Created CombatListeners, good for therapy after combat

This commit is contained in:
Allexit 2015-05-10 23:01:38 +03:00
parent c758862906
commit 6d00222adb
5 changed files with 82 additions and 9 deletions

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@ -11,6 +11,7 @@ import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.components.CRenderedObject;
import com.saltosion.gladiator.input.InputHandler;
import com.saltosion.gladiator.listeners.CombatListener;
import com.saltosion.gladiator.systems.CombatSystem;
import com.saltosion.gladiator.systems.MiscManagerSystem;
import com.saltosion.gladiator.systems.PhysicsSystem;
@ -106,7 +107,19 @@ public class GladiatorBrawler extends ApplicationAdapter {
renderedObject.playAnimation("Idle");
dummy.add(renderedObject);
dummy.add(new CPhysics().setSize(2, 4).setPosition(-6, 5));
dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f));
dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f).setCombatListener(
new CombatListener() {
@Override
public void died(Entity source, int damageTaken) {
System.out.println("Nooooo! I died! I will revenge this!");
}
@Override
public void damageTaken(Entity source, int damageTaken) {
System.out.println(String.format("I took %d damage! Damnit!", damageTaken));
}
}));
engine.addEntity(dummy);
}

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@ -4,6 +4,7 @@ import java.util.HashMap;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.math.Vector2;
import com.saltosion.gladiator.listeners.CombatListener;
import com.saltosion.gladiator.util.Direction;
public class CCombat extends Component {
@ -12,6 +13,7 @@ public class CCombat extends Component {
private int maxHealth = 0;
private int damage = 0;
private Vector2 swingsize = new Vector2(4, 3);
private CombatListener combatListener;
private Vector2 swinging = new Vector2();
private float swingCd = 0;
@ -62,6 +64,11 @@ public class CCombat extends Component {
return this;
}
public CCombat setCombatListener(CombatListener listener) {
this.combatListener = listener;
return this;
}
public int getMaxHealth() {
return this.maxHealth;
}
@ -100,4 +107,8 @@ public class CCombat extends Component {
public Vector2 getSwingSize() {
return this.swingsize;
}
public CombatListener getCombatListener() {
return this.combatListener;
}
}

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@ -0,0 +1,20 @@
package com.saltosion.gladiator.listeners;
import com.badlogic.ashley.core.Entity;
public interface CombatListener {
/**
* This is called when the entity dies.
* @param source The Entity that dealt the damage. Null if called without source.
* @param damageTaken The damage dealt, that killed the entity.
*/
public void died(Entity source, int damageTaken);
/**
* This is called when the entity takes damage.
* @param source Source of the damage. Null if called without source.
* @param damageTaken Amout of damage taken.
*/
public void damageTaken(Entity source, int damageTaken);
}

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@ -5,6 +5,7 @@ import java.util.ArrayList;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Entity;
import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.systems.CombatSystem;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Direction;
@ -27,16 +28,10 @@ public class SwingHitboxListener implements CollisionListener {
CCombat otherCombat = cm.get(other);
if (otherCombat == null) {
System.out.println("This entity doesn't have combat!");
return;
}
int damage = cm.get(source).getDamage();
otherCombat.health -= damage;
System.out.println(String.format("Entity was hit for %d damage, it now has only %d health left!",
damage, otherCombat.health));
if (otherCombat.health <= 0) {
AppUtil.engine.removeEntity(other);
}
int damage = cm.get(source).getDamage();
CombatSystem.dealDamage(source, other, damage);
}
}

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@ -12,6 +12,7 @@ import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.components.CDestructive;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.components.CRenderedObject;
import com.saltosion.gladiator.listeners.CombatListener;
import com.saltosion.gladiator.listeners.SwingHitboxListener;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Direction;
@ -88,5 +89,38 @@ public class CombatSystem extends EntitySystem {
public void updateEntities(Engine engine) {
entities = engine.getEntitiesFor(Family.getFor(CCombat.class));
}
/**
* Deal <b>damage</b> to <b>target</b>. Source is optional, leave null if none.
* @param source Source of the <b>damage</b>.
* @param target Target to kill.
* @param damage Damage taken, that was dealth to the <b>target</b>.
*/
public static void dealDamage(Entity source, Entity target, int damage) {
CCombat combat = target.getComponent(CCombat.class);
CombatListener listener = combat.getCombatListener();
if (listener != null) {
listener.damageTaken(source, damage);
}
combat.health -= damage;
if (combat.health <= 0) {
killEntity(source, target, damage);
}
}
/**
* Straight off kill the <b>target</b>.
* @param source Source of the <b/>damage</b>.
* @param target Target to kill.
* @param damage Damage taken, that killed <b>target</b>.
*/
public static void killEntity(Entity source, Entity target, int damage) {
CCombat combat = target.getComponent(CCombat.class);
CombatListener listener = combat.getCombatListener();
if (listener != null) {
listener.died(source, damage);
}
AppUtil.engine.removeEntity(target);
}
}