Created a terrain's physics box, so the character doesn't fall out

This commit is contained in:
Allexit 2015-04-09 23:03:42 +03:00
parent 1727c43265
commit 16c21698b8
1 changed files with 13 additions and 3 deletions

View File

@ -3,6 +3,7 @@ package com.saltosion.gladiator;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntityListener;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.ashley.core.Family;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
@ -42,7 +43,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
engine.addSystem(new RenderingSystem(world));
engine.addEntityListener(Family.getFor(CRenderedObject.class, CPhysics.class),
engine.addEntityListener(Family.getFor(),
new EntityListener() {
@Override
public void entityRemoved(Entity entity) {
@ -59,9 +60,10 @@ public class GladiatorBrawler extends ApplicationAdapter {
});
// Initialize player
// Initialize stuff in the world
initializePlayer();
initializeTerrain();
}
@ -93,7 +95,6 @@ public class GladiatorBrawler extends ApplicationAdapter {
fixtureDef.shape = box;
fixtureDef.density = 0.5f;
fixtureDef.friction = 0.4f;
fixtureDef.restitution = 0.6f;
Fixture fixture = body.createFixture(fixtureDef);
box.dispose();
@ -113,6 +114,15 @@ public class GladiatorBrawler extends ApplicationAdapter {
engine.addEntity(player);
}
public void initializeTerrain() {
BodyDef terrain = new BodyDef();
Body terrainBody = world.createBody(terrain);
PolygonShape terrainBox = new PolygonShape();
terrainBox.setAsBox(20, 2);
terrainBody.createFixture(terrainBox, 0);
terrainBox.dispose();
}
@Override
public void resize(int width, int height) {
super.resize(width, height);