Tweaked numbers a bit, made tunneling bugs less frequent.
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@ -12,7 +12,7 @@ import com.saltosion.gladiator.util.Direction;
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public class PhysicsSystem extends EntitySystem {
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private static final float MAX_VEL = 2f, COLLISION_PRECISION = 24f, UPDATES_PER_SECOND = 120f;
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private static final float MAX_VEL = 1.75f, COLLISION_PRECISION = 18f, UPDATES_PER_SECOND = 120f;
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private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private static final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
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@ -150,6 +150,7 @@ public class PhysicsSystem extends EntitySystem {
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// cp0 is going up, stop
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cp0.getVelocity().y = 0;
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}
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cp0.getPosition().y += y10 - y01;
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}
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if (cp0.getCollisionListener() != null) {
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