Added AI react distance debug rendering.
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78b4204cd3
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@ -44,11 +44,15 @@ public class EntityFactory {
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return player;
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}
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public Entity createDummy(Vector2 pos) {
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return createDummy(pos, Direction.RIGHT);
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public Entity createEnemy(Vector2 pos) {
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return createEnemy(pos, Direction.RIGHT);
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}
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public Entity createDummy(Vector2 pos, Direction initialDirection) {
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public Entity createEnemy(Vector2 pos, Direction initialDirection) {
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return createEnemy(pos, initialDirection, new CAI().setReactDistance(5).setAIListener(new DummyAI()));
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}
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public Entity createEnemy(Vector2 pos, Direction initialDirection, CAI cai) {
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Entity dummy = new Entity();
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dummy.flags |= Global.FLAG_ALIVE;
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@ -61,7 +65,7 @@ public class EntityFactory {
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// Combat
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dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f)
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.setCombatListener(new BasicDeathListener()));
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dummy.add(new CAI().setReactDistance(5).setAIListener(new DummyAI()));
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dummy.add(cai);
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AppUtil.engine.addEntity(dummy);
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@ -37,7 +37,7 @@ public class Round1Level implements Level {
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(-10, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createDummy(new Vector2(10, 2), Direction.LEFT));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT));
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}
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}
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@ -37,8 +37,8 @@ public class Round2Level implements Level {
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createDummy(new Vector2(10, 2), Direction.LEFT));
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enemies.add(AppUtil.entityFactory.createDummy(new Vector2(-10, 2), Direction.RIGHT));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT));
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}
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}
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@ -18,6 +18,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CParticle;
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import com.saltosion.gladiator.components.CPhysics;
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@ -28,7 +29,6 @@ import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.gui.properties.TextProperty;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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import com.saltosion.gladiator.util.SpriteSequence;
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@ -40,6 +40,7 @@ public class RenderingSystem extends EntitySystem {
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private final ComponentMapper<CRenderedObject> rom = ComponentMapper.getFor(CRenderedObject.class);
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private final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
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private final ComponentMapper<CAI> aim = ComponentMapper.getFor(CAI.class);
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private final ComponentMapper<CParticle> pam = ComponentMapper.getFor(CParticle.class);
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private ImmutableArray<Entity> entities;
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@ -53,7 +54,7 @@ public class RenderingSystem extends EntitySystem {
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public int screenWidth = 0;
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private boolean debug = false;
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private final Color debugColor = new Color(0, 1, 0, 1);
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private final Color debugColor = new Color(0, 1, 0, 1), debugAIColor = new Color(1, 0, 0, 1);
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private float deltaDelay = 0;
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private double deltaAvgSum;
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@ -326,6 +327,16 @@ public class RenderingSystem extends EntitySystem {
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debugRenderer.line(x1, y0, x1, y1);
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debugRenderer.line(x1, y1, x0, y1);
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debugRenderer.line(x0, y1, x0, y0);
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CAI ai = aim.get(entities.get(i));
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if (ai == null) {
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continue;
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}
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float x = physics.getPosition().x + getCameraOffset(playerPhys, physics).x;
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float y = physics.getPosition().y + getCameraOffset(playerPhys, physics).y;
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debugRenderer.setColor(debugAIColor);
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debugRenderer.circle(x, y, ai.getReactDistance());
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}
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debugRenderer.end();
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}
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