GUI Rendering fixed
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7a04b439ac
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a20e960c19
@ -173,13 +173,15 @@ public class GladiatorBrawler extends ApplicationAdapter {
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}
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public void initializeTestGUI() {
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Sprite img = SpriteLoader.loadSprite(Name.GROUNDIMG);
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ButtonNode button = new ButtonNode("test-button", img, img) {
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Sprite img1 = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 32, 64);
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Sprite img2 = SpriteLoader.loadSprite(Name.WALLIMG, 1, 0, 32, 64);
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ButtonNode button = new ButtonNode("test-button", img1, img2) {
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@Override
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public void click(float x, float y, Input.Buttons mouseButton) {
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Log.info("I should never be pressed!");
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}
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};
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button.setPosition(0.12f, 0.5f);
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guiManager.getRootNode().addChild(button);
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}
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@ -4,7 +4,7 @@ public class GUIManager {
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private final GUINode rootNode;
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public GUIManager() {
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this.rootNode = new GUINode("root");
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this.rootNode = new GUINode("root").setPosition(-.5f, -.5f);
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}
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public GUINode getRootNode() {
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@ -21,7 +21,10 @@ import com.saltosion.gladiator.components.CRenderedObject;
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import com.saltosion.gladiator.gui.GUINode;
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import com.saltosion.gladiator.gui.ImageNode;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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import com.saltosion.gladiator.util.SpriteSequence;
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public class RenderingSystem extends EntitySystem {
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@ -84,7 +87,7 @@ public class RenderingSystem extends EntitySystem {
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float nextFrame = renderedObject.getCurrentFrame() + deltaTime * currSequence.getPlayspeed();
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renderedObject.setCurrentFrame(nextFrame % currSequence.frameCount());
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}
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renderGUINode(AppUtil.guiManager.getRootNode(), Vector2.Zero);
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renderGUINode(AppUtil.guiManager.getRootNode(), new Vector2(0, 0));
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batch.end();
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@ -111,10 +114,9 @@ public class RenderingSystem extends EntitySystem {
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public void renderGUINode(GUINode node, Vector2 position) {
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position.add(node.getPosition());
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if (node instanceof ImageNode) {
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Log.info("Node found with ImageNode");
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Sprite s = ((ImageNode) node).getImage();
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s.setPosition(position.x*AppUtil.VPHEIGHT_CONST*aspectratio+camera.position.x,
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position.y*AppUtil.VPHEIGHT_CONST+camera.position.y);
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s.setPosition(position.x*AppUtil.VPHEIGHT_CONST*aspectratio-s.getWidth()/2+camera.position.x,
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position.y*AppUtil.VPHEIGHT_CONST-s.getHeight()/2+camera.position.y);
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s.draw(batch);
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}
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for (GUINode child : node.getChildren()) {
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