Merge branch 'ai_systems'
This commit is contained in:
commit
87d78195d4
@ -8,6 +8,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.components.CRenderedObject;
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@ -15,6 +16,8 @@ import com.saltosion.gladiator.gui.ButtonNode;
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import com.saltosion.gladiator.gui.GUIManager;
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import com.saltosion.gladiator.input.InputHandler;
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import com.saltosion.gladiator.listeners.CombatListener;
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import com.saltosion.gladiator.listeners.ai.DummyAI;
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import com.saltosion.gladiator.systems.AISystem;
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import com.saltosion.gladiator.systems.CombatSystem;
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import com.saltosion.gladiator.systems.MiscManagerSystem;
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import com.saltosion.gladiator.systems.PhysicsSystem;
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@ -45,6 +48,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
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engine.addSystem(new RenderingSystem());
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engine.addSystem(new CombatSystem());
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engine.addSystem(new MiscManagerSystem());
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engine.addSystem(new AISystem());
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engine.addEntityListener(new EntityListener() {
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@Override
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public void entityAdded(Entity entity) {
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@ -56,6 +60,8 @@ public class GladiatorBrawler extends ApplicationAdapter {
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cs.updateEntities(engine);
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MiscManagerSystem mms = engine.getSystem(MiscManagerSystem.class);
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mms.updateEntities(engine);
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AISystem ais = engine.getSystem(AISystem.class);
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ais.updateEntities(engine);
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}
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@Override
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@ -68,6 +74,8 @@ public class GladiatorBrawler extends ApplicationAdapter {
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cs.updateEntities(engine);
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MiscManagerSystem mms = engine.getSystem(MiscManagerSystem.class);
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mms.updateEntities(engine);
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AISystem ais = engine.getSystem(AISystem.class);
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ais.updateEntities(engine);
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}
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});
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@ -75,7 +83,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
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guiManager = new GUIManager();
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AppUtil.guiManager = this.guiManager;
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initializeTestGUI();
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// Initialize stuff in the world
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initializePlayer();
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initializeTestDummy();
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@ -107,7 +115,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
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AppUtil.player = player;
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}
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public void initializeTestDummy() {
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Entity dummy = new Entity();
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CRenderedObject renderedObject = new CRenderedObject();
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@ -129,8 +137,9 @@ public class GladiatorBrawler extends ApplicationAdapter {
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public void damageTaken(Entity source, int damageTaken) {
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System.out.println(String.format("I took %d damage! Damnit!", damageTaken));
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}
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}));
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}));
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dummy.add(new CAI().setReactDistance(5).setAIListener(new DummyAI()));
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engine.addEntity(dummy);
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dummy.getComponent(CCombat.class).inputs.put(Direction.UP, true);
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}
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@ -171,7 +180,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
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engine.addEntity(wall0);
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engine.addEntity(wall1);
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}
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public void initializeTestGUI() {
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Sprite img1 = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 32, 64);
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Sprite img2 = SpriteLoader.loadSprite(Name.WALLIMG, 1, 0, 32, 64);
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33
core/src/com/saltosion/gladiator/components/CAI.java
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33
core/src/com/saltosion/gladiator/components/CAI.java
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@ -0,0 +1,33 @@
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package com.saltosion.gladiator.components;
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import com.badlogic.ashley.core.Component;
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import com.saltosion.gladiator.listeners.AIListener;
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/**
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*
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* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
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*/
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public class CAI extends Component {
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private AIListener listener;
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private float reactDistance = 1;
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public CAI setReactDistance(float reactDistance) {
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this.reactDistance = reactDistance;
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return this;
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}
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public float getReactDistance() {
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return reactDistance;
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}
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public CAI setAIListener(AIListener listener) {
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this.listener = listener;
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return this;
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}
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public AIListener getAIListener() {
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return listener;
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}
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}
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@ -80,6 +80,16 @@ public class CPhysics extends Component {
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return this;
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}
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public CPhysics setVelocity(float x, float y) {
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this.velocity.set(x, y);
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return this;
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}
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public CPhysics setVelocity(Vector2 pos) {
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this.velocity.set(pos);
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return this;
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}
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public CPhysics setMoveSpeed(float movespeed) {
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this.movespeed = movespeed;
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return this;
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19
core/src/com/saltosion/gladiator/listeners/AIListener.java
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19
core/src/com/saltosion/gladiator/listeners/AIListener.java
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@ -0,0 +1,19 @@
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package com.saltosion.gladiator.listeners;
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import com.badlogic.ashley.core.Entity;
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import java.util.ArrayList;
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/**
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*
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* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
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*/
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public interface AIListener {
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/**
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* @param closeEntities A list of entities that are close to the host entity
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* than the host entity's reactDistance.
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* @param host The host entity of this listener
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*/
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public void react(ArrayList<Entity> closeEntities, Entity host);
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}
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43
core/src/com/saltosion/gladiator/listeners/ai/DummyAI.java
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43
core/src/com/saltosion/gladiator/listeners/ai/DummyAI.java
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@ -0,0 +1,43 @@
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package com.saltosion.gladiator.listeners.ai;
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import com.badlogic.ashley.core.ComponentMapper;
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import com.badlogic.ashley.core.Entity;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.listeners.AIListener;
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import com.saltosion.gladiator.util.Direction;
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import java.util.ArrayList;
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/**
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*
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* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
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*/
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public class DummyAI implements AIListener {
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private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private static final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
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@Override
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public void react(ArrayList<Entity> closeEntities, Entity host) {
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CPhysics p0 = pm.get(host);
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CCombat c0 = cm.get(host);
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c0.inputs.put(Direction.UP, false);
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c0.inputs.put(Direction.DOWN, false);
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c0.inputs.put(Direction.LEFT, false);
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c0.inputs.put(Direction.RIGHT, false);
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for (Entity other : closeEntities) {
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CPhysics p1 = pm.get(other);
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if (p0.getPosition().x + p0.getSize().x / 3 < p1.getPosition().x - p1.getSize().x / 3) {
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c0.inputs.put(Direction.RIGHT, true);
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} else if (p0.getPosition().x - p0.getSize().x / 3 > p1.getPosition().x + p1.getSize().x / 3) {
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c0.inputs.put(Direction.LEFT, true);
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} else if (p0.getPosition().y + p0.getSize().y / 3 < p1.getPosition().y - p1.getSize().y / 3) {
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c0.inputs.put(Direction.UP, true);
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} else if (p0.getPosition().y - p0.getSize().y / 3 > p1.getPosition().y + p1.getSize().y / 3) {
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c0.inputs.put(Direction.DOWN, true);
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}
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}
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}
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}
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63
core/src/com/saltosion/gladiator/systems/AISystem.java
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63
core/src/com/saltosion/gladiator/systems/AISystem.java
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@ -0,0 +1,63 @@
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package com.saltosion.gladiator.systems;
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import com.badlogic.ashley.core.ComponentMapper;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.ashley.core.EntitySystem;
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import com.badlogic.ashley.core.Family;
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import com.badlogic.ashley.utils.ImmutableArray;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import java.util.ArrayList;
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/**
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*
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* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
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*/
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public class AISystem extends EntitySystem {
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private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private static final ComponentMapper<CAI> aim = ComponentMapper.getFor(CAI.class);
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private ImmutableArray<Entity> entities;
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@Override
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public void addedToEngine(Engine engine) {
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updateEntities(engine);
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}
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@Override
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public void update(float deltaTime) {
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// Loop through all entities that have CCombat
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for (int i = 0; i < entities.size(); i++) {
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// If current entity doesn't have CAI, skip current entity
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if (aim.get(entities.get(i)) == null) {
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continue;
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}
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CPhysics cp0 = pm.get(entities.get(i));
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CAI cai = aim.get(entities.get(i));
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// React
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ArrayList<Entity> reactEntities = new ArrayList<Entity>();
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// Loop through all entities with CCombat
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for (int j = 0; j < entities.size(); j++) {
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if (i == j) {
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continue;
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}
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CPhysics cp1 = pm.get(entities.get(j));
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float x = cp1.getPosition().x - cp0.getPosition().x;
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float y = cp1.getPosition().y - cp0.getPosition().y;
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float len = (float) Math.sqrt(x * x + y * y);
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if (len <= cai.getReactDistance()) {
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reactEntities.add(entities.get(j));
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}
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}
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cai.getAIListener().react(reactEntities, entities.get(i));
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}
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}
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public void updateEntities(Engine engine) {
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entities = engine.getEntitiesFor(Family.getFor(CCombat.class));
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}
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}
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@ -17,8 +17,9 @@ import com.saltosion.gladiator.util.Direction;
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public class PhysicsSystem extends EntitySystem {
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private static final float MAX_VEL = 0.5f;
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private ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
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private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private static final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
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private ImmutableArray<Entity> entities;
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@Override
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