Added player animations in code.
This commit is contained in:
parent
344032e554
commit
0409e91265
@ -9,7 +9,7 @@ public class CPhysics extends Component {
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private final Vector2 position = new Vector2();
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private final Vector2 velocity = new Vector2();
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private final Vector2 size = new Vector2();
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private float movespeed = 7.5f, jumpForce = 35f, gravity = 100f;
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private float movespeed = 15f, jumpForce = 35f, gravity = 100f;
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private CollisionListener collisionListener = null;
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private boolean movable = true;
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@ -23,6 +23,9 @@ public class CPhysics extends Component {
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public boolean movingRight = false;
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public boolean jumping = false;
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// Stores information about the direction last time moved in
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public boolean movedLeftLast = false;
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/**
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* @param movable Toggles if the entity can move by itself
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* @return Returns the instance this methdod was called from
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@ -6,13 +6,15 @@ import java.util.Set;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.SpriteSequence;
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public class CRenderedObject extends Component {
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private HashMap<String, SpriteSequence> spritesequences = new HashMap<String, SpriteSequence>();
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private ArrayList<String> channels = new ArrayList<String>();
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private HashMap<String, String> currentSequences = new HashMap<String, String>();
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private HashMap<String, Float> currentFrames = new HashMap<String, Float>();
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private final HashMap<String, SpriteSequence> spritesequences = new HashMap<String, SpriteSequence>();
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private final ArrayList<String> channels = new ArrayList<String>();
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private final HashMap<String, String> currentSequences = new HashMap<String, String>();
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private final HashMap<String, Float> currentFrames = new HashMap<String, Float>();
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public CRenderedObject() {
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addChannel("default");
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@ -20,6 +22,7 @@ public class CRenderedObject extends Component {
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/**
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* Can be used if the Rendered Object is a single static image always.
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*
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* @param sprite
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*/
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public CRenderedObject(Sprite sprite) {
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@ -33,6 +36,7 @@ public class CRenderedObject extends Component {
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/**
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* Sets sequence for channelName
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*
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* @param channelName
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* @param sequence
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*/
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@ -42,6 +46,7 @@ public class CRenderedObject extends Component {
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/**
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* Sets sequence for "default" channel.
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*
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* @param sequence
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*/
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public void setCurrentSequence(String sequence) {
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@ -50,6 +55,7 @@ public class CRenderedObject extends Component {
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/**
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* Sets frame for channelName
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*
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* @param channelName
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* @param frame
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*/
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@ -59,6 +65,7 @@ public class CRenderedObject extends Component {
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/**
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* Sets frame for "default" channel.
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*
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* @param frame
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*/
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public void setCurrentFrame(float frame) {
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@ -71,6 +78,7 @@ public class CRenderedObject extends Component {
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/**
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* Plays animation on the "default" channel, starting in frame 0
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*
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* @param key
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*/
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public void playAnimation(String key) {
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@ -78,33 +86,18 @@ public class CRenderedObject extends Component {
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}
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/**
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* Plays animation on channelName
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* @param channelName
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* Plays animation on the "default" channel.
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*
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* @param key animation name
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* @param startingframe
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*/
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public void playAnimation(String channelName, String key, int startingframe) {
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if (spritesequences.containsKey(key) && channels.contains(channelName)) {
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setCurrentSequence(channelName, key);
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setCurrentFrame(channelName, startingframe);
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return;
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}
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String[] s = (String[]) spritesequences.keySet().toArray();
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setCurrentSequence(channels.get(0), s[0]);
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setCurrentFrame(channels.get(0), 0f);
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}
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/**
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* Plays animation on the "default" channel.
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* @param key animation name
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* @param startingFrame
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*/
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public void playAnimation(String key, int startingframe) {
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playAnimation("default", key, startingframe);
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}
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/**
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* Plays animation on "channelName" starting on frame 0
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*
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* @param channelName channel name
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* @param key animation name
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*/
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@ -112,7 +105,33 @@ public class CRenderedObject extends Component {
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playAnimation(channelName, key, 0);
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}
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public void addChannel(String channelName) {
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/**
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* Plays animation on channelName
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*
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* @param channelName
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* @param key animation name
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* @param startingframe
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*/
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public void playAnimation(String channelName, String key, int startingframe) {
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if (getCurrentSequence(channelName).equals(key)) {
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return;
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}
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if (spritesequences.containsKey(key) && channels.contains(channelName)) {
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setCurrentSequence(channelName, key);
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setCurrentFrame(channelName, startingframe);
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return;
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}
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Log.info("Channel: " + channelName);
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Log.info("Key: " + key);
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String[] s = (String[]) spritesequences.keySet().toArray();
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setCurrentSequence(channels.get(0), s[0]);
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setCurrentFrame(channels.get(0), 0f);
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}
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public final void addChannel(String channelName) {
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Set<String> sequences = spritesequences.keySet();
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String sequence = "";
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if (sequences.size() > 0) {
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@ -125,12 +144,14 @@ public class CRenderedObject extends Component {
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/**
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* Sets channel name
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*
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* @param oldName Old name of the channel
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* @param newName New name of the channel to be set
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* @return <b>boolean</b>, false if channel with oldName doesn't exist or a channel with newName already exists.
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* @return <b>boolean</b>, false if channel with oldName doesn't exist or a
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* channel with newName already exists.
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*/
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public boolean setChannelName(String oldName, String newName) {
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if ( !this.channels.contains(oldName) || this.channels.contains(newName) ) {
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if (!this.channels.contains(oldName) || this.channels.contains(newName)) {
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return false;
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}
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this.channels.remove(oldName);
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@ -146,6 +167,7 @@ public class CRenderedObject extends Component {
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/**
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* Returns the current frame on "default" channel.
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*
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* @return
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*/
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public float getCurrentFrame() {
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@ -154,6 +176,7 @@ public class CRenderedObject extends Component {
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/**
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* Returns the frame on "channel".
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*
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* @param channel
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* @return
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*/
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@ -167,6 +190,7 @@ public class CRenderedObject extends Component {
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/**
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* Returns the current sequence on "channel"
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*
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* @param channel
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* @return
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*/
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@ -11,55 +11,40 @@ import com.saltosion.gladiator.listeners.CombatListener;
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import com.saltosion.gladiator.listeners.ai.DummyAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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import com.saltosion.gladiator.util.SpriteSequence;
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public class EntityFactory {
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private final static int IDLE_ANIMATION_SPEED = 1, RUN_ANIMATION_SPEED = 15, SWING_ANIMATION_SPEED = 10;
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public void createPlayer(Vector2 pos) {
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Entity player = new Entity();
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite playertorso1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 128, 112);
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Sprite playertorso2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 1, 128, 112);
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Sprite playerlegs1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 128, 112);
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Sprite playerlegs2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 1, 128, 112);
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SpriteSequence torsosequence = new SpriteSequence(1).addSprite(playertorso1).addSprite(playertorso2);
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SpriteSequence legsequence = new SpriteSequence(1).addSprite(playerlegs1).addSprite(playerlegs2);
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renderedObject.setChannelName("default", "torso");
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renderedObject.addChannel("legs");
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renderedObject.addSequence("Torso-Idle", torsosequence);
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renderedObject.addSequence("Legs-Idle", legsequence);
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renderedObject.playAnimation("torso", "Torso-Idle");
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renderedObject.playAnimation("legs", "Legs-Idle");
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player.add(renderedObject);
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player.add(new CPhysics().setSize(2, 4).setPosition(pos.x, pos.y));
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player.add(new CCombat().setBaseDamage(100).setHealth(1000));
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AppUtil.engine.addEntity(player);
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// Graphics
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player.add(createPlayerRenderedObject());
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Log.info("Created player!");
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// Physics
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player.add(new CPhysics().setSize(1.5f, 3.299f).setPosition(pos.x, pos.y));
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// Combat
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player.add(new CCombat().setBaseDamage(100).setHealth(1000));
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AppUtil.engine.addEntity(player);
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AppUtil.player = player;
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}
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public void createDummy(Vector2 pos) {
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Entity dummy = new Entity();
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite playertorso1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 128, 112);
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Sprite playertorso2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 1, 128, 112);
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Sprite playerlegs1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 128, 112);
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Sprite playerlegs2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 1, 128, 112);
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SpriteSequence torsosequence = new SpriteSequence(1).addSprite(playertorso1).addSprite(playertorso2);
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SpriteSequence legsequence = new SpriteSequence(1).addSprite(playerlegs1).addSprite(playerlegs2);
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renderedObject.setChannelName("default", "torso");
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renderedObject.addChannel("legs");
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renderedObject.addSequence("Torso-Idle", torsosequence);
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renderedObject.addSequence("Legs-Idle", legsequence);
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renderedObject.playAnimation("torso", "Torso-Idle");
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renderedObject.playAnimation("legs", "Legs-Idle");
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dummy.add(renderedObject);
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dummy.add(new CPhysics().setSize(2, 4).setPosition(pos.x, pos.y));
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// Graphics
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dummy.add(createPlayerRenderedObject());
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// Physics
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dummy.add(new CPhysics().setSize(1.5f, 3.299f).setPosition(pos.x, pos.y));
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// Combat
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dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f).setCombatListener(
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new CombatListener() {
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@Override
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@ -74,8 +59,85 @@ public class EntityFactory {
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}));
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dummy.add(new CAI().setReactDistance(5).setAIListener(new DummyAI()));
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AppUtil.engine.addEntity(dummy);
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dummy.getComponent(CCombat.class).inputs.put(Direction.UP, true);
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}
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private CRenderedObject createPlayerRenderedObject() {
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CRenderedObject renderedObject = new CRenderedObject();
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// Sprite[x][y][flip]
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Sprite[][][] playerSprites = new Sprite[2][19][2];
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for (int x = 0; x < 2; x++) {
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for (int y = 0; y < 19; y++) {
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Sprite noFlip = SpriteLoader.loadSprite(Name.PLAYERIMG, x, y, 128, 112);
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Sprite flip = new Sprite(noFlip);
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flip.flip(true, false);
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playerSprites[x][y][0] = noFlip;
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playerSprites[x][y][1] = flip;
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}
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}
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renderedObject.setChannelName("default", "legs");
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renderedObject.addChannel("torso");
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// Idle animations
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SpriteSequence torsoIdleRightSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][1][0]);
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renderedObject.addSequence("Torso-Idle-Right", torsoIdleRightSequence);
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SpriteSequence legsIdleRightSquence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[1][0][0]).addSprite(playerSprites[1][1][0]);
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renderedObject.addSequence("Legs-Idle-Right", legsIdleRightSquence);
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SpriteSequence torsoIdleLeftSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][1][1]);
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renderedObject.addSequence("Torso-Idle-Left", torsoIdleLeftSequence);
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SpriteSequence legsIdleLeftSquence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[1][0][1]).addSprite(playerSprites[1][1][1]);
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renderedObject.addSequence("Legs-Idle-Left", legsIdleLeftSquence);
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// Running animations
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SpriteSequence torsoRunRightSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[0][2][0])
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.addSprite(playerSprites[0][3][0]).addSprite(playerSprites[0][4][0]).addSprite(playerSprites[0][5][0])
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.addSprite(playerSprites[0][6][0]).addSprite(playerSprites[0][5][0]).addSprite(playerSprites[0][4][0])
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.addSprite(playerSprites[0][3][0]);
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renderedObject.addSequence("Torso-Run-Right", torsoRunRightSequence);
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SpriteSequence legsRunRightSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[1][2][0])
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.addSprite(playerSprites[1][3][0]).addSprite(playerSprites[1][4][0]).addSprite(playerSprites[1][5][0])
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.addSprite(playerSprites[1][6][0]).addSprite(playerSprites[1][7][0]).addSprite(playerSprites[1][8][0])
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.addSprite(playerSprites[1][9][0]);
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renderedObject.addSequence("Legs-Run-Right", legsRunRightSequence);
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SpriteSequence torsoRunLeftSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[0][2][1])
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.addSprite(playerSprites[0][3][1]).addSprite(playerSprites[0][4][1]).addSprite(playerSprites[0][5][1])
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.addSprite(playerSprites[0][6][1]).addSprite(playerSprites[0][5][1]).addSprite(playerSprites[0][4][1])
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.addSprite(playerSprites[0][3][1]);
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renderedObject.addSequence("Torso-Run-Left", torsoRunLeftSequence);
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SpriteSequence legsRunLeftSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[1][2][1])
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.addSprite(playerSprites[1][3][1]).addSprite(playerSprites[1][4][1]).addSprite(playerSprites[1][5][1])
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.addSprite(playerSprites[1][6][1]).addSprite(playerSprites[1][7][1]).addSprite(playerSprites[1][8][1])
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.addSprite(playerSprites[1][9][1]);
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renderedObject.addSequence("Legs-Run-Left", legsRunLeftSequence);
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// Combat animations
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SpriteSequence torsoCombatRightSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][7][0])
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.addSprite(playerSprites[0][8][0]).addSprite(playerSprites[0][9][0]).addSprite(playerSprites[0][10][0]);
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renderedObject.addSequence("Torso-Combat-Right", torsoCombatRightSequence);
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SpriteSequence torsoCombatLeftSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][7][1])
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.addSprite(playerSprites[0][8][1]).addSprite(playerSprites[0][9][1]).addSprite(playerSprites[0][10][1]);
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renderedObject.addSequence("Torso-Combat-Left", torsoCombatLeftSequence);
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SpriteSequence torsoCombatRightDownSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][11][0])
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.addSprite(playerSprites[0][12][0]).addSprite(playerSprites[0][13][0]).addSprite(playerSprites[0][14][0]);
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renderedObject.addSequence("Torso-Combat-Right-Down", torsoCombatRightDownSequence);
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SpriteSequence torsoCombatRightUpSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][15][0])
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.addSprite(playerSprites[0][16][0]).addSprite(playerSprites[0][17][0]).addSprite(playerSprites[0][18][0]);
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renderedObject.addSequence("Torso-Combat-Right-Up", torsoCombatRightUpSequence);
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SpriteSequence torsoCombatLeftDownSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][11][1])
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.addSprite(playerSprites[0][12][1]).addSprite(playerSprites[0][13][1]).addSprite(playerSprites[0][14][1]);
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renderedObject.addSequence("Torso-Combat-Left-Down", torsoCombatLeftDownSequence);
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SpriteSequence torsoCombatLeftUpSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][15][1])
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.addSprite(playerSprites[0][16][1]).addSprite(playerSprites[0][17][1]).addSprite(playerSprites[0][18][1]);
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renderedObject.addSequence("Torso-Combat-Left-Up", torsoCombatLeftUpSequence);
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renderedObject.playAnimation("torso", "Torso-Idle-Right");
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renderedObject.playAnimation("legs", "Legs-Idle-Right");
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return renderedObject;
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}
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}
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@ -42,9 +42,11 @@ public class PhysicsSystem extends EntitySystem {
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float move = 0;
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if (obj.movingLeft) {
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move--;
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obj.movedLeftLast = true;
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}
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if (obj.movingRight) {
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move++;
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obj.movedLeftLast = false;
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}
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obj.getVelocity().x = move * obj.getMovespeed();
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if (combat != null) {
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@ -17,6 +17,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.components.CRenderedObject;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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@ -25,6 +26,7 @@ import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.gui.properties.TextProperty;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.SpriteLoader;
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import com.saltosion.gladiator.util.SpriteSequence;
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import java.util.ArrayList;
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@ -34,6 +36,7 @@ public class RenderingSystem extends EntitySystem {
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||||
|
||||
private final ComponentMapper<CRenderedObject> rom = ComponentMapper.getFor(CRenderedObject.class);
|
||||
private final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
|
||||
private final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
|
||||
private ImmutableArray<Entity> entities;
|
||||
|
||||
private SpriteBatch batch;
|
||||
@ -93,6 +96,7 @@ public class RenderingSystem extends EntitySystem {
|
||||
Gdx.gl.glClearColor(0, 0, 0, 0);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
updateEntityAnimations();
|
||||
renderEntities(deltaTime);
|
||||
renderGUI(new Vector2(0, 0));
|
||||
renderDebug(camera);
|
||||
@ -124,6 +128,71 @@ public class RenderingSystem extends EntitySystem {
|
||||
return deltaString;
|
||||
}
|
||||
|
||||
private void updateEntityAnimations() {
|
||||
for (int i = 0; i < entities.size(); i++) {
|
||||
updateEntityAnimation(entities.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
private void updateEntityAnimation(Entity entity) {
|
||||
CRenderedObject ro = rom.get(entity);
|
||||
CPhysics po = pm.get(entity);
|
||||
CCombat co = cm.get(entity);
|
||||
if (ro == null || po == null || co == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean moving = false, combat = false;
|
||||
String dirMove = po.movedLeftLast ? "Left" : "Right";
|
||||
String dirSwing = "";
|
||||
|
||||
if (po.movingLeft || po.movingRight) {
|
||||
moving = true;
|
||||
}
|
||||
if (co.swingCdCounter > 0) {
|
||||
combat = true;
|
||||
switch (co.getSwingDirection()) {
|
||||
default:
|
||||
case RIGHT:
|
||||
dirSwing += "Right";
|
||||
break;
|
||||
case LEFT:
|
||||
dirSwing += "Left";
|
||||
break;
|
||||
case UP:
|
||||
if (dirMove.equals("Left")) {
|
||||
dirSwing = "Left-";
|
||||
} else {
|
||||
dirSwing = "Right-";
|
||||
}
|
||||
dirSwing += "Up";
|
||||
break;
|
||||
case DOWN:
|
||||
if (dirMove.equals("Left")) {
|
||||
dirSwing = "Left-";
|
||||
} else {
|
||||
dirSwing = "Right-";
|
||||
}
|
||||
dirSwing += "Down";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Play animations
|
||||
if (moving && combat) {
|
||||
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
||||
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
||||
} else if (combat) {
|
||||
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
||||
} else if (moving) {
|
||||
ro.playAnimation("torso", "Torso-Run-" + dirMove);
|
||||
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
||||
} else {
|
||||
ro.playAnimation("torso", "Torso-Idle-" + dirMove);
|
||||
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderEntities(float deltaTime) {
|
||||
batch.setProjectionMatrix(camera.combined);
|
||||
batch.begin();
|
||||
@ -216,8 +285,10 @@ public class RenderingSystem extends EntitySystem {
|
||||
drawableText.add(new TextObject(text, position));
|
||||
}
|
||||
|
||||
public void updateEntities(Engine engine) {
|
||||
entities = engine.getEntitiesFor(Family.getFor(CRenderedObject.class, CPhysics.class));
|
||||
public
|
||||
void updateEntities(Engine engine) {
|
||||
entities = engine.getEntitiesFor(Family.getFor(CRenderedObject.class, CPhysics.class
|
||||
));
|
||||
}
|
||||
|
||||
public boolean getDebug() {
|
||||
|
Loading…
Reference in New Issue
Block a user