Changed a variable name and cleaned up CPhysics.

This commit is contained in:
Jeasonfire 2015-05-10 20:42:18 +03:00
parent 36e3214758
commit 07c2babe96
3 changed files with 44 additions and 28 deletions

View File

@ -101,7 +101,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG); Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG);
CRenderedObject renderedObject = new CRenderedObject(groundSprite); CRenderedObject renderedObject = new CRenderedObject(groundSprite);
ground.add(renderedObject); ground.add(renderedObject);
CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false) CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
.setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE, .setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE,
groundSprite.getRegionHeight() * Global.SPRITE_SCALE); groundSprite.getRegionHeight() * Global.SPRITE_SCALE);
physics.getPosition().set(new Vector2(0, -4)); physics.getPosition().set(new Vector2(0, -4));
@ -111,7 +111,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
Entity wall0 = new Entity(); Entity wall0 = new Entity();
CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite); CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite);
CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false) CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE, .setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
wallSprite.getRegionHeight() * Global.SPRITE_SCALE); wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
wall0Physics.getPosition().set(new Vector2(6, 0)); wall0Physics.getPosition().set(new Vector2(6, 0));
@ -120,7 +120,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
Entity wall1 = new Entity(); Entity wall1 = new Entity();
CRenderedObject wall1RenderedObject = new CRenderedObject(wallSprite); CRenderedObject wall1RenderedObject = new CRenderedObject(wallSprite);
CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false) CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE, .setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
wallSprite.getRegionHeight() * Global.SPRITE_SCALE); wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
wall1Physics.getPosition().set(new Vector2(-6, 0)); wall1Physics.getPosition().set(new Vector2(-6, 0));

View File

@ -6,15 +6,15 @@ import com.saltosion.gladiator.util.CollisionListener;
public class CPhysics extends Component { public class CPhysics extends Component {
private Vector2 position = new Vector2(); private final Vector2 position = new Vector2();
private Vector2 velocity = new Vector2(); private final Vector2 velocity = new Vector2();
private Vector2 size = new Vector2(); private final Vector2 size = new Vector2();
private float movespeed = 5f, jumpForce = 0.5f, gravity = 1f; private float movespeed = 5f, jumpForce = 0.5f, gravity = 1f;
private CollisionListener collisionListener = null; private CollisionListener collisionListener = null;
private boolean movable = true; private boolean movable = true;
private boolean gravityApplied = true; private boolean gravityApplied = true;
private boolean dynamic = true; private boolean processCollisions = true;
private boolean ghost = false; private boolean ghost = false;
private boolean grounded = true; private boolean grounded = true;
@ -42,11 +42,11 @@ public class CPhysics extends Component {
} }
/** /**
* @param dynamic Toggles if the entity processes collisions * @param processCollisions Toggles if the entity processes collisions
* @return Returns the instance this methdod was called from * @return Returns the instance this methdod was called from
*/ */
public CPhysics setDynamic(boolean dynamic) { public CPhysics setProcessCollisions(boolean processCollisions) {
this.dynamic = dynamic; this.processCollisions = processCollisions;
return this; return this;
} }
@ -80,6 +80,22 @@ public class CPhysics extends Component {
return this; return this;
} }
public CPhysics setMoveSpeed(float movespeed) {
this.movespeed = movespeed;
return this;
}
public CPhysics setJumpForce(float jumpForce) {
this.jumpForce = jumpForce;
return this;
}
public CPhysics setGravity(float gravity) {
this.gravity = gravity;
return this;
}
public CPhysics setCollisionListener(CollisionListener collisionListener) { public CPhysics setCollisionListener(CollisionListener collisionListener) {
this.collisionListener = collisionListener; this.collisionListener = collisionListener;
return this; return this;
@ -126,8 +142,8 @@ public class CPhysics extends Component {
return this.gravityApplied; return this.gravityApplied;
} }
public boolean isDynamic() { public boolean isProcessCollisions() {
return this.dynamic; return this.processCollisions;
} }
public boolean isGhost() { public boolean isGhost() {

View File

@ -57,7 +57,7 @@ public class PhysicsSystem extends EntitySystem {
obj.getVelocity().y = Math.max(Math.min(obj.getVelocity().y, MAX_VEL), -MAX_VEL); obj.getVelocity().y = Math.max(Math.min(obj.getVelocity().y, MAX_VEL), -MAX_VEL);
// Collisions // Collisions
if (obj.isDynamic()) { if (obj.isProcessCollisions()) {
for (int j = 0; j < entities.size(); j++) { for (int j = 0; j < entities.size(); j++) {
if (i == j) { if (i == j) {
continue; continue;