Made physics fps-independent and removed delta limit.

This commit is contained in:
Jeasonfire 2015-05-13 23:40:57 +03:00
parent ed9d530705
commit 5acb1b301c
3 changed files with 52 additions and 44 deletions

View File

@ -9,7 +9,7 @@ public class CPhysics extends Component {
private final Vector2 position = new Vector2();
private final Vector2 velocity = new Vector2();
private final Vector2 size = new Vector2();
private float movespeed = 5f, jumpForce = 0.5f, gravity = 1f;
private float movespeed = 7.5f, jumpForce = 35f, gravity = 100f;
private CollisionListener collisionListener = null;
private boolean movable = true;

View File

@ -12,7 +12,7 @@ import com.saltosion.gladiator.util.Direction;
public class PhysicsSystem extends EntitySystem {
private static final float MAX_VEL = 0.5f;
private static final float MAX_VEL = 2f, COLLISION_PRECISION = 24f, UPDATES_PER_SECOND = 120f;
private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
private static final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
@ -25,13 +25,17 @@ public class PhysicsSystem extends EntitySystem {
@Override
public void update(float deltaTime) {
deltaTime = Math.min(deltaTime, 0.033f);
float freq = 1f / UPDATES_PER_SECOND;
int times = (int) Math.ceil(deltaTime / freq);
deltaTime /= (float) times;
for (int t = 0; t < times; t++) {
for (int i = 0; i < entities.size(); i++) {
CPhysics obj = pm.get(entities.get(i));
CCombat combat = cm.get(entities.get(i));
// Apply movement
obj.getPosition().add(obj.getVelocity());
obj.getPosition().add(Math.max(Math.min(obj.getVelocity().x * deltaTime, MAX_VEL), -MAX_VEL),
Math.max(Math.min(obj.getVelocity().y * deltaTime, MAX_VEL), -MAX_VEL));
// Movement
if (obj.isMovable()) {
@ -42,7 +46,7 @@ public class PhysicsSystem extends EntitySystem {
if (obj.movingRight) {
move++;
}
obj.getVelocity().x = move * obj.getMovespeed() * deltaTime;
obj.getVelocity().x = move * obj.getMovespeed();
if (combat != null) {
if (combat.swingCdCounter > 0) {
obj.getVelocity().x /= 2;
@ -59,8 +63,6 @@ public class PhysicsSystem extends EntitySystem {
obj.getVelocity().y -= obj.getGravity() * deltaTime;
}
obj.getVelocity().y = Math.max(Math.min(obj.getVelocity().y, MAX_VEL), -MAX_VEL);
// Collisions
if (obj.isProcessCollisions()) {
for (int j = 0; j < entities.size(); j++) {
@ -72,6 +74,7 @@ public class PhysicsSystem extends EntitySystem {
}
}
}
}
public void collision(Entity entity0, Entity entity1) {
CPhysics cp0 = pm.get(entity0);
@ -94,13 +97,14 @@ public class PhysicsSystem extends EntitySystem {
boolean collidedAlready = false;
if (x00 <= x11 && Math.abs(x00 - x11) < (cp0.getSize().x + cp1.getSize().x) / 16) {
if (x00 <= x11 && Math.abs(x00 - x11) < (cp0.getSize().x + cp1.getSize().x) / COLLISION_PRECISION) {
// cp0's left side is colliding with cp1's right side
if (!cp0.isGhost() && !cp1.isGhost()) {
if (cp0.getVelocity().x < 0) {
// cp0 is going left, stop
cp0.getVelocity().x = 0;
}
cp0.getPosition().x += x11 - x00;
}
if (cp0.getCollisionListener() != null) {
@ -108,13 +112,14 @@ public class PhysicsSystem extends EntitySystem {
}
collidedAlready = true;
}
if (x01 > x10 && Math.abs(x01 - x10) < (cp0.getSize().x + cp1.getSize().x) / 16) {
if (x01 > x10 && Math.abs(x01 - x10) < (cp0.getSize().x + cp1.getSize().x) / COLLISION_PRECISION) {
// cp0's right side is colliding with cp1's left side
if (!cp0.isGhost() && !cp1.isGhost()) {
if (cp0.getVelocity().x > 0) {
// cp0 is going right, stop
cp0.getVelocity().x = 0;
}
cp0.getPosition().x += x10 - x01;
}
if (cp0.getCollisionListener() != null) {
@ -122,7 +127,7 @@ public class PhysicsSystem extends EntitySystem {
}
collidedAlready = true;
}
if (y00 <= y11 && Math.abs(y00 - y11) < (cp0.getSize().y + cp1.getSize().y) / 16) {
if (y00 <= y11 && Math.abs(y00 - y11) < (cp0.getSize().y + cp1.getSize().y) / COLLISION_PRECISION) {
// cp0's bottom side is colliding with cp1's top side
if (!cp0.isGhost() && !cp1.isGhost()) {
if (cp0.getVelocity().y < 0) {
@ -138,7 +143,7 @@ public class PhysicsSystem extends EntitySystem {
}
collidedAlready = true;
}
if (y01 > y10 && Math.abs(y01 - y10) < (cp0.getSize().y + cp1.getSize().y) / 16) {
if (y01 > y10 && Math.abs(y01 - y10) < (cp0.getSize().y + cp1.getSize().y) / COLLISION_PRECISION) {
// cp0's top side is colliding with cp1's bottom side
if (!cp0.isGhost() && !cp1.isGhost()) {
if (cp0.getVelocity().y > 0) {

View File

@ -6,11 +6,14 @@ import com.saltosion.gladiator.GladiatorBrawler;
import com.saltosion.gladiator.util.Name;
public class DesktopLauncher {
public static void main (String[] arg) {
public static void main(String[] args) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.title = Name.GAME_NAME;
config.width = 1280;
config.height = 720;
new LwjglApplication(new GladiatorBrawler(), config);
config.vSyncEnabled = true; // Change this to false for performance testing
config.foregroundFPS = 0;
LwjglApplication app = new LwjglApplication(new GladiatorBrawler(), config);
}
}