Restructured lots of things & implemented game states.
This commit is contained in:
parent
f87f44da51
commit
35eca95cd8
@ -5,40 +5,27 @@ import com.badlogic.ashley.core.Entity;
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import com.badlogic.ashley.core.EntityListener;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.components.CRenderedObject;
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import com.saltosion.gladiator.gui.ButtonNode;
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import com.saltosion.gladiator.gui.GUIManager;
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import com.saltosion.gladiator.gui.GUINode;
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import com.saltosion.gladiator.gui.TextNode;
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import com.saltosion.gladiator.gui.TextProperty;
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import com.saltosion.gladiator.input.InputHandler;
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import com.saltosion.gladiator.listeners.CombatListener;
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import com.saltosion.gladiator.listeners.ai.DummyAI;
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import com.saltosion.gladiator.level.EntityFactory;
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import com.saltosion.gladiator.state.BaseState;
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import com.saltosion.gladiator.state.InGameState;
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import com.saltosion.gladiator.systems.AISystem;
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import com.saltosion.gladiator.systems.CombatSystem;
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import com.saltosion.gladiator.systems.MiscManagerSystem;
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import com.saltosion.gladiator.systems.PhysicsSystem;
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import com.saltosion.gladiator.systems.RenderingSystem;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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import com.saltosion.gladiator.util.SpriteSequence;
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public class GladiatorBrawler extends ApplicationAdapter {
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private Engine engine;
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private EntityFactory entityFactory;
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private GUIManager guiManager;
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private InputHandler inputHandler;
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private Entity player;
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private BaseState currentState;
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@Override
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public void create() {
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@ -47,7 +34,28 @@ public class GladiatorBrawler extends ApplicationAdapter {
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// Initialize the Engine
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engine = new Engine();
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AppUtil.engine = engine;
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setupSystems();
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// Initialize the EntityFactory
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entityFactory = new EntityFactory();
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AppUtil.entityFactory = entityFactory;
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// Initialize GUI
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guiManager = new GUIManager();
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AppUtil.guiManager = this.guiManager;
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// Initialize input
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inputHandler = new InputHandler();
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Gdx.input.setInputProcessor(inputHandler);
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// Initialize states
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BaseState.setMainClass(this);
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setState(new InGameState());
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Log.info("Successfully started the game.");
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}
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private void setupSystems() {
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engine.addSystem(new PhysicsSystem());
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engine.addSystem(new RenderingSystem());
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engine.addSystem(new CombatSystem());
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@ -82,157 +90,43 @@ public class GladiatorBrawler extends ApplicationAdapter {
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ais.updateEntities(engine);
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}
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});
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// Initialize GUI
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guiManager = new GUIManager();
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AppUtil.guiManager = this.guiManager;
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initializeTestGUI();
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// Initialize stuff in the world
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initializePlayer();
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initializeTestDummy();
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initializeLevel();
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// Initialize input
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inputHandler = new InputHandler();
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Gdx.input.setInputProcessor(inputHandler);
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Log.info("Successfully started the game.");
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}
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@Override
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public void render() {
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engine.update(Gdx.graphics.getDeltaTime());
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currentState.update(Gdx.graphics.getDeltaTime());
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}
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public void initializePlayer() {
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player = new Entity();
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite playertorso1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 128, 112);
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Sprite playertorso2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 1, 128, 112);
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Sprite playerlegs1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 128, 112);
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Sprite playerlegs2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 1, 128, 112);
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SpriteSequence torsosequence = new SpriteSequence(1).addSprite(playertorso1).addSprite(playertorso2);
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SpriteSequence legsequence = new SpriteSequence(1).addSprite(playerlegs1).addSprite(playerlegs2);
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renderedObject.setChannelName("default", "torso");
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renderedObject.addChannel("legs");
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renderedObject.addSequence("Torso-Idle", torsosequence);
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renderedObject.addSequence("Legs-Idle", legsequence);
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renderedObject.playAnimation("torso", "Torso-Idle");
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renderedObject.playAnimation("legs", "Legs-Idle");
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player.add(renderedObject);
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player.add(new CPhysics().setSize(2, 4).setPosition(0, 5));
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player.add(new CCombat().setBaseDamage(100).setHealth(1000));
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engine.addEntity(player);
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AppUtil.player = player;
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public void setState(BaseState newState) {
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if (newState != null) {
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if (currentState != null) {
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currentState.destroy();
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}
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public void initializeTestDummy() {
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Entity dummy = new Entity();
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite playertorso1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 128, 112);
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Sprite playertorso2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 1, 128, 112);
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Sprite playerlegs1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 128, 112);
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Sprite playerlegs2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 1, 128, 112);
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SpriteSequence torsosequence = new SpriteSequence(1).addSprite(playertorso1).addSprite(playertorso2);
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SpriteSequence legsequence = new SpriteSequence(1).addSprite(playerlegs1).addSprite(playerlegs2);
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renderedObject.setChannelName("default", "torso");
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renderedObject.addChannel("legs");
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renderedObject.addSequence("Torso-Idle", torsosequence);
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renderedObject.addSequence("Legs-Idle", legsequence);
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renderedObject.playAnimation("torso", "Torso-Idle");
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renderedObject.playAnimation("legs", "Legs-Idle");
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dummy.add(renderedObject);
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dummy.add(new CPhysics().setSize(2, 4).setPosition(-6, 5));
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dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f).setCombatListener(
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new CombatListener() {
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@Override
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public void died(Entity source, int damageTaken) {
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System.out.println("Nooooo! I died! I will revenge this!");
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newState.create();
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currentState = newState;
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} else {
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Log.error("Tried to set state to null!");
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}
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@Override
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public void damageTaken(Entity source, int damageTaken) {
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System.out.println(String.format("I took %d damage! Damnit!", damageTaken));
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}
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}));
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dummy.add(new CAI().setReactDistance(5).setAIListener(new DummyAI()));
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engine.addEntity(dummy);
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dummy.getComponent(CCombat.class).inputs.put(Direction.UP, true);
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}
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public void initializeLevel() {
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Entity ground = new Entity();
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Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG);
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CRenderedObject renderedObject = new CRenderedObject(groundSprite);
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ground.add(renderedObject);
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CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
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.setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE,
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groundSprite.getRegionHeight() * Global.SPRITE_SCALE);
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physics.getPosition().set(new Vector2(0, -4));
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ground.add(physics);
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Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG);
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Entity wall0 = new Entity();
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CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite);
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CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
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.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
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wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
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wall0Physics.getPosition().set(new Vector2(6, 0));
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wall0.add(wall0RenderedObject);
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wall0.add(wall0Physics);
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Entity wall1 = new Entity();
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CRenderedObject wall1RenderedObject = new CRenderedObject(wallSprite);
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CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
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.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
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wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
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wall1Physics.getPosition().set(new Vector2(-6, 0));
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wall1.add(wall1RenderedObject);
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wall1.add(wall1Physics);
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engine.addEntity(ground);
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engine.addEntity(wall0);
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engine.addEntity(wall1);
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}
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public void initializeTestGUI() {
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Sprite img1 = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 32, 64);
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Sprite img2 = SpriteLoader.loadSprite(Name.WALLIMG, 1, 0, 32, 64);
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ButtonNode button = new ButtonNode("test-button", img1, img2) {
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@Override
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public void pressed(int x, int y, int mouseButton) {
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Log.info("I should never be pressed against my will!");
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}
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@Override
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public void released(int x, int y, int mouseButton) {
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Log.info("And now I was even released! Blasphemy!");
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}
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};
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button.setPosition(0.12f, 0.5f);
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guiManager.getRootNode().addChild(button);
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TextNode text = new TextNode("test-text", "Test!");
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text.setPosition(0.8f, 0.5f);
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guiManager.getRootNode().addChild(text);
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}
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@Override
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public void resize(int width, int height) {
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super.resize(width, height);
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RenderingSystem.screenHeight = height;
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RenderingSystem.screenWidth = width;
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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rs.screenHeight = height;
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rs.screenWidth = width;
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float aspectratio = ((float) width) / ((float) height);
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RenderingSystem.aspectratio = aspectratio;
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rs.aspectratio = aspectratio;
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rs.setViewport((int) (AppUtil.VPHEIGHT_CONST * aspectratio), AppUtil.VPHEIGHT_CONST);
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}
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@Override
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public void dispose() {
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if (currentState != null) {
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currentState.destroy();
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}
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AppUtil.engine.getSystem(RenderingSystem.class).dispose();
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}
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}
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@ -1,13 +1,14 @@
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package com.saltosion.gladiator.gui;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import java.util.ArrayList;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.systems.RenderingSystem;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Global;
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public class GUIManager {
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private final GUINode rootNode;
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public GUIManager() {
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@ -18,6 +19,10 @@ public class GUIManager {
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return this.rootNode;
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}
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public void clearGUI() {
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getRootNode().clearChildren();
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}
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public ArrayList<GUINode> getAllRecursiveChildren(GUINode guiNode) {
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ArrayList<GUINode> list = new ArrayList<GUINode>();
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for (GUINode child : guiNode.getChildren()) {
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@ -40,12 +45,12 @@ public class GUIManager {
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RenderingSystem rs = AppUtil.engine.getSystem(RenderingSystem.class);
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float cameraY = 1 - (rs.getCameraLocation().y / AppUtil.VPHEIGHT_CONST
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+ .5f);
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float cameraX = 1-(rs.getCameraLocation().x/(AppUtil.VPHEIGHT_CONST*RenderingSystem.aspectratio)
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float cameraX = 1 - (rs.getCameraLocation().x / (AppUtil.VPHEIGHT_CONST * rs.aspectratio)
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+ .5f);
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System.out.println(cameraX + ":" + cameraY);
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float y = physicslocation.y / AppUtil.VPHEIGHT_CONST
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+ cameraY;
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float x = physicslocation.x/(AppUtil.VPHEIGHT_CONST*RenderingSystem.aspectratio)
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float x = physicslocation.x / (AppUtil.VPHEIGHT_CONST * rs.aspectratio)
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+ cameraX;
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Vector2 v = new Vector2(x, y);
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@ -1,8 +0,0 @@
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package com.saltosion.gladiator.gui;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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public interface ImageNode {
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public Sprite getImage();
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}
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@ -0,0 +1,11 @@
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package com.saltosion.gladiator.gui.creators;
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/**
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* The GUIController is to GUI elements what the Level is to entities. A
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* builder-kind-of class.
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*/
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public interface GUICreator {
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public void create();
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}
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@ -0,0 +1,38 @@
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package com.saltosion.gladiator.gui.creators;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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public class TestGUICreator implements GUICreator {
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@Override
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public void create() {
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Sprite img1 = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 32, 64);
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Sprite img2 = SpriteLoader.loadSprite(Name.WALLIMG, 1, 0, 32, 64);
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ButtonNode button = new ButtonNode("test-button", img1, img2) {
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@Override
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public void pressed(int x, int y, int mouseButton) {
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Log.info("I should never be pressed against my will!");
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}
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@Override
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public void released(int x, int y, int mouseButton) {
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Log.info("And now I was even released! Blasphemy!");
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}
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};
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button.setPosition(0.12f, 0.5f);
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AppUtil.guiManager.getRootNode().addChild(button);
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TextNode text = new TextNode("test-text", "Test!");
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text.setPosition(0.8f, 0.5f);
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AppUtil.guiManager.getRootNode().addChild(text);
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}
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}
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package com.saltosion.gladiator.gui;
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package com.saltosion.gladiator.gui.nodes;
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import com.saltosion.gladiator.gui.properties.ImageProperty;
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import com.saltosion.gladiator.gui.properties.InteractiveProperty;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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public abstract class ButtonNode extends GUINode implements InteractiveNode, ImageNode {
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public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
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private final Sprite onHover;
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private final Sprite normal;
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private boolean hovered = false;
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package com.saltosion.gladiator.gui;
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package com.saltosion.gladiator.gui.nodes;
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import com.badlogic.gdx.math.Vector2;
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import java.util.ArrayList;
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@ -1,4 +1,6 @@
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package com.saltosion.gladiator.gui;
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package com.saltosion.gladiator.gui.nodes;
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import com.saltosion.gladiator.gui.properties.TextProperty;
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public class TextNode extends GUINode implements TextProperty {
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package com.saltosion.gladiator.gui.properties;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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public interface ImageProperty {
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public Sprite getImage();
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}
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package com.saltosion.gladiator.gui;
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package com.saltosion.gladiator.gui.properties;
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import com.badlogic.gdx.Input.Buttons;
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public interface InteractiveProperty {
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public interface InteractiveNode {
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/**
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* Called when the mouse enters the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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*/
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@ -12,6 +12,7 @@ public interface InteractiveNode {
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/**
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* Called when the mouse leaves the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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*/
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@ -19,14 +20,17 @@ public interface InteractiveNode {
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/**
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* Called when someone presses a mouse button on the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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* @param mouseButton button pressed.
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*/
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public void pressed(int x, int y, int mouseButton);
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/**
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*
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* Called when someone releases a mouse button on the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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* @param mouseButton button pressed.
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@ -1,4 +1,4 @@
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package com.saltosion.gladiator.gui;
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package com.saltosion.gladiator.gui.properties;
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public interface TextProperty {
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@ -6,9 +6,9 @@ import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.utils.Array;
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import com.saltosion.gladiator.gui.GUINode;
|
||||
import com.saltosion.gladiator.gui.ImageNode;
|
||||
import com.saltosion.gladiator.gui.InteractiveNode;
|
||||
import com.saltosion.gladiator.gui.nodes.GUINode;
|
||||
import com.saltosion.gladiator.gui.properties.ImageProperty;
|
||||
import com.saltosion.gladiator.gui.properties.InteractiveProperty;
|
||||
import com.saltosion.gladiator.systems.RenderingSystem;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Global;
|
||||
@ -19,7 +19,7 @@ public class InputHandler implements InputProcessor {
|
||||
|
||||
public HashMap<Integer, String> keys = new HashMap<Integer, String>();
|
||||
|
||||
private Array<String> hoveredUIElements = new Array<String>();
|
||||
private final Array<String> hoveredUIElements = new Array<String>();
|
||||
|
||||
public InputHandler() {
|
||||
keys.put(Keys.A, Name.MOVE_LEFT);
|
||||
@ -60,9 +60,11 @@ public class InputHandler implements InputProcessor {
|
||||
for (String id : hoveredUIElements) {
|
||||
GUINode node = AppUtil.guiManager.getNode(id);
|
||||
|
||||
if (node instanceof InteractiveNode) {
|
||||
((InteractiveNode) node).pressed(screenX, screenY, button);
|
||||
} else { Log.error("Attempted to call 'pressed' on a non-interactive node!"); }
|
||||
if (node instanceof InteractiveProperty) {
|
||||
((InteractiveProperty) node).pressed(screenX, screenY, button);
|
||||
} else {
|
||||
Log.error("Attempted to call 'pressed' on a non-interactive node!");
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -72,9 +74,11 @@ public class InputHandler implements InputProcessor {
|
||||
for (String id : hoveredUIElements) {
|
||||
GUINode node = AppUtil.guiManager.getNode(id);
|
||||
|
||||
if (node instanceof InteractiveNode) {
|
||||
((InteractiveNode) node).released(screenX, screenY, button);
|
||||
} else { Log.error("Attempted to call 'released' on a non-interactive node!"); }
|
||||
if (node instanceof InteractiveProperty) {
|
||||
((InteractiveProperty) node).released(screenX, screenY, button);
|
||||
} else {
|
||||
Log.error("Attempted to call 'released' on a non-interactive node!");
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -86,21 +90,23 @@ public class InputHandler implements InputProcessor {
|
||||
|
||||
@Override
|
||||
public boolean mouseMoved(int screenX, int screenY) {
|
||||
float x = (float)(screenX)/RenderingSystem.screenWidth;
|
||||
float y = 1-(float)(screenY)/RenderingSystem.screenHeight;
|
||||
RenderingSystem rs = AppUtil.engine.getSystem(RenderingSystem.class);
|
||||
|
||||
float x = (float) (screenX) / rs.screenWidth;
|
||||
float y = 1 - (float) (screenY) / rs.screenHeight;
|
||||
|
||||
for (GUINode node : AppUtil.guiManager.getAllRecursiveChildren(AppUtil.guiManager.getRootNode())) {
|
||||
if (node instanceof ImageNode) {
|
||||
Sprite s = ((ImageNode) node).getImage();
|
||||
if (node instanceof ImageProperty) {
|
||||
Sprite s = ((ImageProperty) node).getImage();
|
||||
float height = (s.getHeight() * Global.SPRITE_SCALE) / AppUtil.VPHEIGHT_CONST;
|
||||
float width = (s.getWidth()*Global.SPRITE_SCALE)/(AppUtil.VPHEIGHT_CONST*RenderingSystem.aspectratio);
|
||||
float width = (s.getWidth() * Global.SPRITE_SCALE) / (AppUtil.VPHEIGHT_CONST * rs.aspectratio);
|
||||
float x0 = node.getPosition().x - width / 2;
|
||||
float x1 = node.getPosition().x + width / 2;
|
||||
float y0 = node.getPosition().y - height / 2;
|
||||
float y1 = node.getPosition().y + height / 2;
|
||||
x += 0.01f;
|
||||
if (node instanceof InteractiveNode) {
|
||||
InteractiveNode interactiveNode = (InteractiveNode) node;
|
||||
if (node instanceof InteractiveProperty) {
|
||||
InteractiveProperty interactiveNode = (InteractiveProperty) node;
|
||||
|
||||
if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
|
||||
if (hoveredUIElements.contains(node.getID(), false)) {
|
||||
|
81
core/src/com/saltosion/gladiator/level/EntityFactory.java
Normal file
81
core/src/com/saltosion/gladiator/level/EntityFactory.java
Normal file
@ -0,0 +1,81 @@
|
||||
package com.saltosion.gladiator.level;
|
||||
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.components.CAI;
|
||||
import com.saltosion.gladiator.components.CCombat;
|
||||
import com.saltosion.gladiator.components.CPhysics;
|
||||
import com.saltosion.gladiator.components.CRenderedObject;
|
||||
import com.saltosion.gladiator.listeners.CombatListener;
|
||||
import com.saltosion.gladiator.listeners.ai.DummyAI;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Direction;
|
||||
import com.saltosion.gladiator.util.Log;
|
||||
import com.saltosion.gladiator.util.Name;
|
||||
import com.saltosion.gladiator.util.SpriteLoader;
|
||||
import com.saltosion.gladiator.util.SpriteSequence;
|
||||
|
||||
public class EntityFactory {
|
||||
|
||||
public void createPlayer(Vector2 pos) {
|
||||
Entity player = new Entity();
|
||||
|
||||
CRenderedObject renderedObject = new CRenderedObject();
|
||||
Sprite playertorso1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 128, 112);
|
||||
Sprite playertorso2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 1, 128, 112);
|
||||
Sprite playerlegs1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 128, 112);
|
||||
Sprite playerlegs2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 1, 128, 112);
|
||||
SpriteSequence torsosequence = new SpriteSequence(1).addSprite(playertorso1).addSprite(playertorso2);
|
||||
SpriteSequence legsequence = new SpriteSequence(1).addSprite(playerlegs1).addSprite(playerlegs2);
|
||||
renderedObject.setChannelName("default", "torso");
|
||||
renderedObject.addChannel("legs");
|
||||
renderedObject.addSequence("Torso-Idle", torsosequence);
|
||||
renderedObject.addSequence("Legs-Idle", legsequence);
|
||||
renderedObject.playAnimation("torso", "Torso-Idle");
|
||||
renderedObject.playAnimation("legs", "Legs-Idle");
|
||||
player.add(renderedObject);
|
||||
player.add(new CPhysics().setSize(2, 4).setPosition(pos.x, pos.y));
|
||||
player.add(new CCombat().setBaseDamage(100).setHealth(1000));
|
||||
AppUtil.engine.addEntity(player);
|
||||
|
||||
Log.info("Created player!");
|
||||
AppUtil.player = player;
|
||||
}
|
||||
|
||||
public void createDummy(Vector2 pos) {
|
||||
Entity dummy = new Entity();
|
||||
CRenderedObject renderedObject = new CRenderedObject();
|
||||
Sprite playertorso1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 128, 112);
|
||||
Sprite playertorso2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 1, 128, 112);
|
||||
Sprite playerlegs1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 128, 112);
|
||||
Sprite playerlegs2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 1, 128, 112);
|
||||
SpriteSequence torsosequence = new SpriteSequence(1).addSprite(playertorso1).addSprite(playertorso2);
|
||||
SpriteSequence legsequence = new SpriteSequence(1).addSprite(playerlegs1).addSprite(playerlegs2);
|
||||
renderedObject.setChannelName("default", "torso");
|
||||
renderedObject.addChannel("legs");
|
||||
renderedObject.addSequence("Torso-Idle", torsosequence);
|
||||
renderedObject.addSequence("Legs-Idle", legsequence);
|
||||
renderedObject.playAnimation("torso", "Torso-Idle");
|
||||
renderedObject.playAnimation("legs", "Legs-Idle");
|
||||
dummy.add(renderedObject);
|
||||
dummy.add(new CPhysics().setSize(2, 4).setPosition(pos.x, pos.y));
|
||||
dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f).setCombatListener(
|
||||
new CombatListener() {
|
||||
@Override
|
||||
public void died(Entity source, int damageTaken) {
|
||||
System.out.println("Nooooo! I died! I will revenge this!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damageTaken(Entity source, int damageTaken) {
|
||||
System.out.println(String.format("I took %d damage! Damnit!", damageTaken));
|
||||
}
|
||||
|
||||
}));
|
||||
dummy.add(new CAI().setReactDistance(5).setAIListener(new DummyAI()));
|
||||
AppUtil.engine.addEntity(dummy);
|
||||
dummy.getComponent(CCombat.class).inputs.put(Direction.UP, true);
|
||||
}
|
||||
|
||||
}
|
7
core/src/com/saltosion/gladiator/level/Level.java
Normal file
7
core/src/com/saltosion/gladiator/level/Level.java
Normal file
@ -0,0 +1,7 @@
|
||||
package com.saltosion.gladiator.level;
|
||||
|
||||
public interface Level {
|
||||
|
||||
public void generate();
|
||||
|
||||
}
|
58
core/src/com/saltosion/gladiator/level/TestLevel.java
Normal file
58
core/src/com/saltosion/gladiator/level/TestLevel.java
Normal file
@ -0,0 +1,58 @@
|
||||
package com.saltosion.gladiator.level;
|
||||
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.components.CPhysics;
|
||||
import com.saltosion.gladiator.components.CRenderedObject;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Global;
|
||||
import com.saltosion.gladiator.util.Name;
|
||||
import com.saltosion.gladiator.util.SpriteLoader;
|
||||
|
||||
public class TestLevel implements Level {
|
||||
|
||||
@Override
|
||||
public void generate() {
|
||||
// Generate entities
|
||||
AppUtil.entityFactory.createPlayer(new Vector2(0, 5));
|
||||
AppUtil.entityFactory.createDummy(new Vector2(-6, 5));
|
||||
|
||||
// Generate level
|
||||
Entity ground = new Entity();
|
||||
|
||||
Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG);
|
||||
CRenderedObject renderedObject = new CRenderedObject(groundSprite);
|
||||
ground.add(renderedObject);
|
||||
CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
|
||||
.setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE,
|
||||
groundSprite.getRegionHeight() * Global.SPRITE_SCALE);
|
||||
physics.getPosition().set(new Vector2(0, -4));
|
||||
ground.add(physics);
|
||||
|
||||
Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG);
|
||||
|
||||
Entity wall0 = new Entity();
|
||||
CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite);
|
||||
CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
|
||||
.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
|
||||
wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
|
||||
wall0Physics.getPosition().set(new Vector2(6, 0));
|
||||
wall0.add(wall0RenderedObject);
|
||||
wall0.add(wall0Physics);
|
||||
|
||||
Entity wall1 = new Entity();
|
||||
CRenderedObject wall1RenderedObject = new CRenderedObject(wallSprite);
|
||||
CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false).setProcessCollisions(false)
|
||||
.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
|
||||
wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
|
||||
wall1Physics.getPosition().set(new Vector2(-6, 0));
|
||||
wall1.add(wall1RenderedObject);
|
||||
wall1.add(wall1Physics);
|
||||
|
||||
AppUtil.engine.addEntity(ground);
|
||||
AppUtil.engine.addEntity(wall0);
|
||||
AppUtil.engine.addEntity(wall1);
|
||||
}
|
||||
|
||||
}
|
27
core/src/com/saltosion/gladiator/state/BaseState.java
Normal file
27
core/src/com/saltosion/gladiator/state/BaseState.java
Normal file
@ -0,0 +1,27 @@
|
||||
package com.saltosion.gladiator.state;
|
||||
|
||||
import com.saltosion.gladiator.GladiatorBrawler;
|
||||
|
||||
public abstract class BaseState {
|
||||
|
||||
/**
|
||||
* This is private because it should really only be used to change states
|
||||
* (for now)
|
||||
*/
|
||||
private static GladiatorBrawler mainClass;
|
||||
|
||||
public abstract void create();
|
||||
|
||||
public abstract void update(float deltaTime);
|
||||
|
||||
public abstract void destroy();
|
||||
|
||||
public void changeState(BaseState newState) {
|
||||
mainClass.setState(newState);
|
||||
}
|
||||
|
||||
public static void setMainClass(GladiatorBrawler mainClass) {
|
||||
BaseState.mainClass = mainClass;
|
||||
}
|
||||
|
||||
}
|
39
core/src/com/saltosion/gladiator/state/InGameState.java
Normal file
39
core/src/com/saltosion/gladiator/state/InGameState.java
Normal file
@ -0,0 +1,39 @@
|
||||
package com.saltosion.gladiator.state;
|
||||
|
||||
import com.saltosion.gladiator.gui.creators.GUICreator;
|
||||
import com.saltosion.gladiator.gui.creators.TestGUICreator;
|
||||
import com.saltosion.gladiator.level.Level;
|
||||
import com.saltosion.gladiator.level.TestLevel;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
|
||||
public class InGameState extends BaseState {
|
||||
|
||||
private Level level;
|
||||
private GUICreator guiCreator;
|
||||
|
||||
@Override
|
||||
public void create() {
|
||||
// Start from a clean slate
|
||||
AppUtil.engine.removeAllEntities();
|
||||
AppUtil.guiManager.clearGUI();
|
||||
|
||||
level = new TestLevel();
|
||||
level.generate();
|
||||
|
||||
guiCreator = new TestGUICreator();
|
||||
guiCreator.create();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float deltaTime) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroy() {
|
||||
// Clear all entities that are left as they are no longer needed
|
||||
AppUtil.engine.removeAllEntities();
|
||||
// Clear GUI so there's nothing leftover for the next state
|
||||
AppUtil.guiManager.clearGUI();
|
||||
}
|
||||
|
||||
}
|
@ -19,12 +19,13 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.components.CPhysics;
|
||||
import com.saltosion.gladiator.components.CRenderedObject;
|
||||
import com.saltosion.gladiator.gui.GUINode;
|
||||
import com.saltosion.gladiator.gui.ImageNode;
|
||||
import com.saltosion.gladiator.gui.TextNode;
|
||||
import com.saltosion.gladiator.gui.TextProperty;
|
||||
import com.saltosion.gladiator.gui.nodes.GUINode;
|
||||
import com.saltosion.gladiator.gui.properties.ImageProperty;
|
||||
import com.saltosion.gladiator.gui.nodes.TextNode;
|
||||
import com.saltosion.gladiator.gui.properties.TextProperty;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Global;
|
||||
import com.saltosion.gladiator.util.SpriteLoader;
|
||||
import com.saltosion.gladiator.util.SpriteSequence;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@ -40,9 +41,9 @@ public class RenderingSystem extends EntitySystem {
|
||||
private ShapeRenderer debugRenderer;
|
||||
private OrthographicCamera camera, fontCamera;
|
||||
|
||||
public static float aspectratio;
|
||||
public static int screenHeight = 0;
|
||||
public static int screenWidth = 0;
|
||||
public float aspectratio;
|
||||
public int screenHeight = 0;
|
||||
public int screenWidth = 0;
|
||||
|
||||
private boolean debug = true;
|
||||
private final Color debugColor = new Color(0, 1, 0, 1);
|
||||
@ -156,8 +157,8 @@ public class RenderingSystem extends EntitySystem {
|
||||
|
||||
private void renderGUINode(GUINode node, Vector2 position) {
|
||||
position.add(node.getPosition());
|
||||
if (node instanceof ImageNode) {
|
||||
Sprite s = ((ImageNode) node).getImage();
|
||||
if (node instanceof ImageProperty) {
|
||||
Sprite s = ((ImageProperty) node).getImage();
|
||||
s.setPosition(position.x * AppUtil.VPHEIGHT_CONST * aspectratio - s.getWidth() / 2 + camera.position.x,
|
||||
position.y * AppUtil.VPHEIGHT_CONST - s.getHeight() / 2 + camera.position.y);
|
||||
s.draw(batch);
|
||||
@ -229,6 +230,13 @@ public class RenderingSystem extends EntitySystem {
|
||||
return new Vector2(this.camera.position.x, this.camera.position.y);
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
batch.dispose();
|
||||
debugRenderer.dispose();
|
||||
font.dispose();
|
||||
SpriteLoader.dispose();
|
||||
}
|
||||
|
||||
private class TextObject {
|
||||
|
||||
public String text;
|
||||
|
@ -4,11 +4,13 @@ import com.badlogic.ashley.core.Engine;
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.gui.GUIManager;
|
||||
import com.saltosion.gladiator.level.EntityFactory;
|
||||
|
||||
public class AppUtil {
|
||||
|
||||
public static Entity player;
|
||||
public static Engine engine;
|
||||
public static EntityFactory entityFactory;
|
||||
public static GUIManager guiManager;
|
||||
|
||||
public static final int VPHEIGHT_CONST = 24;
|
||||
|
@ -61,6 +61,7 @@ public class SpriteLoader {
|
||||
* Disposes all the textures loaded so far.
|
||||
*/
|
||||
public static void dispose() {
|
||||
Log.info("Disposed textures!");
|
||||
for (Texture tex : textures.values()) {
|
||||
tex.dispose();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user