A static image of the player is now drawn
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core/assets/sprites/staticplayer.png
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core/assets/sprites/staticplayer.png
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@ -1,27 +1,41 @@
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package com.saltosion.gladiator;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.saltosion.gladiator.util.GlobalStrings;
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import com.saltosion.gladiator.util.SpriteLoader;
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public class GladiatorBrawler extends ApplicationAdapter {
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SpriteBatch batch;
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Texture img;
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private Batch batch;
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private Sprite staticplayer;
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private OrthographicCamera camera;
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private Engine engine;
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@Override
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public void create () {
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engine = new Engine();
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camera = new OrthographicCamera();
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camera.setToOrtho(false, 384, 216);
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batch = new SpriteBatch();
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img = new Texture("badlogic.jpg");
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staticplayer = SpriteLoader.loadSprite(GlobalStrings.STATICPLAYER);
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}
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@Override
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public void render () {
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Gdx.gl.glClearColor(1, 0, 0, 1);
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Gdx.gl.glClearColor(1, 1, 1, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.setProjectionMatrix(camera.combined);
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batch.begin();
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batch.draw(img, 0, 0);
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batch.draw(staticplayer, 0, 0);
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batch.end();
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}
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}
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9
core/src/com/saltosion/gladiator/util/GlobalStrings.java
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core/src/com/saltosion/gladiator/util/GlobalStrings.java
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package com.saltosion.gladiator.util;
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public class GlobalStrings {
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public static final String STATICPLAYER = "STATICPLAYER";
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public static final String GAME_NAME = "Gladiator Brawl";
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}
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61
core/src/com/saltosion/gladiator/util/SpriteLoader.java
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core/src/com/saltosion/gladiator/util/SpriteLoader.java
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package com.saltosion.gladiator.util;
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import java.util.ArrayList;
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import java.util.HashMap;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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public class SpriteLoader {
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public static HashMap<String, Texture> textures = new HashMap<String, Texture>();
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static {
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loadTexture(GlobalStrings.STATICPLAYER, "sprites/staticplayer.png");
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}
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/**
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* Returns a sprite, which is a piece from texture.
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* @param texKey
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* @param x
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* @param y
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* @param width
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* @param height
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* @return
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*/
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public static Sprite loadSprite(String texKey, int x, int y, int width, int height) {
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TextureRegion tr = new TextureRegion(textures.get(texKey), x, y, width, height);
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return new Sprite(tr);
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}
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/**
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* Returns a sprite, which is originally a texture.
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* @param texKey
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* @return
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*/
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public static Sprite loadSprite(String texKey) {
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return new Sprite(textures.get(texKey));
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}
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/**
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* Load texture from path.
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* @param filePath
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*/
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public static Texture loadTexture(String key, String filePath) {
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Texture t = new Texture(Gdx.files.internal(filePath));
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textures.put(key, t);
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return t;
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}
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/**
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* Disposes all the textures loaded so far.
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*/
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public static void dispose () {
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for (Texture tex : textures.values()) {
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tex.dispose();
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}
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}
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}
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@ -3,10 +3,14 @@ package com.saltosion.gladiator.desktop;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.saltosion.gladiator.GladiatorBrawler;
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import com.saltosion.gladiator.util.GlobalStrings;
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public class DesktopLauncher {
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public static void main (String[] arg) {
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LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
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config.title = GlobalStrings.GAME_NAME;
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config.width = 720;
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config.height = 480;
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new LwjglApplication(new GladiatorBrawler(), config);
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}
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}
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