Merge branch 'combat_graphics_update'
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commit
b882b363ec
BIN
core/assets/sprites/player/healthbar.png
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BIN
core/assets/sprites/player/healthbar.png
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After Width: | Height: | Size: 237 B |
@ -80,6 +80,10 @@ public class CCombat extends Component {
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return this.maxHealth;
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}
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public int getHealth() {
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return this.health;
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}
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public int getDamage() {
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float minDmg = damage * 0.9f;
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float maxDmg = damage * 1.1f;
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@ -28,6 +28,8 @@ import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.gui.properties.TextProperty;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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import com.saltosion.gladiator.util.SpriteSequence;
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import java.util.ArrayList;
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@ -60,6 +62,7 @@ public class RenderingSystem extends EntitySystem {
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private List<TextObject> drawableText;
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private Sprite[] healthbar;
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private float xMin = -15, xMax = 15;
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@Override
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@ -81,6 +84,11 @@ public class RenderingSystem extends EntitySystem {
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fontCamera.setToOrtho(false, Global.FONT_SCALE, Global.FONT_SCALE);
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drawableText = new ArrayList<TextObject>();
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healthbar = new Sprite[3];
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healthbar[0] = SpriteLoader.loadSprite(Name.HEALTHBARIMG, 0, 0, 32, 8);
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healthbar[1] = SpriteLoader.loadSprite(Name.HEALTHBARIMG, 0, 1, 32, 8);
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healthbar[2] = SpriteLoader.loadSprite(Name.HEALTHBARIMG, 0, 2, 32, 8);
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}
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public void setViewport(int width, int height) {
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@ -90,11 +98,6 @@ public class RenderingSystem extends EntitySystem {
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@Override
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public void update(float deltaTime) {
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if (AppUtil.player != null) {
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CPhysics phys = pm.get(AppUtil.player);
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//camera.position.set(phys.getPosition().x, phys.getPosition().y, 0);
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//fontCamera.position.set(camera.position.x * Global.FONT_SCALE, camera.position.y * Global.FONT_SCALE, 0);
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}
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camera.update();
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fontCamera.update();
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@ -190,6 +193,7 @@ public class RenderingSystem extends EntitySystem {
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ro.playAnimation("legs", "Legs-Run-" + dirMove);
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} else if (combat) {
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ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
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ro.playAnimation("legs", "Legs-Idle-" + dirMove);
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} else if (moving) {
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ro.playAnimation("torso", "Torso-Run-" + dirMove);
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ro.playAnimation("legs", "Legs-Run-" + dirMove);
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@ -207,17 +211,17 @@ public class RenderingSystem extends EntitySystem {
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batch.setProjectionMatrix(camera.combined);
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batch.begin();
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for (int i = 0; i < entities.size(); i++) {
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CPhysics physics = pm.get(entities.get(i));
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CRenderedObject renderedObject = rom.get(entities.get(i));
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if (renderedObject == null) {
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continue;
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}
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// Draw entity
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for (String channel : renderedObject.getChannels()) {
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SpriteSequence currSequence = renderedObject.getSequence(renderedObject.getCurrentSequence(channel));
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int currFrame = (int) Math.floor(renderedObject.getCurrentFrame(channel));
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Sprite currSprite = currSequence.getSprite(currFrame);
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CPhysics physics = pm.get(entities.get(i));
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int spriteHeight = currSprite.getRegionHeight();
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int spriteWidth = currSprite.getRegionWidth();
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@ -228,6 +232,25 @@ public class RenderingSystem extends EntitySystem {
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float nextFrame = renderedObject.getCurrentFrame(channel) + deltaTime * currSequence.getPlayspeed();
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renderedObject.setCurrentFrame(channel, nextFrame % currSequence.frameCount());
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}
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// Draw healthbars
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CCombat combat = cm.get(entities.get(i));
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if (combat != null) {
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float spriteWidth = healthbar[0].getWidth();
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float spriteHeight = healthbar[0].getHeight();
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float hp = (float) combat.getHealth() / (float) combat.getMaxHealth();
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healthbar[0].setPosition(((physics.getPosition().x - spriteWidth / 2) + getCameraOffset(playerPhys, physics).x),
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(physics.getPosition().y - spriteHeight / 2 + 2.5f) + getCameraOffset(playerPhys, physics).y);
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healthbar[0].draw(batch);
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healthbar[1].setPosition(((physics.getPosition().x - spriteWidth / 2) + getCameraOffset(playerPhys, physics).x),
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(physics.getPosition().y - spriteHeight / 2 + 2.5f) + getCameraOffset(playerPhys, physics).y);
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healthbar[1].setSize(spriteWidth * hp, spriteHeight);
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healthbar[1].draw(batch);
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healthbar[2].setPosition(((physics.getPosition().x - spriteWidth / 2) + getCameraOffset(playerPhys, physics).x),
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(physics.getPosition().y - spriteHeight / 2 + 2.5f) + getCameraOffset(playerPhys, physics).y);
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healthbar[2].draw(batch);
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}
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}
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batch.end();
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}
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@ -11,6 +11,7 @@ public class Name {
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public static final String WALLIMG = "WALLIMG";
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public static final String SWINGHITBOXIMG = "SWINGHITBOXIMG";
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public static final String AUDIENCEIMG = "AUDIENCEIMG";
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public static final String HEALTHBARIMG = "HEALTHBARIMG";
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public static final String BUTTON_HUGE = "BUTTON_HUGE";
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public static final String BUTTON_HUGE_HOVER = "BUTTON_HUGE_HOVER";
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@ -17,6 +17,7 @@ public class SpriteLoader {
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loadTexture(Name.GROUNDIMG, "sprites/ground.png");
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loadTexture(Name.WALLIMG, "sprites/wall.png");
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loadTexture(Name.AUDIENCEIMG, "sprites/audience.png");
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loadTexture(Name.HEALTHBARIMG, "sprites/player/healthbar.png");
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loadTexture(Name.BUTTON_HUGE, "sprites/buttons/button_huge.png");
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loadTexture(Name.BUTTON_HUGE_HOVER, "sprites/buttons/button_huge_hover.png");
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@ -24,7 +25,7 @@ public class SpriteLoader {
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loadTexture(Name.BUTTON_BIG_HOVER, "sprites/buttons/button_big_hover.png");
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loadTexture(Name.BUTTON_SMALL, "sprites/buttons/button_small.png");
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loadTexture(Name.BUTTON_SMALL_HOVER, "sprites/buttons/button_small_hover.png");
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loadTexture(Name.TITLE_LOGO, "sprites/title_logo.png");
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loadTexture(Name.MENU_BACKGROUND, "sprites/menu_background.png");
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loadTexture(Name.GPLV3_LOGO, "sprites/gplv3_logo.png");
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