
|
|
import com.saltosion.gladiator.level.LevelFactory;
|
2015-04-10 16:30:30 +02:00
|
|
|
|
|
|
|
public class AppUtil {
|
2015-05-08 20:58:40 +02:00
|
|
|
|
2015-05-16 00:35:51 +02:00
|
|
|
public static Entity player;
|
|
|
|
public static Engine engine;
|
2015-05-17 22:58:43 +02:00
|
|
|
public static Jukebox jukebox;
|
2015-05-16 00:35:51 +02:00
|
|
|
public static EntityFactory entityFactory;
|
2015-05-17 00:10:51 +02:00
|
|
|
public static LevelFactory levelFactory;
|
2015-05-11 12:44:43 +02:00
|
|
|
public static GUIManager guiManager;
|
2015-05-18 00:54:18 +02:00
|
|
|
public static InputHandler inputHandler;
|
2015-05-08 20:58:40 +02:00
|
|
|
|
2015-05-16 00:35:51 +02:00
|
|
|
public static final int VPHEIGHT_CONST = 24;
|
2015-05-18 02:22:13 +02:00
|
|
|
|
2015-05-18 00:10:20 +02:00
|
|
|
public static float sfxVolume = 0.3f;
|
|
|
|
public static float musicVolume = 0.7f;
|
2015-05-08 20:58:40 +02:00
|
|
|
|
2015-05-16 00:35:51 +02:00
|
|
|
public static final Vector2 JUMP_FORCE = new Vector2(0, 12000);
|
2015-04-10 16:30:30 +02:00
|
|
|
}
|