Font rendering fixed & added a free font.
This commit is contained in:
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59207fb8a0
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458
core/assets/fonts/roman.fnt
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458
core/assets/fonts/roman.fnt
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info face="Roman SD" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=4 padding=0,0,0,0 spacing=1,1 outline=0
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common lineHeight=32 base=28 scaleW=512 scaleH=256 pages=1 packed=0 alphaChnl=1 redChnl=0 greenChnl=0 blueChnl=0
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page id=0 file="roman_0.png"
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BIN
core/assets/fonts/roman_0.png
Normal file
BIN
core/assets/fonts/roman_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 79 KiB |
@ -5,8 +5,6 @@ import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.ashley.core.EntityListener;
|
||||
import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.Input.Buttons;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.components.CAI;
|
||||
@ -42,7 +40,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
@Override
|
||||
public void create() {
|
||||
Log.info("Starting up the game");
|
||||
|
||||
|
||||
// Initialize the Engine
|
||||
engine = new Engine();
|
||||
AppUtil.engine = engine;
|
||||
@ -95,13 +93,13 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
// Initialize input
|
||||
inputHandler = new InputHandler();
|
||||
Gdx.input.setInputProcessor(inputHandler);
|
||||
|
||||
|
||||
Log.info("Successfully started the game.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
engine.update(Gdx.graphics.getDeltaTime());
|
||||
engine.update(Gdx.graphics.getDeltaTime());
|
||||
}
|
||||
|
||||
public void initializePlayer() {
|
||||
@ -193,13 +191,13 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
@Override
|
||||
public void pressed(int x, int y, int mouseButton) {
|
||||
Log.info("I should never be pressed against my will!");
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void released(int x, int y, int mouseButton) {
|
||||
Log.info("And now I was even released! Blasphemy!");
|
||||
|
||||
Log.info("And now I was even released! Blasphemy!");
|
||||
|
||||
}
|
||||
};
|
||||
button.setPosition(0.12f, 0.5f);
|
||||
@ -213,7 +211,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
RenderingSystem.screenWidth = width;
|
||||
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
|
||||
float aspectratio = ((float) width) / ((float) height);
|
||||
rs.aspectratio = aspectratio;
|
||||
RenderingSystem.aspectratio = aspectratio;
|
||||
rs.setViewport((int) (AppUtil.VPHEIGHT_CONST * aspectratio), AppUtil.VPHEIGHT_CONST);
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ import com.badlogic.ashley.core.EntitySystem;
|
||||
import com.badlogic.ashley.core.Family;
|
||||
import com.badlogic.ashley.utils.ImmutableArray;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Camera;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
@ -16,17 +17,15 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.saltosion.gladiator.components.CPhysics;
|
||||
import com.saltosion.gladiator.components.CRenderedObject;
|
||||
import com.saltosion.gladiator.gui.GUINode;
|
||||
import com.saltosion.gladiator.gui.ImageNode;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Global;
|
||||
import com.saltosion.gladiator.util.Log;
|
||||
import com.saltosion.gladiator.util.Name;
|
||||
import com.saltosion.gladiator.util.SpriteLoader;
|
||||
import com.saltosion.gladiator.util.SpriteSequence;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class RenderingSystem extends EntitySystem {
|
||||
|
||||
@ -37,8 +36,8 @@ public class RenderingSystem extends EntitySystem {
|
||||
private SpriteBatch batch;
|
||||
private BitmapFont font;
|
||||
private ShapeRenderer debugRenderer;
|
||||
private OrthographicCamera camera;
|
||||
|
||||
private OrthographicCamera camera, fontCamera;
|
||||
|
||||
public static float aspectratio;
|
||||
public static int screenHeight = 0;
|
||||
public static int screenWidth = 0;
|
||||
@ -46,21 +45,31 @@ public class RenderingSystem extends EntitySystem {
|
||||
private boolean debug = true;
|
||||
private final Color debugColor = new Color(0, 1, 0, 1);
|
||||
|
||||
private List<TextObject> drawableText;
|
||||
|
||||
@Override
|
||||
public void addedToEngine(Engine engine) {
|
||||
|
||||
updateEntities(engine);
|
||||
|
||||
batch = new SpriteBatch();
|
||||
font = new BitmapFont();
|
||||
font.setScale(0.3f);
|
||||
|
||||
font = new BitmapFont(Gdx.files.internal("fonts/roman.fnt"));
|
||||
font.setUseIntegerPositions(true);
|
||||
|
||||
debugRenderer = new ShapeRenderer();
|
||||
|
||||
camera = new OrthographicCamera();
|
||||
camera.setToOrtho(false, 1, 1);
|
||||
|
||||
fontCamera = new OrthographicCamera();
|
||||
fontCamera.setToOrtho(false, Global.FONT_SCALE, Global.FONT_SCALE);
|
||||
|
||||
drawableText = new ArrayList<TextObject>();
|
||||
}
|
||||
|
||||
public void setViewport(int width, int height) {
|
||||
camera.setToOrtho(false, width, height);
|
||||
fontCamera.setToOrtho(false, width * Global.FONT_SCALE, height * Global.FONT_SCALE);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -68,10 +77,20 @@ public class RenderingSystem extends EntitySystem {
|
||||
CPhysics phys = pm.get(AppUtil.player);
|
||||
camera.position.set(phys.getPosition().x, phys.getPosition().y, 0);
|
||||
camera.update();
|
||||
fontCamera.position.set(phys.getPosition().x * Global.FONT_SCALE, phys.getPosition().y * Global.FONT_SCALE, 0);
|
||||
fontCamera.update();
|
||||
|
||||
Gdx.gl.glClearColor(0, 0, 0, 0);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
batch.setProjectionMatrix(camera.combined);
|
||||
|
||||
renderEntities(deltaTime);
|
||||
renderGUI(Vector2.Zero);
|
||||
renderDebug(camera);
|
||||
renderFont(fontCamera);
|
||||
}
|
||||
|
||||
private void renderEntities(float deltaTime) {
|
||||
batch.begin();
|
||||
for (int i = 0; i < entities.size(); i++) {
|
||||
CRenderedObject renderedObject = rom.get(entities.get(i));
|
||||
@ -91,14 +110,32 @@ public class RenderingSystem extends EntitySystem {
|
||||
float nextFrame = renderedObject.getCurrentFrame() + deltaTime * currSequence.getPlayspeed();
|
||||
renderedObject.setCurrentFrame(nextFrame % currSequence.frameCount());
|
||||
}
|
||||
renderGUINode(AppUtil.guiManager.getRootNode(), new Vector2(0, 0));
|
||||
|
||||
batch.end();
|
||||
}
|
||||
|
||||
private void renderGUI(Vector2 rootPosition) {
|
||||
batch.begin();
|
||||
renderGUINode(AppUtil.guiManager.getRootNode(), rootPosition);
|
||||
batch.end();
|
||||
}
|
||||
|
||||
private void renderGUINode(GUINode node, Vector2 position) {
|
||||
position.add(node.getPosition());
|
||||
if (node instanceof ImageNode) {
|
||||
Sprite s = ((ImageNode) node).getImage();
|
||||
s.setPosition(position.x * AppUtil.VPHEIGHT_CONST * aspectratio - s.getWidth() / 2 + camera.position.x,
|
||||
position.y * AppUtil.VPHEIGHT_CONST - s.getHeight() / 2 + camera.position.y);
|
||||
s.draw(batch);
|
||||
}
|
||||
for (GUINode child : node.getChildren()) {
|
||||
renderGUINode(child, position);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderDebug(Camera camera) {
|
||||
if (debug) {
|
||||
debugRenderer.setProjectionMatrix(camera.combined);
|
||||
debugRenderer.begin(ShapeType.Line);
|
||||
debugRenderer.setColor(debugColor);
|
||||
for (int i = 0; i < entities.size(); i++) {
|
||||
CPhysics physics = pm.get(entities.get(i));
|
||||
float x0 = physics.getPosition().x - physics.getSize().x / 2;
|
||||
@ -106,6 +143,7 @@ public class RenderingSystem extends EntitySystem {
|
||||
float y0 = physics.getPosition().y - physics.getSize().y / 2;
|
||||
float y1 = physics.getPosition().y + physics.getSize().y / 2;
|
||||
|
||||
debugRenderer.setColor(debugColor);
|
||||
debugRenderer.line(x0, y0, x1, y0);
|
||||
debugRenderer.line(x1, y0, x1, y1);
|
||||
debugRenderer.line(x1, y1, x0, y1);
|
||||
@ -114,18 +152,26 @@ public class RenderingSystem extends EntitySystem {
|
||||
debugRenderer.end();
|
||||
}
|
||||
}
|
||||
|
||||
public void renderGUINode(GUINode node, Vector2 position) {
|
||||
position.add(node.getPosition());
|
||||
if (node instanceof ImageNode) {
|
||||
Sprite s = ((ImageNode) node).getImage();
|
||||
s.setPosition(position.x*AppUtil.VPHEIGHT_CONST*aspectratio-s.getWidth()/2+camera.position.x,
|
||||
position.y*AppUtil.VPHEIGHT_CONST-s.getHeight()/2+camera.position.y);
|
||||
s.draw(batch);
|
||||
}
|
||||
for (GUINode child : node.getChildren()) {
|
||||
renderGUINode(child, position);
|
||||
|
||||
/**
|
||||
* This is the main method that actually _renders_ the text. Use
|
||||
* "drawString(str, pos)" method to add a string to a list that will be
|
||||
* rendered here.
|
||||
*
|
||||
* @param camera
|
||||
*/
|
||||
private void renderFont(Camera fontCamera) {
|
||||
batch.setProjectionMatrix(fontCamera.combined);
|
||||
batch.begin();
|
||||
for (TextObject obj : drawableText) {
|
||||
font.draw(batch, obj.text, obj.position.x / Global.FONT_SCALE, obj.position.y / Global.FONT_SCALE);
|
||||
}
|
||||
drawableText.clear();
|
||||
batch.end();
|
||||
}
|
||||
|
||||
public void drawString(String text, Vector2 position) {
|
||||
drawableText.add(new TextObject(text, position));
|
||||
}
|
||||
|
||||
public void updateEntities(Engine engine) {
|
||||
@ -139,9 +185,20 @@ public class RenderingSystem extends EntitySystem {
|
||||
public void setDebug(boolean debug) {
|
||||
this.debug = debug;
|
||||
}
|
||||
|
||||
|
||||
public Vector2 getCameraLocation() {
|
||||
return new Vector2(this.camera.position.x, this.camera.position.y);
|
||||
}
|
||||
|
||||
private class TextObject {
|
||||
|
||||
public String text;
|
||||
public Vector2 position;
|
||||
|
||||
public TextObject(String text, Vector2 position) {
|
||||
this.text = text;
|
||||
this.position = position;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,11 +2,16 @@ package com.saltosion.gladiator.util;
|
||||
|
||||
public class Global {
|
||||
|
||||
public static final String STATICPLAYER = "STATICPLAYER";
|
||||
public static final String PLAYERIMG = "PLAYERIMG";
|
||||
public static final String STATICPLAYER = "STATICPLAYER";
|
||||
public static final String PLAYERIMG = "PLAYERIMG";
|
||||
|
||||
public static final String GAME_NAME = "Gladiator Brawl";
|
||||
|
||||
public static final float SPRITE_SCALE = 1 / 16f;
|
||||
public static final String GAME_NAME = "Gladiator Brawl";
|
||||
|
||||
public static final float SPRITE_SCALE = 1 / 16f;
|
||||
|
||||
/**
|
||||
* Higher font scale = smaller text
|
||||
*/
|
||||
public static final float FONT_SCALE = 30;
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user