Added AI react distance debug rendering.

This commit is contained in:
Jeasonfire 2015-05-17 21:36:53 +03:00
parent 78b4204cd3
commit 4d074bee4a
4 changed files with 24 additions and 9 deletions

View File

@ -44,11 +44,15 @@ public class EntityFactory {
return player;
}
public Entity createDummy(Vector2 pos) {
return createDummy(pos, Direction.RIGHT);
public Entity createEnemy(Vector2 pos) {
return createEnemy(pos, Direction.RIGHT);
}
public Entity createDummy(Vector2 pos, Direction initialDirection) {
public Entity createEnemy(Vector2 pos, Direction initialDirection) {
return createEnemy(pos, initialDirection, new CAI().setReactDistance(5).setAIListener(new DummyAI()));
}
public Entity createEnemy(Vector2 pos, Direction initialDirection, CAI cai) {
Entity dummy = new Entity();
dummy.flags |= Global.FLAG_ALIVE;
@ -61,7 +65,7 @@ public class EntityFactory {
// Combat
dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f)
.setCombatListener(new BasicDeathListener()));
dummy.add(new CAI().setReactDistance(5).setAIListener(new DummyAI()));
dummy.add(cai);
AppUtil.engine.addEntity(dummy);

View File

@ -37,7 +37,7 @@ public class Round1Level implements Level {
public void generate() {
AppUtil.levelFactory.createLevelBase();
player = AppUtil.entityFactory.createPlayer(new Vector2(-10, 2), Direction.RIGHT);
enemies.add(AppUtil.entityFactory.createDummy(new Vector2(10, 2), Direction.LEFT));
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT));
}
}

View File

@ -37,8 +37,8 @@ public class Round2Level implements Level {
public void generate() {
AppUtil.levelFactory.createLevelBase();
player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
enemies.add(AppUtil.entityFactory.createDummy(new Vector2(10, 2), Direction.LEFT));
enemies.add(AppUtil.entityFactory.createDummy(new Vector2(-10, 2), Direction.RIGHT));
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT));
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT));
}
}

View File

@ -18,6 +18,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector2;
import com.saltosion.gladiator.components.CAI;
import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.components.CParticle;
import com.saltosion.gladiator.components.CPhysics;
@ -28,7 +29,6 @@ import com.saltosion.gladiator.gui.nodes.TextNode;
import com.saltosion.gladiator.gui.properties.TextProperty;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Global;
import com.saltosion.gladiator.util.Log;
import com.saltosion.gladiator.util.Name;
import com.saltosion.gladiator.util.SpriteLoader;
import com.saltosion.gladiator.util.SpriteSequence;
@ -40,6 +40,7 @@ public class RenderingSystem extends EntitySystem {
private final ComponentMapper<CRenderedObject> rom = ComponentMapper.getFor(CRenderedObject.class);
private final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
private final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
private final ComponentMapper<CAI> aim = ComponentMapper.getFor(CAI.class);
private final ComponentMapper<CParticle> pam = ComponentMapper.getFor(CParticle.class);
private ImmutableArray<Entity> entities;
@ -53,7 +54,7 @@ public class RenderingSystem extends EntitySystem {
public int screenWidth = 0;
private boolean debug = false;
private final Color debugColor = new Color(0, 1, 0, 1);
private final Color debugColor = new Color(0, 1, 0, 1), debugAIColor = new Color(1, 0, 0, 1);
private float deltaDelay = 0;
private double deltaAvgSum;
@ -326,6 +327,16 @@ public class RenderingSystem extends EntitySystem {
debugRenderer.line(x1, y0, x1, y1);
debugRenderer.line(x1, y1, x0, y1);
debugRenderer.line(x0, y1, x0, y0);
CAI ai = aim.get(entities.get(i));
if (ai == null) {
continue;
}
float x = physics.getPosition().x + getCameraOffset(playerPhys, physics).x;
float y = physics.getPosition().y + getCameraOffset(playerPhys, physics).y;
debugRenderer.setColor(debugAIColor);
debugRenderer.circle(x, y, ai.getReactDistance());
}
debugRenderer.end();
}