updated all menus and fixed titlelogo.
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@ -1,6 +1,8 @@
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import com.saltosion.gladiator.gui.nodes.ImageNode;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.Name;
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@ -12,13 +14,18 @@ public class GameOverGUICreator implements GUICreator {
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@Override
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@Override
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public void create() {
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public void create() {
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TextNode titleText = new TextNode("game_title", "Gladiator Brawler Game Thing!");
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ImageNode backgroundImg = new ImageNode("background_image",
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titleText.setPosition(0.23f, 0.8f);
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SpriteLoader.loadSprite(Name.MENU_BACKGROUND));
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AppUtil.guiManager.getRootNode().addChild(titleText);
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backgroundImg.setPosition(.5f, .5f);
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AppUtil.guiManager.getRootNode().addChild(backgroundImg);
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GUINode menuNode = new GUINode("menu-node");
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menuNode.setPosition(-.5f, -.5f);
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backgroundImg.addChild(menuNode);
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TextNode gameOverText = new TextNode("game_over", "Game over");
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TextNode gameOverText = new TextNode("game_over", "Game over");
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gameOverText.setPosition(0.415f, 0.6f);
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gameOverText.setPosition(0.315f, 0.6f);
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AppUtil.guiManager.getRootNode().addChild(gameOverText);
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menuNode.addChild(gameOverText);
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ButtonNode playButton = new ButtonNode("return_button", SpriteLoader.loadSprite(Name.BUTTON_BIG),
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ButtonNode playButton = new ButtonNode("return_button", SpriteLoader.loadSprite(Name.BUTTON_BIG),
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SpriteLoader.loadSprite(Name.BUTTON_BIG_HOVER)) {
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SpriteLoader.loadSprite(Name.BUTTON_BIG_HOVER)) {
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@ -31,11 +38,11 @@ public class GameOverGUICreator implements GUICreator {
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shouldReturn = true;
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shouldReturn = true;
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}
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}
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};
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};
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playButton.setPosition(0.5f, 0.4f);
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playButton.setPosition(0.4f, 0.4f);
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TextNode playButtonText = new TextNode("return_button_text", "Main Menu");
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TextNode playButtonText = new TextNode("return_button_text", "Main Menu");
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playButtonText.setPosition(-0.09f, 0.0175f);
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playButtonText.setPosition(-0.09f, 0.0175f);
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playButton.addChild(playButtonText);
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playButton.addChild(playButtonText);
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AppUtil.guiManager.getRootNode().addChild(playButton);
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menuNode.addChild(playButton);
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}
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}
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public boolean shouldReturn() {
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public boolean shouldReturn() {
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@ -1,6 +1,8 @@
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import com.saltosion.gladiator.gui.nodes.ImageNode;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.Name;
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@ -12,13 +14,18 @@ public class WinGUICreator implements GUICreator {
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@Override
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@Override
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public void create() {
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public void create() {
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TextNode titleText = new TextNode("game_title", "Gladiator Brawler Game Thing!");
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ImageNode backgroundImg = new ImageNode("background_image",
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titleText.setPosition(0.23f, 0.8f);
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SpriteLoader.loadSprite(Name.MENU_BACKGROUND));
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AppUtil.guiManager.getRootNode().addChild(titleText);
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backgroundImg.setPosition(.5f, .5f);
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AppUtil.guiManager.getRootNode().addChild(backgroundImg);
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GUINode menuNode = new GUINode("menu-node");
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menuNode.setPosition(-.5f, -.5f);
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backgroundImg.addChild(menuNode);
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TextNode gameOverText = new TextNode("win", "You win!");
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TextNode gameOverText = new TextNode("win", "You win!");
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gameOverText.setPosition(0.415f, 0.6f);
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gameOverText.setPosition(0.315f, 0.6f);
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AppUtil.guiManager.getRootNode().addChild(gameOverText);
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menuNode.addChild(gameOverText);
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ButtonNode playButton = new ButtonNode("return_button", SpriteLoader.loadSprite(Name.BUTTON_BIG),
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ButtonNode playButton = new ButtonNode("return_button", SpriteLoader.loadSprite(Name.BUTTON_BIG),
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SpriteLoader.loadSprite(Name.BUTTON_BIG_HOVER)) {
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SpriteLoader.loadSprite(Name.BUTTON_BIG_HOVER)) {
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@ -31,11 +38,11 @@ public class WinGUICreator implements GUICreator {
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shouldReturn = true;
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shouldReturn = true;
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}
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}
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};
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};
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playButton.setPosition(0.5f, 0.4f);
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playButton.setPosition(0.4f, 0.4f);
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TextNode playButtonText = new TextNode("return_button_text", "Main Menu");
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TextNode playButtonText = new TextNode("return_button_text", "Main Menu");
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playButtonText.setPosition(-0.09f, 0.0175f);
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playButtonText.setPosition(-0.09f, 0.0175f);
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playButton.addChild(playButtonText);
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playButton.addChild(playButtonText);
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AppUtil.guiManager.getRootNode().addChild(playButton);
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menuNode.addChild(playButton);
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}
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}
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public boolean shouldReturn() {
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public boolean shouldReturn() {
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