Knockback on sword collision added.
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@ -12,6 +12,7 @@ public class CCombat extends Component {
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public int health = 0;
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private int maxHealth = 0;
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private int damage = 0;
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private float swingForce = 20f;
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private Vector2 swingsize = new Vector2(4, 3);
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private CombatListener combatListener;
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@ -35,6 +36,7 @@ public class CCombat extends Component {
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/**
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* Sets max health for entity and replenishes health.
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*
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* @param health
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* @return
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*/
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@ -49,6 +51,11 @@ public class CCombat extends Component {
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return this;
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}
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public CCombat setSwingForce(float force) {
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this.swingForce = force;
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return this;
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}
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public CCombat setSwingCD(float cd) {
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this.swingDuration = cd;
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return this;
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@ -74,15 +81,19 @@ public class CCombat extends Component {
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}
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public int getDamage() {
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float minDmg = damage*0.9f;
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float maxDmg = damage*1.1f;
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int randomdamage = (int) (Math.random()*(maxDmg-minDmg)+minDmg);
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float minDmg = damage * 0.9f;
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float maxDmg = damage * 1.1f;
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int randomdamage = (int) (Math.random() * (maxDmg - minDmg) + minDmg);
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if (Math.random() > 0.7) {
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randomdamage *= 1.5;
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}
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return randomdamage;
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}
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public float getSwingForce() {
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return swingForce;
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}
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public float getSwingDuration() {
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return this.swingDuration;
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}
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@ -9,8 +9,9 @@ public class CPhysics extends Component {
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private final Vector2 position = new Vector2();
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private final Vector2 velocity = new Vector2();
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private final Vector2 simVelocity = new Vector2();
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private final Vector2 size = new Vector2();
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private float movespeed = 15f, jumpForce = 35f, gravity = 100f;
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private float movespeed = 15f, jumpForce = 35f, gravity = 100f, drag = 30f;
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private CollisionListener collisionListener = null;
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private float zParallax = 1;
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@ -90,8 +91,33 @@ public class CPhysics extends Component {
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return this;
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}
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public CPhysics setVelocity(Vector2 pos) {
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this.velocity.set(pos);
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public CPhysics setVelocity(Vector2 vel) {
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this.velocity.set(vel);
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return this;
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}
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/**
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* This velocity can be set externally and will always end up being 0 after
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* some time that depends on the value of the drag variable
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*
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* @param x The x part of the new sim velocity
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* @param y The y part of the new sim velocity
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* @return The host component
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*/
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public CPhysics setSimVelocity(float x, float y) {
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this.simVelocity.set(x, y);
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return this;
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}
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/**
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* This velocity can be set externally and will always end up being 0 after
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* some time that depends on the value of the drag variable
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*
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* @param simVel The new sim velocity
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* @return The host component
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*/
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public CPhysics setSimVelocity(Vector2 simVel) {
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this.simVelocity.set(simVel);
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return this;
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}
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@ -108,7 +134,11 @@ public class CPhysics extends Component {
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public CPhysics setGravity(float gravity) {
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this.gravity = gravity;
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return this;
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}
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public CPhysics setDrag(float drag) {
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this.drag = drag;
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return this;
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}
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public CPhysics setCollisionListener(CollisionListener collisionListener) {
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@ -139,6 +169,10 @@ public class CPhysics extends Component {
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return this.velocity;
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}
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public Vector2 getSimVelocity() {
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return this.simVelocity;
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}
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public Vector2 getSize() {
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return this.size;
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}
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@ -155,6 +189,10 @@ public class CPhysics extends Component {
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return this.gravity;
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}
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public float getDrag() {
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return this.drag;
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}
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public CollisionListener getCollisionListener() {
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return this.collisionListener;
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}
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@ -6,6 +6,7 @@ import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Log;
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import java.util.ArrayList;
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public class Round1Level implements Level {
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@ -39,14 +39,16 @@ public class SwingHitboxListener implements CollisionListener {
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CPhysics otherPhysics = pm.get(other);
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if (otherPhysics != null && otherPhysics.getCollisionListener() != null
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&& otherPhysics.getCollisionListener() instanceof SwingHitboxListener) {
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Log.info("Clash!");
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float x = 0;
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float x = 0, y = 0;
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if (direction == Direction.LEFT) {
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x = -1;
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}
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if (direction == Direction.RIGHT) {
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x = 1;
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} else if (direction == Direction.RIGHT) {
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x = -1;
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} else if (direction == Direction.DOWN) {
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y = 1;
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}
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float force = cm.get(source).getSwingForce();
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pm.get(source).setSimVelocity(x * force, y * force / 8f);
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}
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}
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@ -58,6 +58,12 @@ public class PhysicsSystem extends EntitySystem {
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obj.setGrounded(false);
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obj.getVelocity().y = obj.getJumpForce();
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}
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obj.getVelocity().x += obj.getSimVelocity().x;
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obj.getVelocity().y += obj.getSimVelocity().y;
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obj.getSimVelocity().x -= obj.getDrag() * deltaTime * Math.signum(obj.getSimVelocity().x);
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obj.getSimVelocity().y -= obj.getDrag() * deltaTime * Math.signum(obj.getSimVelocity().y);
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}
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// Gravity
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