Added round 5.
This commit is contained in:
parent
fc3732deef
commit
9a0ea282c9
@ -43,7 +43,7 @@ public class Round1Level implements Level {
|
||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
|
||||
new CAI().setReactDistance(12f).setAIListener(new HeavenWorshiperAI())));
|
||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
|
||||
new CAI().setReactDistance(12f).setAIListener(new BerserkerAI())));
|
||||
new CAI().setReactDistance(12f).setAIListener(new HeavenWorshiperAI())));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ public class Round3Level implements Level {
|
||||
|
||||
@Override
|
||||
public String getLevelName() {
|
||||
return "Round 1";
|
||||
return "Round 3";
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -17,7 +17,7 @@ public class Round4Level implements Level {
|
||||
|
||||
@Override
|
||||
public String getLevelName() {
|
||||
return "Round 1";
|
||||
return "Round 4";
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -40,9 +40,9 @@ public class Round4Level implements Level {
|
||||
AppUtil.levelFactory.createLevelBase();
|
||||
player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
|
||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
|
||||
new CAI().setReactDistance(12f).setAIListener(new HunterAI())));
|
||||
new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
|
||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
|
||||
new CAI().setReactDistance(12f).setAIListener(new HunterAI())));
|
||||
new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,48 @@
|
||||
package com.saltosion.gladiator.level.premade;
|
||||
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.saltosion.gladiator.components.CAI;
|
||||
import com.saltosion.gladiator.level.Level;
|
||||
import com.saltosion.gladiator.listeners.ai.BerserkerAI;
|
||||
import com.saltosion.gladiator.util.AppUtil;
|
||||
import com.saltosion.gladiator.util.Direction;
|
||||
import com.saltosion.gladiator.util.Global;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Round5Level implements Level {
|
||||
|
||||
public Entity player;
|
||||
public ArrayList<Entity> enemies = new ArrayList<Entity>();
|
||||
|
||||
@Override
|
||||
public String getLevelName() {
|
||||
return "Round 5";
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean levelCleared() {
|
||||
for (Entity enemy : enemies) {
|
||||
if ((enemy.flags & Global.FLAG_ALIVE) == Global.FLAG_ALIVE) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean levelFailed() {
|
||||
return (player.flags & Global.FLAG_ALIVE) == 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generate() {
|
||||
AppUtil.levelFactory.createLevelBase();
|
||||
player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
|
||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
|
||||
new CAI().setReactDistance(10f).setAIListener(new BerserkerAI())));
|
||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
|
||||
new CAI().setReactDistance(10f).setAIListener(new BerserkerAI())));
|
||||
}
|
||||
|
||||
}
|
@ -36,8 +36,8 @@ public class InGameState extends BaseState {
|
||||
public void create() {
|
||||
// Play music
|
||||
AppUtil.jukebox.playMusic(AudioLoader.getMusic(Name.MUSIC_BATTLE));
|
||||
AppUtil.jukebox.setMusicVolume(AppUtil.musicVolume/2);
|
||||
|
||||
AppUtil.jukebox.setMusicVolume(AppUtil.musicVolume / 2);
|
||||
|
||||
// Start from a clean slate
|
||||
AppUtil.engine.removeAllEntities();
|
||||
AppUtil.guiManager.clearGUI();
|
||||
@ -48,7 +48,7 @@ public class InGameState extends BaseState {
|
||||
|
||||
guiCreator = new InGameGUICreator();
|
||||
guiCreator.create();
|
||||
|
||||
|
||||
// Activate inputs
|
||||
AppUtil.inputHandler.setInputEnabled(Name.JUMP, true);
|
||||
AppUtil.inputHandler.setInputEnabled(Name.MOVE_LEFT, true);
|
||||
@ -103,7 +103,7 @@ public class InGameState extends BaseState {
|
||||
|
||||
@Override
|
||||
public void destroy() {
|
||||
|
||||
|
||||
// Deactivate inputs
|
||||
AppUtil.inputHandler.setInputEnabled(Name.JUMP, false);
|
||||
AppUtil.inputHandler.setInputEnabled(Name.MOVE_LEFT, false);
|
||||
@ -112,7 +112,7 @@ public class InGameState extends BaseState {
|
||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_LEFT, false);
|
||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_RIGHT, false);
|
||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_UP, false);
|
||||
|
||||
|
||||
// Clear all entities that are left as they are no longer needed
|
||||
AppUtil.engine.removeAllEntities();
|
||||
// Clear GUI so there's nothing leftover for the next state
|
||||
|
Loading…
Reference in New Issue
Block a user