Removed swing hitbox graphic.
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@ -13,7 +13,7 @@ public class CCombat extends Component {
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private int maxHealth = 0;
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private int damage = 0;
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private float swingForce = 20f;
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private Vector2 swingsize = new Vector2(4, 3);
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private Vector2 swingsize = new Vector2(3, 3);
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private CombatListener combatListener;
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private Vector2 swinging = new Vector2();
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@ -8,7 +8,6 @@ import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.systems.CombatSystem;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Log;
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public class SwingHitboxListener implements CollisionListener {
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@ -81,14 +81,11 @@ public class CombatSystem extends EntitySystem {
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public void createSwingHitbox(Entity source, Direction direction, Vector2 position) {
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Entity e = new Entity();
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CCombat combat = cm.get(source);
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Sprite s = SpriteLoader.loadSprite(Name.SWINGHITBOXIMG);
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e.add(new CRenderedObject(s));
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e.add(new CPhysics().setGhost(true).setGravityApplied(false).setMovable(false)
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.setSize(combat.getSwingSize()));
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e.getComponent(CPhysics.class).setPosition(position).setCollisionListener(new SwingHitboxListener(source, direction));
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.setSize(combat.getSwingSize()).setPosition(position)
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.setCollisionListener(new SwingHitboxListener(source, direction)));
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e.add(new CDestructive(combat.getSwingDuration() / 2));
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AppUtil.engine.addEntity(e);
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}
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public void updateEntities(Engine engine) {
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@ -16,7 +16,6 @@ public class SpriteLoader {
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loadTexture(Name.PLAYERIMG, "sprites/player/player.png");
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loadTexture(Name.GROUNDIMG, "sprites/ground.png");
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loadTexture(Name.WALLIMG, "sprites/wall.png");
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loadTexture(Name.SWINGHITBOXIMG, "sprites/swinghitbox.png");
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loadTexture(Name.AUDIENCEIMG, "sprites/audience.png");
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loadTexture(Name.BUTTON_HUGE, "sprites/buttons/button_huge.png");
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