Fixed bug where player sinks into the ground.
This commit is contained in:
parent
b2fe6338a5
commit
71a2ce2b40
@ -20,122 +20,120 @@ import com.saltosion.gladiator.util.SpriteSequence;
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public class GladiatorBrawler extends ApplicationAdapter {
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private Engine engine;
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private InputHandler inputHandler;
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private Engine engine;
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private InputHandler inputHandler;
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private Entity player;
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private Entity player;
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@Override
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public void create() {
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@Override
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public void create() {
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// Initialize the Engine
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engine = new Engine();
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// Initialize the Engine
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engine = new Engine();
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engine.addSystem(new PhysicsSystem());
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engine.addEntityListener(new EntityListener() {
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@Override
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public void entityAdded(Entity entity) {
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PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
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ps.updateEntities(engine);
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}
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engine.addSystem(new PhysicsSystem());
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engine.addEntityListener(new EntityListener() {
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@Override
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public void entityAdded(Entity entity) {
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PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
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ps.updateEntities(engine);
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}
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@Override
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public void entityRemoved(Entity entity) {
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PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
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ps.updateEntities(engine);
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}
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});
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@Override
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public void entityRemoved(Entity entity) {
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PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
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ps.updateEntities(engine);
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}
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});
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engine.addSystem(new RenderingSystem());
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engine.addEntityListener(new EntityListener() {
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@Override
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public void entityRemoved(Entity entity) {
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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rs.updateEntities(engine);
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}
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engine.addSystem(new RenderingSystem());
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engine.addEntityListener(new EntityListener() {
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@Override
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public void entityRemoved(Entity entity) {
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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rs.updateEntities(engine);
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}
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@Override
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public void entityAdded(Entity entity) {
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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rs.updateEntities(engine);
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}
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});
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@Override
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public void entityAdded(Entity entity) {
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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rs.updateEntities(engine);
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}
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});
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// Initialize stuff in the world
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initializePlayer();
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initializeLevel();
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// Initialize stuff in the world
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initializePlayer();
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initializeLevel();
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// Initialize input
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inputHandler = new InputHandler();
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Gdx.input.setInputProcessor(inputHandler);
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}
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// Initialize input
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inputHandler = new InputHandler();
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Gdx.input.setInputProcessor(inputHandler);
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}
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@Override
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public void render() {
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engine.update(Gdx.graphics.getDeltaTime());
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}
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@Override
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public void render() {
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engine.update(Gdx.graphics.getDeltaTime());
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}
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public void initializePlayer() {
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player = new Entity();
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public void initializePlayer() {
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite player1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 64, 64);
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Sprite player2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 64, 64);
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SpriteSequence sequence = new SpriteSequence(1).addSprite(player1).addSprite(player2);
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renderedObject.addSequence("Idle", sequence);
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renderedObject.playAnimation("Idle");
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player.add(renderedObject);
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player.add(new CPhysics().setSize(player1.getRegionWidth() * Global.SPRITE_SCALE,
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player1.getRegionHeight() * Global.SPRITE_SCALE).setPosition(0, 5));
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player = new Entity();
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engine.addEntity(player);
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite player1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 64, 64);
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Sprite player2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 64, 64);
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SpriteSequence sequence = new SpriteSequence(1).addSprite(player1).addSprite(player2);
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renderedObject.addSequence("Idle", sequence);
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renderedObject.playAnimation("Idle");
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player.add(renderedObject);
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player.add(new CPhysics().setSize(player1.getRegionWidth() * Global.SPRITE_SCALE,
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player1.getRegionHeight() * Global.SPRITE_SCALE).setPosition(0, 5));
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AppUtil.player = player;
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}
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engine.addEntity(player);
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public void initializeLevel() {
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Entity ground = new Entity();
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AppUtil.player = player;
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}
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Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG, 0, 0, 256, 64);
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CRenderedObject renderedObject = new CRenderedObject(groundSprite);
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ground.add(renderedObject);
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CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
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.setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE,
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groundSprite.getRegionHeight() * Global.SPRITE_SCALE);
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physics.position.set(new Vector2(0, -4));
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ground.add(physics);
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public void initializeLevel() {
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Entity ground = new Entity();
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Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 64, 64);
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Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG, 0, 0, 256, 64);
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CRenderedObject renderedObject = new CRenderedObject(groundSprite);
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ground.add(renderedObject);
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CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
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.setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE,
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groundSprite.getRegionHeight() * Global.SPRITE_SCALE);
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physics.position.set(new Vector2(0, -4));
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ground.add(physics);
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Entity wall0 = new Entity();
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CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite);
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CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
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.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
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wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
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wall0Physics.position.set(new Vector2(6, 0));
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wall0.add(wall0RenderedObject);
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wall0.add(wall0Physics);
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Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 64, 64);
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Entity wall1 = new Entity();
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CRenderedObject wall1RenderedObject = new CRenderedObject(wallSprite);
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CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
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.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
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wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
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wall1Physics.position.set(new Vector2(-6, 0));
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wall1.add(wall1RenderedObject);
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wall1.add(wall1Physics);
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Entity wall0 = new Entity();
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CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite);
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CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
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.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
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wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
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wall0Physics.position.set(new Vector2(6, 0));
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wall0.add(wall0RenderedObject);
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wall0.add(wall0Physics);
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engine.addEntity(ground);
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engine.addEntity(wall0);
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engine.addEntity(wall1);
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}
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Entity wall1 = new Entity();
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CRenderedObject wall1RenderedObject = new CRenderedObject(wallSprite);
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CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
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.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
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wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
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wall1Physics.position.set(new Vector2(-6, 0));
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wall1.add(wall1RenderedObject);
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wall1.add(wall1Physics);
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engine.addEntity(ground);
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engine.addEntity(wall0);
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engine.addEntity(wall1);
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}
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@Override
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public void resize(int width, int height) {
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super.resize(width, height);
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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float aspectratio = ((float) width) / ((float) height);
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rs.setViewport((int) (AppUtil.VPHEIGHT_CONST * aspectratio), AppUtil.VPHEIGHT_CONST);
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}
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@Override
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public void resize(int width, int height) {
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super.resize(width, height);
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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float aspectratio = ((float) width) / ((float) height);
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rs.setViewport((int) (AppUtil.VPHEIGHT_CONST * aspectratio), AppUtil.VPHEIGHT_CONST);
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}
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}
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@ -6,53 +6,53 @@ import com.saltosion.gladiator.physics.CollisionListener;
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public class CPhysics extends Component {
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public Vector2 position = new Vector2();
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public Vector2 velocity = new Vector2();
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public Vector2 size = new Vector2();
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public float movespeed = 5f, jumpForce = 0.3f, gravity = 1f;
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public boolean grounded = true;
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public CollisionListener collisionListener = null;
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public Vector2 position = new Vector2();
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public Vector2 velocity = new Vector2();
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public Vector2 size = new Vector2();
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public float movespeed = 5f, jumpForce = 0.5f, gravity = 1f;
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public boolean grounded = true;
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public CollisionListener collisionListener = null;
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// Movable toggles if the entity can move by itself
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public boolean movable = true;
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// GravityApplied toggles if the entity is affected by gravity
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public boolean gravityApplied = true;
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// Dynamic toggles if the entity processes collisions
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public boolean dynamic = true;
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// Movable toggles if the entity can move by itself
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public boolean movable = true;
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// GravityApplied toggles if the entity is affected by gravity
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public boolean gravityApplied = true;
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// Dynamic toggles if the entity processes collisions
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public boolean dynamic = true;
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// Movement (/input) vars
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public boolean movingLeft = false;
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public boolean movingRight = false;
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public boolean jumping = false;
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// Movement (/input) vars
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public boolean movingLeft = false;
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public boolean movingRight = false;
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public boolean jumping = false;
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public CPhysics setMovable(boolean movable) {
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this.movable = movable;
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return this;
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}
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public CPhysics setMovable(boolean movable) {
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this.movable = movable;
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return this;
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}
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public CPhysics setGravityApplied(boolean gravityApplied) {
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this.gravityApplied = gravityApplied;
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return this;
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}
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public CPhysics setGravityApplied(boolean gravityApplied) {
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this.gravityApplied = gravityApplied;
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return this;
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}
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public CPhysics setDynamic(boolean dynamic) {
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this.dynamic = dynamic;
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return this;
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}
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public CPhysics setDynamic(boolean dynamic) {
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this.dynamic = dynamic;
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return this;
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}
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public CPhysics setSize(float w, float h) {
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this.size.set(w, h);
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return this;
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}
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public CPhysics setSize(float w, float h) {
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this.size.set(w, h);
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return this;
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}
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public CPhysics setPosition(float x, float y) {
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this.position.set(x, y);
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return this;
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}
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public CPhysics setPosition(float x, float y) {
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this.position.set(x, y);
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return this;
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}
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public CPhysics setCollisionListener(CollisionListener collisionListener) {
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this.collisionListener = collisionListener;
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return this;
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}
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public CPhysics setCollisionListener(CollisionListener collisionListener) {
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this.collisionListener = collisionListener;
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return this;
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}
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}
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@ -15,123 +15,128 @@ import com.saltosion.gladiator.physics.CollisionSide;
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*/
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public class PhysicsSystem extends EntitySystem {
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private ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private ImmutableArray<Entity> entities;
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private static final float MAX_VEL = 0.5f;
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private ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private ImmutableArray<Entity> entities;
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@Override
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public void addedToEngine(Engine engine) {
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updateEntities(engine);
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}
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@Override
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public void addedToEngine(Engine engine) {
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updateEntities(engine);
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}
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@Override
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public void update(float deltaTime) {
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for (int i = 0; i < entities.size(); i++) {
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CPhysics obj = pm.get(entities.get(i));
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@Override
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public void update(float deltaTime) {
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deltaTime = Math.min(deltaTime, 0.033f);
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for (int i = 0; i < entities.size(); i++) {
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CPhysics obj = pm.get(entities.get(i));
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// Movement
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if (obj.movable) {
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float move = 0;
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if (obj.movingLeft) {
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move--;
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}
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if (obj.movingRight) {
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move++;
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}
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obj.velocity.x = move * obj.movespeed * deltaTime;
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if (obj.jumping && obj.grounded) {
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obj.grounded = false;
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obj.velocity.y = obj.jumpForce;
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}
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}
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// Movement
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if (obj.movable) {
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float move = 0;
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if (obj.movingLeft) {
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move--;
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}
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if (obj.movingRight) {
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move++;
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}
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obj.velocity.x = move * obj.movespeed * deltaTime;
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if (obj.jumping && obj.grounded) {
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obj.grounded = false;
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obj.velocity.y = obj.jumpForce;
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}
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}
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// Gravity
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if (obj.gravityApplied) {
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obj.velocity.y -= obj.gravity * deltaTime;
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}
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// Gravity
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if (obj.gravityApplied) {
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obj.velocity.y -= obj.gravity * deltaTime;
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}
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// Collisions
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if (obj.dynamic) {
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for (int j = 0; j < entities.size(); j++) {
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if (i == j) {
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continue;
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}
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collision(entities.get(i), entities.get(j));
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}
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}
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obj.velocity.y = Math.max(Math.min(obj.velocity.y, MAX_VEL), -MAX_VEL);
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// Apply movement
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obj.position.add(obj.velocity);
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}
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}
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// Collisions
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if (obj.dynamic) {
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for (int j = 0; j < entities.size(); j++) {
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if (i == j) {
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continue;
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}
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collision(entities.get(i), entities.get(j));
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}
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}
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public void collision(Entity entity0, Entity entity1) {
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CPhysics cp0 = pm.get(entity0);
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CPhysics cp1 = pm.get(entity1);
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// Apply movement
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obj.position.add(obj.velocity);
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}
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}
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float x00 = cp0.position.x - cp0.size.x / 2;
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float x01 = cp0.position.x + cp0.size.x / 2;
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float x10 = cp1.position.x - cp1.size.x / 2;
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float x11 = cp1.position.x + cp1.size.x / 2;
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float y00 = cp0.position.y - cp0.size.y / 2;
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float y01 = cp0.position.y + cp0.size.y / 2;
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float y10 = cp1.position.y - cp1.size.y / 2;
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float y11 = cp1.position.y + cp1.size.y / 2;
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public void collision(Entity entity0, Entity entity1) {
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CPhysics cp0 = pm.get(entity0);
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CPhysics cp1 = pm.get(entity1);
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boolean colliding = (x00 < x11) && (x01 > x10) && (y00 < y11) && (y01 > y10);
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float x00 = cp0.position.x - cp0.size.x / 2;
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float x01 = cp0.position.x + cp0.size.x / 2;
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float x10 = cp1.position.x - cp1.size.x / 2;
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float x11 = cp1.position.x + cp1.size.x / 2;
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float y00 = cp0.position.y - cp0.size.y / 2;
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float y01 = cp0.position.y + cp0.size.y / 2;
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float y10 = cp1.position.y - cp1.size.y / 2;
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float y11 = cp1.position.y + cp1.size.y / 2;
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if (!colliding) {
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return;
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}
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boolean colliding = (x00 < x11) && (x01 > x10) && (y00 < y11) && (y01 > y10);
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if (x00 <= x11 && Math.abs(x00 - x11) < (cp0.size.x + cp1.size.x) / 16) {
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// cp0's left side is colliding with cp1's right side
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if (cp0.velocity.x < 0) {
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// cp0 is going left, stop
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cp0.velocity.x = 0;
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}
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if (!colliding) {
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return;
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}
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if (cp0.collisionListener != null) {
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cp0.collisionListener.collision(CollisionSide.LEFT, entity0, entity1);
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}
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}
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if (x01 > x10 && Math.abs(x01 - x10) < (cp0.size.x + cp1.size.x) / 16) {
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// cp0's right side is colliding with cp1's left side
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if (cp0.velocity.x > 0) {
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// cp0 is going right, stop
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cp0.velocity.x = 0;
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}
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if (x00 <= x11 && Math.abs(x00 - x11) < (cp0.size.x + cp1.size.x) / 16) {
|
||||
// cp0's left side is colliding with cp1's right side
|
||||
if (cp0.velocity.x < 0) {
|
||||
// cp0 is going left, stop
|
||||
cp0.velocity.x = 0;
|
||||
}
|
||||
|
||||
if (cp0.collisionListener != null) {
|
||||
cp0.collisionListener.collision(CollisionSide.RIGHT, entity0, entity1);
|
||||
}
|
||||
}
|
||||
if (y00 <= y11 && Math.abs(y00 - y11) < (cp0.size.y + cp1.size.y) / 16) {
|
||||
// cp0's bottom side is colliding with cp1's top side
|
||||
if (cp0.velocity.y < 0) {
|
||||
// cp0 is going down, stop
|
||||
cp0.velocity.y = 0;
|
||||
}
|
||||
cp0.grounded = true;
|
||||
if (cp0.collisionListener != null) {
|
||||
cp0.collisionListener.collision(CollisionSide.LEFT, entity0, entity1);
|
||||
}
|
||||
}
|
||||
if (x01 > x10 && Math.abs(x01 - x10) < (cp0.size.x + cp1.size.x) / 16) {
|
||||
// cp0's right side is colliding with cp1's left side
|
||||
if (cp0.velocity.x > 0) {
|
||||
// cp0 is going right, stop
|
||||
cp0.velocity.x = 0;
|
||||
}
|
||||
|
||||
if (cp0.collisionListener != null) {
|
||||
cp0.collisionListener.collision(CollisionSide.BOTTOM, entity0, entity1);
|
||||
}
|
||||
}
|
||||
if (y01 > y10 && Math.abs(y01 - y10) < (cp0.size.y + cp1.size.y) / 16) {
|
||||
// cp0's top side is colliding with cp1's bottom side
|
||||
if (cp0.velocity.y > 0) {
|
||||
// cp0 is going up, stop
|
||||
cp0.velocity.y = 0;
|
||||
}
|
||||
if (cp0.collisionListener != null) {
|
||||
cp0.collisionListener.collision(CollisionSide.RIGHT, entity0, entity1);
|
||||
}
|
||||
}
|
||||
if (y00 <= y11 && Math.abs(y00 - y11) < (cp0.size.y + cp1.size.y) / 16) {
|
||||
// cp0's bottom side is colliding with cp1's top side
|
||||
if (cp0.velocity.y < 0) {
|
||||
// cp0 is going down, stop
|
||||
cp0.velocity.y = 0;
|
||||
}
|
||||
cp0.grounded = true;
|
||||
cp0.position.y += (y11 - y00) * 1.1f;
|
||||
|
||||
if (cp0.collisionListener != null) {
|
||||
cp0.collisionListener.collision(CollisionSide.TOP, entity0, entity1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cp0.collisionListener != null) {
|
||||
cp0.collisionListener.collision(CollisionSide.BOTTOM, entity0, entity1);
|
||||
}
|
||||
}
|
||||
if (y01 > y10 && Math.abs(y01 - y10) < (cp0.size.y + cp1.size.y) / 16) {
|
||||
// cp0's top side is colliding with cp1's bottom side
|
||||
if (cp0.velocity.y > 0) {
|
||||
// cp0 is going up, stop
|
||||
cp0.velocity.y = 0;
|
||||
}
|
||||
|
||||
public void updateEntities(Engine engine) {
|
||||
entities = engine.getEntitiesFor(Family.getFor(CPhysics.class));
|
||||
}
|
||||
if (cp0.collisionListener != null) {
|
||||
cp0.collisionListener.collision(CollisionSide.TOP, entity0, entity1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateEntities(Engine engine) {
|
||||
entities = engine.getEntitiesFor(Family.getFor(CPhysics.class));
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user