Player can now swing with arrow keys.
This commit is contained in:
parent
c263824405
commit
36e3214758
@ -7,9 +7,12 @@ import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.components.CCombat;
|
||||
import com.saltosion.gladiator.components.CPhysics;
|
||||
import com.saltosion.gladiator.components.CRenderedObject;
|
||||
import com.saltosion.gladiator.input.InputHandler;
|
||||
import com.saltosion.gladiator.systems.CombatSystem;
|
||||
import com.saltosion.gladiator.systems.MiscManagerSystem;
|
||||
import com.saltosion.gladiator.systems.PhysicsSystem;
|
||||
import com.saltosion.gladiator.systems.RenderingSystem;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
@ -29,9 +32,12 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
public void create() {
|
||||
// Initialize the Engine
|
||||
engine = new Engine();
|
||||
AppUtil.engine = engine;
|
||||
|
||||
engine.addSystem(new PhysicsSystem());
|
||||
engine.addSystem(new RenderingSystem());
|
||||
engine.addSystem(new CombatSystem());
|
||||
engine.addSystem(new MiscManagerSystem());
|
||||
engine.addEntityListener(new EntityListener() {
|
||||
@Override
|
||||
public void entityAdded(Entity entity) {
|
||||
@ -39,6 +45,10 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
ps.updateEntities(engine);
|
||||
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
|
||||
rs.updateEntities(engine);
|
||||
CombatSystem cs = engine.getSystem(CombatSystem.class);
|
||||
cs.updateEntities(engine);
|
||||
MiscManagerSystem mms = engine.getSystem(MiscManagerSystem.class);
|
||||
mms.updateEntities(engine);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -47,6 +57,10 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
ps.updateEntities(engine);
|
||||
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
|
||||
rs.updateEntities(engine);
|
||||
CombatSystem cs = engine.getSystem(CombatSystem.class);
|
||||
cs.updateEntities(engine);
|
||||
MiscManagerSystem mms = engine.getSystem(MiscManagerSystem.class);
|
||||
mms.updateEntities(engine);
|
||||
}
|
||||
});
|
||||
|
||||
@ -75,7 +89,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
renderedObject.playAnimation("Idle");
|
||||
player.add(renderedObject);
|
||||
player.add(new CPhysics().setSize(2, 4).setPosition(0, 5));
|
||||
|
||||
player.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f));
|
||||
engine.addEntity(player);
|
||||
|
||||
AppUtil.player = player;
|
||||
|
@ -1,19 +1,65 @@
|
||||
package com.saltosion.gladiator.components;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.badlogic.ashley.core.Component;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.util.Direction;
|
||||
|
||||
public class CCombat extends Component {
|
||||
|
||||
private int health = 0;
|
||||
public int health = 0;
|
||||
private int maxHealth = 0;
|
||||
private int damage = 0;
|
||||
private Vector2 swingsize = new Vector2(4, 4);
|
||||
|
||||
public boolean swinging = false;
|
||||
private float swingCdCounter = 0;
|
||||
private Vector2 swinging = new Vector2();
|
||||
private float swingCd = 0;
|
||||
public float swingCdCounter = 0;
|
||||
|
||||
public int getHealth() {
|
||||
return this.health;
|
||||
public HashMap<Direction, Boolean> inputs = new HashMap<Direction, Boolean>();
|
||||
|
||||
public CCombat() {
|
||||
this.inputs.put(Direction.UP, false);
|
||||
this.inputs.put(Direction.DOWN, false);
|
||||
this.inputs.put(Direction.LEFT, false);
|
||||
this.inputs.put(Direction.RIGHT, false);
|
||||
}
|
||||
|
||||
public CCombat setBaseDamage(int basedmg) {
|
||||
this.damage = basedmg;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets max health for entity and replenishes health.
|
||||
* @param health
|
||||
* @return
|
||||
*/
|
||||
public CCombat setHealth(int health) {
|
||||
this.health = health;
|
||||
this.maxHealth = health;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CCombat setMaxHealth(int maxHealth) {
|
||||
this.maxHealth = maxHealth;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CCombat setSwingCD(float cd) {
|
||||
this.swingCd = cd;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CCombat setSwinging(Vector2 swingdir) {
|
||||
this.swinging = swingdir;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CCombat setSwingSize(Vector2 swingsize) {
|
||||
this.swingsize = swingsize;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getMaxHealth() {
|
||||
@ -30,31 +76,28 @@ public class CCombat extends Component {
|
||||
return randomdamage;
|
||||
}
|
||||
|
||||
public float getSwingCDCounter() {
|
||||
return this.swingCdCounter;
|
||||
}
|
||||
|
||||
public float getSwingCD() {
|
||||
return this.swingCd;
|
||||
}
|
||||
|
||||
public CCombat setBaseDamage(int basedmg) {
|
||||
this.damage = basedmg;
|
||||
return this;
|
||||
public Vector2 getSwing() {
|
||||
return this.swinging;
|
||||
}
|
||||
|
||||
public CCombat setCurrHealth(int health) {
|
||||
this.health = health;
|
||||
return this;
|
||||
public Direction getSwingDirection() {
|
||||
if (swinging.x > 0) {
|
||||
return Direction.RIGHT;
|
||||
} else if (swinging.x < 0) {
|
||||
return Direction.LEFT;
|
||||
} else if (swinging.y > 0) {
|
||||
return Direction.UP;
|
||||
} else if (swinging.y < 0) {
|
||||
return Direction.DOWN;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public CCombat setMaxHealth(int maxHealth) {
|
||||
this.maxHealth = maxHealth;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CCombat setSwingCD(float cd) {
|
||||
this.swingCd = cd;
|
||||
return this;
|
||||
public Vector2 getSwingSize() {
|
||||
return this.swingsize;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,13 @@
|
||||
package com.saltosion.gladiator.components;
|
||||
|
||||
import com.badlogic.ashley.core.Component;
|
||||
|
||||
public class CDestructive extends Component {
|
||||
|
||||
public CDestructive(float time) {
|
||||
this.timeLeft = time;
|
||||
}
|
||||
|
||||
public float timeLeft = 0;
|
||||
|
||||
}
|
@ -65,11 +65,21 @@ public class CPhysics extends Component {
|
||||
return this;
|
||||
}
|
||||
|
||||
public CPhysics setSize(Vector2 size) {
|
||||
this.size.set(size);
|
||||
return this;
|
||||
}
|
||||
|
||||
public CPhysics setPosition(float x, float y) {
|
||||
this.position.set(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
public CPhysics setPosition(Vector2 pos) {
|
||||
this.position.set(pos);
|
||||
return this;
|
||||
}
|
||||
|
||||
public CPhysics setCollisionListener(CollisionListener collisionListener) {
|
||||
this.collisionListener = collisionListener;
|
||||
return this;
|
||||
|
@ -18,6 +18,6 @@ public class IRMoveLeft implements InputReceiver {
|
||||
public boolean released() {
|
||||
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
||||
physics.movingLeft = false;
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,6 @@ public class IRMoveRight implements InputReceiver {
|
||||
public boolean released() {
|
||||
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
||||
physics.movingRight = false;
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
30
core/src/com/saltosion/gladiator/input/IRSwing.java
Normal file
30
core/src/com/saltosion/gladiator/input/IRSwing.java
Normal file
@ -0,0 +1,30 @@
|
||||
package com.saltosion.gladiator.input;
|
||||
|
||||
import com.saltosion.gladiator.components.CCombat;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Direction;
|
||||
import com.saltosion.gladiator.util.Global;
|
||||
|
||||
public class IRSwing implements InputReceiver {
|
||||
|
||||
private Direction dir;
|
||||
|
||||
public IRSwing(Direction dir) {
|
||||
this.dir = dir;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean pressed() {
|
||||
CCombat combat = AppUtil.player.getComponent(CCombat.class);
|
||||
combat.inputs.put(dir, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean released() {
|
||||
CCombat combat = AppUtil.player.getComponent(CCombat.class);
|
||||
combat.inputs.put(dir, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
@ -14,6 +14,10 @@ public class InputHandler implements InputProcessor {
|
||||
keys.put(Keys.A, Name.MOVE_LEFT);
|
||||
keys.put(Keys.D, Name.MOVE_RIGHT);
|
||||
keys.put(Keys.SPACE, Name.JUMP);
|
||||
keys.put(Keys.LEFT, Name.SWING_LEFT);
|
||||
keys.put(Keys.RIGHT, Name.SWING_RIGHT);
|
||||
keys.put(Keys.UP, Name.SWING_UP);
|
||||
keys.put(Keys.DOWN, Name.SWING_DOWN);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -2,6 +2,7 @@ package com.saltosion.gladiator.input;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.saltosion.gladiator.util.Direction;
|
||||
import com.saltosion.gladiator.util.Name;
|
||||
|
||||
public class InputReceivers {
|
||||
@ -11,6 +12,10 @@ public class InputReceivers {
|
||||
inputreceivers.put(Name.MOVE_LEFT, new IRMoveLeft());
|
||||
inputreceivers.put(Name.MOVE_RIGHT, new IRMoveRight());
|
||||
inputreceivers.put(Name.JUMP, new IRJump());
|
||||
inputreceivers.put(Name.SWING_LEFT, new IRSwing(Direction.LEFT));
|
||||
inputreceivers.put(Name.SWING_RIGHT, new IRSwing(Direction.RIGHT));
|
||||
inputreceivers.put(Name.SWING_UP, new IRSwing(Direction.UP));
|
||||
inputreceivers.put(Name.SWING_DOWN, new IRSwing(Direction.DOWN));
|
||||
}
|
||||
|
||||
public static InputReceiver getReceiver(String key) {
|
||||
|
93
core/src/com/saltosion/gladiator/systems/CombatSystem.java
Normal file
93
core/src/com/saltosion/gladiator/systems/CombatSystem.java
Normal file
@ -0,0 +1,93 @@
|
||||
package com.saltosion.gladiator.systems;
|
||||
|
||||
import com.badlogic.ashley.core.ComponentMapper;
|
||||
import com.badlogic.ashley.core.Engine;
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.ashley.core.EntitySystem;
|
||||
import com.badlogic.ashley.core.Family;
|
||||
import com.badlogic.ashley.utils.ImmutableArray;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.components.CCombat;
|
||||
import com.saltosion.gladiator.components.CDestructive;
|
||||
import com.saltosion.gladiator.components.CPhysics;
|
||||
import com.saltosion.gladiator.components.CRenderedObject;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Direction;
|
||||
import com.saltosion.gladiator.util.Name;
|
||||
import com.saltosion.gladiator.util.SpriteLoader;
|
||||
|
||||
public class CombatSystem extends EntitySystem {
|
||||
|
||||
private ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
|
||||
private ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
|
||||
private ImmutableArray<Entity> entities;
|
||||
|
||||
@Override
|
||||
public void addedToEngine(Engine engine) {
|
||||
updateEntities(engine);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float deltaTime) {
|
||||
for (int i=0; i<entities.size(); i++) {
|
||||
Entity e = entities.get(i);
|
||||
CCombat combat = cm.get(e);
|
||||
CPhysics obj = pm.get(e);
|
||||
|
||||
if (combat.swingCdCounter > 0) {
|
||||
combat.swingCdCounter -= deltaTime;
|
||||
} if (combat.swingCdCounter > 0) { return; }
|
||||
|
||||
// Ready to swing !
|
||||
System.out.println("Ready to swing!");
|
||||
|
||||
combat.getSwing().setZero();
|
||||
if (combat.inputs.get(Direction.LEFT)) {
|
||||
combat.getSwing().add(-1, 0);
|
||||
} if (combat.inputs.get(Direction.RIGHT)) {
|
||||
combat.getSwing().add(1, 0);
|
||||
} if (combat.inputs.get(Direction.UP)) {
|
||||
combat.getSwing().add(0, 1);
|
||||
} if (combat.inputs.get(Direction.DOWN)) {
|
||||
combat.getSwing().add(0, -1);
|
||||
}
|
||||
|
||||
if (!combat.getSwing().isZero() && combat.swingCdCounter <= 0) {
|
||||
Vector2 pos = obj.getPosition().cpy();
|
||||
|
||||
if (combat.getSwingDirection() == Direction.LEFT) {
|
||||
pos.add(-2, 0);
|
||||
} else if (combat.getSwingDirection() == Direction.RIGHT) {
|
||||
pos.add(2, 0);
|
||||
} else if (combat.getSwingDirection() == Direction.UP) {
|
||||
pos.add(0, 2);
|
||||
} else if (combat.getSwingDirection() == Direction.DOWN) {
|
||||
pos.add(0, -2);
|
||||
}
|
||||
createSwingHitbox(e, pos);
|
||||
|
||||
System.out.println("Swing to " + combat.getSwingDirection().toString());
|
||||
combat.swingCdCounter = combat.getSwingCD();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void createSwingHitbox(Entity source, Vector2 position) {
|
||||
Entity e = new Entity();
|
||||
CCombat combat = cm.get(source);
|
||||
Sprite s = SpriteLoader.loadSprite(Name.WALLIMG);
|
||||
e.add(new CRenderedObject(s));
|
||||
e.add(new CPhysics().setGhost(true).setGravityApplied(false).setMovable(false)
|
||||
.setSize(combat.getSwingSize()));
|
||||
e.getComponent(CPhysics.class).setPosition(position);
|
||||
e.add(new CDestructive(.1f));
|
||||
AppUtil.engine.addEntity(e);
|
||||
|
||||
}
|
||||
|
||||
public void updateEntities(Engine engine) {
|
||||
entities = engine.getEntitiesFor(Family.getFor(CCombat.class));
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
package com.saltosion.gladiator.systems;
|
||||
|
||||
import com.badlogic.ashley.core.ComponentMapper;
|
||||
import com.badlogic.ashley.core.Engine;
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.ashley.core.EntitySystem;
|
||||
import com.badlogic.ashley.core.Family;
|
||||
import com.badlogic.ashley.utils.ImmutableArray;
|
||||
import com.saltosion.gladiator.components.CDestructive;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
|
||||
public class MiscManagerSystem extends EntitySystem {
|
||||
|
||||
private ComponentMapper<CDestructive> dm = ComponentMapper.getFor(CDestructive.class);
|
||||
private ImmutableArray<Entity> entities;
|
||||
|
||||
@Override
|
||||
public void addedToEngine(Engine engine) {
|
||||
updateEntities(engine);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float deltaTime) {
|
||||
for (int i=0; i<entities.size(); i++) {
|
||||
Entity e = entities.get(i);
|
||||
CDestructive des = dm.get(e);
|
||||
|
||||
if (des.timeLeft > 0) {
|
||||
des.timeLeft -= deltaTime;
|
||||
} else {
|
||||
AppUtil.engine.removeEntity(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateEntities(Engine engine) {
|
||||
entities = engine.getEntitiesFor(Family.getFor(CDestructive.class));
|
||||
}
|
||||
|
||||
}
|
@ -1,11 +1,13 @@
|
||||
package com.saltosion.gladiator.util;
|
||||
|
||||
import com.badlogic.ashley.core.Engine;
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
public class AppUtil {
|
||||
|
||||
public static Entity player;
|
||||
public static Engine engine;
|
||||
|
||||
public static final int VPHEIGHT_CONST = 24;
|
||||
|
||||
|
@ -12,5 +12,9 @@ public class Name {
|
||||
public static final String MOVE_LEFT = "MOVE_LEFT";
|
||||
public static final String MOVE_RIGHT = "MOVE_RIGHT";
|
||||
public static final String JUMP = "JUMP";
|
||||
public static final String SWING_LEFT = "SWING_LEFT";
|
||||
public static final String SWING_RIGHT = "SWING_RIGHT";
|
||||
public static final String SWING_UP = "SWING_UP";
|
||||
public static final String SWING_DOWN = "SWING_DOWN";
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user