Font rendering fixed & added a free font.
This commit is contained in:
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59207fb8a0
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458
core/assets/fonts/roman.fnt
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458
core/assets/fonts/roman.fnt
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info face="Roman SD" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=4 padding=0,0,0,0 spacing=1,1 outline=0
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common lineHeight=32 base=28 scaleW=512 scaleH=256 pages=1 packed=0 alphaChnl=1 redChnl=0 greenChnl=0 blueChnl=0
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page id=0 file="roman_0.png"
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||||||
|
kerning first=118 second=113 amount=-1
|
||||||
|
kerning first=119 second=44 amount=-3
|
||||||
|
kerning first=119 second=46 amount=-3
|
||||||
|
kerning first=119 second=97 amount=-3
|
||||||
|
kerning first=120 second=97 amount=-1
|
||||||
|
kerning first=120 second=99 amount=-1
|
||||||
|
kerning first=120 second=111 amount=-1
|
||||||
|
kerning first=120 second=113 amount=-1
|
||||||
|
kerning first=120 second=118 amount=-1
|
||||||
|
kerning first=120 second=119 amount=-1
|
||||||
|
kerning first=120 second=121 amount=-1
|
||||||
|
kerning first=121 second=97 amount=-3
|
BIN
core/assets/fonts/roman_0.png
Normal file
BIN
core/assets/fonts/roman_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 79 KiB |
@ -5,8 +5,6 @@ import com.badlogic.ashley.core.Entity;
|
|||||||
import com.badlogic.ashley.core.EntityListener;
|
import com.badlogic.ashley.core.EntityListener;
|
||||||
import com.badlogic.gdx.ApplicationAdapter;
|
import com.badlogic.gdx.ApplicationAdapter;
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input;
|
|
||||||
import com.badlogic.gdx.Input.Buttons;
|
|
||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.saltosion.gladiator.components.CAI;
|
import com.saltosion.gladiator.components.CAI;
|
||||||
@ -213,7 +211,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
|||||||
RenderingSystem.screenWidth = width;
|
RenderingSystem.screenWidth = width;
|
||||||
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
|
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
|
||||||
float aspectratio = ((float) width) / ((float) height);
|
float aspectratio = ((float) width) / ((float) height);
|
||||||
rs.aspectratio = aspectratio;
|
RenderingSystem.aspectratio = aspectratio;
|
||||||
rs.setViewport((int) (AppUtil.VPHEIGHT_CONST * aspectratio), AppUtil.VPHEIGHT_CONST);
|
rs.setViewport((int) (AppUtil.VPHEIGHT_CONST * aspectratio), AppUtil.VPHEIGHT_CONST);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ import com.badlogic.ashley.core.EntitySystem;
|
|||||||
import com.badlogic.ashley.core.Family;
|
import com.badlogic.ashley.core.Family;
|
||||||
import com.badlogic.ashley.utils.ImmutableArray;
|
import com.badlogic.ashley.utils.ImmutableArray;
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
|
import com.badlogic.gdx.graphics.Camera;
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.graphics.GL20;
|
import com.badlogic.gdx.graphics.GL20;
|
||||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||||
@ -16,17 +17,15 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
|||||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.badlogic.gdx.math.Vector3;
|
|
||||||
import com.saltosion.gladiator.components.CPhysics;
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
import com.saltosion.gladiator.components.CRenderedObject;
|
import com.saltosion.gladiator.components.CRenderedObject;
|
||||||
import com.saltosion.gladiator.gui.GUINode;
|
import com.saltosion.gladiator.gui.GUINode;
|
||||||
import com.saltosion.gladiator.gui.ImageNode;
|
import com.saltosion.gladiator.gui.ImageNode;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.Global;
|
import com.saltosion.gladiator.util.Global;
|
||||||
import com.saltosion.gladiator.util.Log;
|
|
||||||
import com.saltosion.gladiator.util.Name;
|
|
||||||
import com.saltosion.gladiator.util.SpriteLoader;
|
|
||||||
import com.saltosion.gladiator.util.SpriteSequence;
|
import com.saltosion.gladiator.util.SpriteSequence;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
public class RenderingSystem extends EntitySystem {
|
public class RenderingSystem extends EntitySystem {
|
||||||
|
|
||||||
@ -37,7 +36,7 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
private SpriteBatch batch;
|
private SpriteBatch batch;
|
||||||
private BitmapFont font;
|
private BitmapFont font;
|
||||||
private ShapeRenderer debugRenderer;
|
private ShapeRenderer debugRenderer;
|
||||||
private OrthographicCamera camera;
|
private OrthographicCamera camera, fontCamera;
|
||||||
|
|
||||||
public static float aspectratio;
|
public static float aspectratio;
|
||||||
public static int screenHeight = 0;
|
public static int screenHeight = 0;
|
||||||
@ -46,21 +45,31 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
private boolean debug = true;
|
private boolean debug = true;
|
||||||
private final Color debugColor = new Color(0, 1, 0, 1);
|
private final Color debugColor = new Color(0, 1, 0, 1);
|
||||||
|
|
||||||
|
private List<TextObject> drawableText;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addedToEngine(Engine engine) {
|
public void addedToEngine(Engine engine) {
|
||||||
|
|
||||||
updateEntities(engine);
|
updateEntities(engine);
|
||||||
|
|
||||||
batch = new SpriteBatch();
|
batch = new SpriteBatch();
|
||||||
font = new BitmapFont();
|
|
||||||
font.setScale(0.3f);
|
font = new BitmapFont(Gdx.files.internal("fonts/roman.fnt"));
|
||||||
|
font.setUseIntegerPositions(true);
|
||||||
|
|
||||||
debugRenderer = new ShapeRenderer();
|
debugRenderer = new ShapeRenderer();
|
||||||
|
|
||||||
camera = new OrthographicCamera();
|
camera = new OrthographicCamera();
|
||||||
camera.setToOrtho(false, 1, 1);
|
camera.setToOrtho(false, 1, 1);
|
||||||
|
|
||||||
|
fontCamera = new OrthographicCamera();
|
||||||
|
fontCamera.setToOrtho(false, Global.FONT_SCALE, Global.FONT_SCALE);
|
||||||
|
|
||||||
|
drawableText = new ArrayList<TextObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setViewport(int width, int height) {
|
public void setViewport(int width, int height) {
|
||||||
camera.setToOrtho(false, width, height);
|
camera.setToOrtho(false, width, height);
|
||||||
|
fontCamera.setToOrtho(false, width * Global.FONT_SCALE, height * Global.FONT_SCALE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -68,10 +77,20 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
CPhysics phys = pm.get(AppUtil.player);
|
CPhysics phys = pm.get(AppUtil.player);
|
||||||
camera.position.set(phys.getPosition().x, phys.getPosition().y, 0);
|
camera.position.set(phys.getPosition().x, phys.getPosition().y, 0);
|
||||||
camera.update();
|
camera.update();
|
||||||
|
fontCamera.position.set(phys.getPosition().x * Global.FONT_SCALE, phys.getPosition().y * Global.FONT_SCALE, 0);
|
||||||
|
fontCamera.update();
|
||||||
|
|
||||||
Gdx.gl.glClearColor(0, 0, 0, 0);
|
Gdx.gl.glClearColor(0, 0, 0, 0);
|
||||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||||
batch.setProjectionMatrix(camera.combined);
|
batch.setProjectionMatrix(camera.combined);
|
||||||
|
|
||||||
|
renderEntities(deltaTime);
|
||||||
|
renderGUI(Vector2.Zero);
|
||||||
|
renderDebug(camera);
|
||||||
|
renderFont(fontCamera);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderEntities(float deltaTime) {
|
||||||
batch.begin();
|
batch.begin();
|
||||||
for (int i = 0; i < entities.size(); i++) {
|
for (int i = 0; i < entities.size(); i++) {
|
||||||
CRenderedObject renderedObject = rom.get(entities.get(i));
|
CRenderedObject renderedObject = rom.get(entities.get(i));
|
||||||
@ -91,31 +110,16 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
float nextFrame = renderedObject.getCurrentFrame() + deltaTime * currSequence.getPlayspeed();
|
float nextFrame = renderedObject.getCurrentFrame() + deltaTime * currSequence.getPlayspeed();
|
||||||
renderedObject.setCurrentFrame(nextFrame % currSequence.frameCount());
|
renderedObject.setCurrentFrame(nextFrame % currSequence.frameCount());
|
||||||
}
|
}
|
||||||
renderGUINode(AppUtil.guiManager.getRootNode(), new Vector2(0, 0));
|
|
||||||
|
|
||||||
batch.end();
|
batch.end();
|
||||||
|
|
||||||
if (debug) {
|
|
||||||
debugRenderer.setProjectionMatrix(camera.combined);
|
|
||||||
debugRenderer.begin(ShapeType.Line);
|
|
||||||
debugRenderer.setColor(debugColor);
|
|
||||||
for (int i = 0; i < entities.size(); i++) {
|
|
||||||
CPhysics physics = pm.get(entities.get(i));
|
|
||||||
float x0 = physics.getPosition().x - physics.getSize().x / 2;
|
|
||||||
float x1 = physics.getPosition().x + physics.getSize().x / 2;
|
|
||||||
float y0 = physics.getPosition().y - physics.getSize().y / 2;
|
|
||||||
float y1 = physics.getPosition().y + physics.getSize().y / 2;
|
|
||||||
|
|
||||||
debugRenderer.line(x0, y0, x1, y0);
|
|
||||||
debugRenderer.line(x1, y0, x1, y1);
|
|
||||||
debugRenderer.line(x1, y1, x0, y1);
|
|
||||||
debugRenderer.line(x0, y1, x0, y0);
|
|
||||||
}
|
|
||||||
debugRenderer.end();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void renderGUINode(GUINode node, Vector2 position) {
|
private void renderGUI(Vector2 rootPosition) {
|
||||||
|
batch.begin();
|
||||||
|
renderGUINode(AppUtil.guiManager.getRootNode(), rootPosition);
|
||||||
|
batch.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderGUINode(GUINode node, Vector2 position) {
|
||||||
position.add(node.getPosition());
|
position.add(node.getPosition());
|
||||||
if (node instanceof ImageNode) {
|
if (node instanceof ImageNode) {
|
||||||
Sprite s = ((ImageNode) node).getImage();
|
Sprite s = ((ImageNode) node).getImage();
|
||||||
@ -128,6 +132,48 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void renderDebug(Camera camera) {
|
||||||
|
if (debug) {
|
||||||
|
debugRenderer.setProjectionMatrix(camera.combined);
|
||||||
|
debugRenderer.begin(ShapeType.Line);
|
||||||
|
for (int i = 0; i < entities.size(); i++) {
|
||||||
|
CPhysics physics = pm.get(entities.get(i));
|
||||||
|
float x0 = physics.getPosition().x - physics.getSize().x / 2;
|
||||||
|
float x1 = physics.getPosition().x + physics.getSize().x / 2;
|
||||||
|
float y0 = physics.getPosition().y - physics.getSize().y / 2;
|
||||||
|
float y1 = physics.getPosition().y + physics.getSize().y / 2;
|
||||||
|
|
||||||
|
debugRenderer.setColor(debugColor);
|
||||||
|
debugRenderer.line(x0, y0, x1, y0);
|
||||||
|
debugRenderer.line(x1, y0, x1, y1);
|
||||||
|
debugRenderer.line(x1, y1, x0, y1);
|
||||||
|
debugRenderer.line(x0, y1, x0, y0);
|
||||||
|
}
|
||||||
|
debugRenderer.end();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the main method that actually _renders_ the text. Use
|
||||||
|
* "drawString(str, pos)" method to add a string to a list that will be
|
||||||
|
* rendered here.
|
||||||
|
*
|
||||||
|
* @param camera
|
||||||
|
*/
|
||||||
|
private void renderFont(Camera fontCamera) {
|
||||||
|
batch.setProjectionMatrix(fontCamera.combined);
|
||||||
|
batch.begin();
|
||||||
|
for (TextObject obj : drawableText) {
|
||||||
|
font.draw(batch, obj.text, obj.position.x / Global.FONT_SCALE, obj.position.y / Global.FONT_SCALE);
|
||||||
|
}
|
||||||
|
drawableText.clear();
|
||||||
|
batch.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawString(String text, Vector2 position) {
|
||||||
|
drawableText.add(new TextObject(text, position));
|
||||||
|
}
|
||||||
|
|
||||||
public void updateEntities(Engine engine) {
|
public void updateEntities(Engine engine) {
|
||||||
entities = engine.getEntitiesFor(Family.getFor(CRenderedObject.class, CPhysics.class));
|
entities = engine.getEntitiesFor(Family.getFor(CRenderedObject.class, CPhysics.class));
|
||||||
}
|
}
|
||||||
@ -144,4 +190,15 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
return new Vector2(this.camera.position.x, this.camera.position.y);
|
return new Vector2(this.camera.position.x, this.camera.position.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class TextObject {
|
||||||
|
|
||||||
|
public String text;
|
||||||
|
public Vector2 position;
|
||||||
|
|
||||||
|
public TextObject(String text, Vector2 position) {
|
||||||
|
this.text = text;
|
||||||
|
this.position = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -9,4 +9,9 @@ public class Global {
|
|||||||
|
|
||||||
public static final float SPRITE_SCALE = 1 / 16f;
|
public static final float SPRITE_SCALE = 1 / 16f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Higher font scale = smaller text
|
||||||
|
*/
|
||||||
|
public static final float FONT_SCALE = 30;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user