Added berserker AI. (WIP)

This commit is contained in:
Jeasonfire 2015-05-18 02:09:12 +03:00
parent cd115865a8
commit b07dc822e2
2 changed files with 75 additions and 1 deletions

View File

@ -4,6 +4,7 @@ import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.math.Vector2;
import com.saltosion.gladiator.components.CAI;
import com.saltosion.gladiator.level.Level;
import com.saltosion.gladiator.listeners.ai.BerserkerAI;
import com.saltosion.gladiator.listeners.ai.HeavenWorshiperAI;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Direction;
@ -42,7 +43,7 @@ public class Round1Level implements Level {
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
new CAI().setReactDistance(12f).setAIListener(new HeavenWorshiperAI())));
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
new CAI().setReactDistance(12f).setAIListener(new HeavenWorshiperAI())));
new CAI().setReactDistance(12f).setAIListener(new BerserkerAI())));
}
}

View File

@ -0,0 +1,73 @@
package com.saltosion.gladiator.listeners.ai;
import com.badlogic.ashley.core.Entity;
import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.listeners.AIListener;
import com.saltosion.gladiator.util.Direction;
import java.util.ArrayList;
public class BerserkerAI implements AIListener {
@Override
public void react(ArrayList<Entity> closeEntities, Entity host) {
float dist = -1;
Entity closestEntity = null;
CPhysics p0 = host.getComponent(CPhysics.class);
p0.movingRight = false;
p0.movingLeft = false;
for (Entity entity : closeEntities) {
CPhysics p1 = entity.getComponent(CPhysics.class);
float newDist = p0.getPosition().cpy().add(p1.getPosition().cpy().scl(-1)).len();
if (dist == -1 || newDist < dist) {
dist = newDist;
closestEntity = entity;
}
}
if (closestEntity == null) {
return;
}
CPhysics p1 = closestEntity.getComponent(CPhysics.class);
if (p0.getPosition().x + p0.getSize().x / 3 < p1.getPosition().x - p1.getSize().x / 3) {
p0.movingRight = true;
} else if (p0.getPosition().x - p0.getSize().x / 3 > p1.getPosition().x + p1.getSize().x / 3) {
p0.movingLeft = true;
}
CCombat c0 = host.getComponent(CCombat.class);
c0.inputs.put(Direction.RIGHT, false);
c0.inputs.put(Direction.LEFT, false);
c0.inputs.put(Direction.UP, false);
c0.inputs.put(Direction.DOWN, false);
if (dist < c0.getSwingSize().x) {
if (Math.random() < 0.5) {
switch ((int) Math.ceil(Math.random() * 4)) {
default:
case 1:
c0.inputs.put(Direction.RIGHT, true);
break;
case 2:
c0.inputs.put(Direction.LEFT, true);
break;
case 3:
c0.inputs.put(Direction.UP, true);
break;
case 4:
c0.inputs.put(Direction.DOWN, true);
break;
}
} else if (p0.getPosition().x + p0.getSize().x / 3 < p1.getPosition().x - p1.getSize().x / 3) {
c0.inputs.put(Direction.RIGHT, true);
} else if (p0.getPosition().x - p0.getSize().x / 3 > p1.getPosition().x + p1.getSize().x / 3) {
c0.inputs.put(Direction.LEFT, true);
} else if (p0.getPosition().y < p0.getPosition().y) {
c0.inputs.put(Direction.UP, true);
} else if (p0.getPosition().y > p0.getPosition().y) {
c0.inputs.put(Direction.DOWN, true);
}
}
}
}