Added 5 more levels
This commit is contained in:
parent
5ccb90911d
commit
e79f3f5e10
@ -0,0 +1,54 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.saltosion.gladiator.level.premade;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.RelentlessAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import java.util.ArrayList;
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/**
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*
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* @author Medvith
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*/
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public class Round10Level implements Level {
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public Entity player;
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public ArrayList<Entity> enemies = new ArrayList<Entity>();
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@Override
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public String getLevelName() {
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return "Final Boss Round";
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}
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@Override
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public boolean levelCleared() {
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for (Entity enemy : enemies) {
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if ((enemy.flags & Global.FLAG_ALIVE) == Global.FLAG_ALIVE) {
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return false;
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}
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}
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return true;
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}
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@Override
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public boolean levelFailed() {
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return (player.flags & Global.FLAG_ALIVE) == 0;
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}
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@Override
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(15f).setAIListener(new RelentlessAI())));
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}
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}
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@ -21,7 +21,7 @@ import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.PanicAI;
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import com.saltosion.gladiator.listeners.ai.ScaredAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Global;
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@ -57,9 +57,7 @@ public class Round2Level implements Level {
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AppUtil.levelFactory.createLevelBase();
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(10f).setAIListener(new PanicAI())));
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new CAI().setReactDistance(12f).setAIListener(new ScaredAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(10f).setAIListener(new PanicAI())));
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}
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}
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}
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}
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@ -21,7 +21,7 @@ import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.ScaredAI;
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import com.saltosion.gladiator.listeners.ai.HunterAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Global;
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@ -57,9 +57,9 @@ public class Round3Level implements Level {
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AppUtil.levelFactory.createLevelBase();
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(12f).setAIListener(new ScaredAI())));
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(12f).setAIListener(new ScaredAI())));
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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}
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}
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}
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}
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@ -21,7 +21,7 @@ import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.HunterAI;
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import com.saltosion.gladiator.listeners.ai.PanicAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Global;
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@ -57,9 +57,7 @@ public class Round4Level implements Level {
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AppUtil.levelFactory.createLevelBase();
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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new CAI().setReactDistance(18f).setAIListener(new PanicAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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}
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}
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}
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}
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@ -0,0 +1,68 @@
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.level.premade;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.HunterAI;
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import com.saltosion.gladiator.listeners.ai.ScaredAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import java.util.ArrayList;
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public class Round6Level implements Level {
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public Entity player;
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public ArrayList<Entity> enemies = new ArrayList<Entity>();
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@Override
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public String getLevelName() {
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return "Round 6";
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}
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@Override
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public boolean levelCleared() {
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for (Entity enemy : enemies) {
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if ((enemy.flags & Global.FLAG_ALIVE) == Global.FLAG_ALIVE) {
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return false;
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}
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}
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return true;
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}
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@Override
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public boolean levelFailed() {
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return (player.flags & Global.FLAG_ALIVE) == 0;
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}
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@Override
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(12f).setAIListener(new ScaredAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(15, 2), Direction.LEFT,
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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}
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}
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@ -0,0 +1,70 @@
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.level.premade;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.PanicAI;
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import com.saltosion.gladiator.listeners.ai.ScaredAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import java.util.ArrayList;
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public class Round7Level implements Level {
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public Entity player;
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public ArrayList<Entity> enemies = new ArrayList<Entity>();
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@Override
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public String getLevelName() {
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return "Round 7";
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}
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@Override
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public boolean levelCleared() {
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for (Entity enemy : enemies) {
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if ((enemy.flags & Global.FLAG_ALIVE) == Global.FLAG_ALIVE) {
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return false;
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}
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}
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return true;
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}
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@Override
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public boolean levelFailed() {
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return (player.flags & Global.FLAG_ALIVE) == 0;
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}
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@Override
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(18f).setAIListener(new PanicAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(20, 2), Direction.LEFT,
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new CAI().setReactDistance(18f).setAIListener(new PanicAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-20, 2), Direction.RIGHT,
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new CAI().setReactDistance(12f).setAIListener(new ScaredAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(12f).setAIListener(new ScaredAI())));
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}
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}
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@ -0,0 +1,70 @@
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
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*
|
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|
* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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|
* GNU General Public License for more details.
|
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|
*
|
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|
* You should have received a copy of the GNU General Public License
|
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|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.level.premade;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.BerserkerAI;
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import com.saltosion.gladiator.listeners.ai.HunterAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import java.util.ArrayList;
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public class Round8Level implements Level {
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public Entity player;
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public ArrayList<Entity> enemies = new ArrayList<Entity>();
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@Override
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public String getLevelName() {
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return "Miniboss round (8)";
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}
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@Override
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public boolean levelCleared() {
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for (Entity enemy : enemies) {
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if ((enemy.flags & Global.FLAG_ALIVE) == Global.FLAG_ALIVE) {
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return false;
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}
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}
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return true;
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}
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@Override
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public boolean levelFailed() {
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return (player.flags & Global.FLAG_ALIVE) == 0;
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}
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@Override
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(20, 2), Direction.LEFT,
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new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(10f).setAIListener(new BerserkerAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-20, 2), Direction.RIGHT,
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new CAI().setReactDistance(10f).setAIListener(new BerserkerAI())));
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}
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}
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@ -0,0 +1,68 @@
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
import com.badlogic.gdx.math.Vector2;
|
||||||
|
import com.saltosion.gladiator.components.CAI;
|
||||||
|
import com.saltosion.gladiator.level.Level;
|
||||||
|
import com.saltosion.gladiator.listeners.ai.HunterAI;
|
||||||
|
import com.saltosion.gladiator.listeners.ai.ScaredAI;
|
||||||
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
|
import com.saltosion.gladiator.util.Direction;
|
||||||
|
import com.saltosion.gladiator.util.Global;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
public class Round9Level implements Level {
|
||||||
|
|
||||||
|
public Entity player;
|
||||||
|
public ArrayList<Entity> enemies = new ArrayList<Entity>();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getLevelName() {
|
||||||
|
return "Round 9";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean levelCleared() {
|
||||||
|
for (Entity enemy : enemies) {
|
||||||
|
if ((enemy.flags & Global.FLAG_ALIVE) == Global.FLAG_ALIVE) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean levelFailed() {
|
||||||
|
return (player.flags & Global.FLAG_ALIVE) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate() {
|
||||||
|
AppUtil.levelFactory.createLevelBase();
|
||||||
|
player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
|
||||||
|
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
|
||||||
|
new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
|
||||||
|
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.LEFT,
|
||||||
|
new CAI().setReactDistance(8f).setAIListener(new HunterAI())));
|
||||||
|
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(20, 2), Direction.LEFT,
|
||||||
|
new CAI().setReactDistance(12f).setAIListener(new ScaredAI())));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -19,11 +19,16 @@ package com.saltosion.gladiator.state;
|
|||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.InGameGUICreator;
|
import com.saltosion.gladiator.gui.creators.InGameGUICreator;
|
||||||
import com.saltosion.gladiator.level.Level;
|
import com.saltosion.gladiator.level.Level;
|
||||||
|
import com.saltosion.gladiator.level.premade.Round10Level;
|
||||||
import com.saltosion.gladiator.level.premade.Round1Level;
|
import com.saltosion.gladiator.level.premade.Round1Level;
|
||||||
import com.saltosion.gladiator.level.premade.Round2Level;
|
import com.saltosion.gladiator.level.premade.Round2Level;
|
||||||
import com.saltosion.gladiator.level.premade.Round3Level;
|
import com.saltosion.gladiator.level.premade.Round3Level;
|
||||||
import com.saltosion.gladiator.level.premade.Round4Level;
|
import com.saltosion.gladiator.level.premade.Round4Level;
|
||||||
import com.saltosion.gladiator.level.premade.Round5Level;
|
import com.saltosion.gladiator.level.premade.Round5Level;
|
||||||
|
import com.saltosion.gladiator.level.premade.Round6Level;
|
||||||
|
import com.saltosion.gladiator.level.premade.Round7Level;
|
||||||
|
import com.saltosion.gladiator.level.premade.Round8Level;
|
||||||
|
import com.saltosion.gladiator.level.premade.Round9Level;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.AudioLoader;
|
import com.saltosion.gladiator.util.AudioLoader;
|
||||||
import com.saltosion.gladiator.util.Name;
|
import com.saltosion.gladiator.util.Name;
|
||||||
@ -34,7 +39,8 @@ public class InGameState extends BaseState {
|
|||||||
* Add new levels to this list
|
* Add new levels to this list
|
||||||
*/
|
*/
|
||||||
private static final Level[] levels = {new Round1Level(), new Round2Level(),
|
private static final Level[] levels = {new Round1Level(), new Round2Level(),
|
||||||
new Round3Level(), new Round4Level(), new Round5Level()};
|
new Round3Level(), new Round4Level(), new Round5Level(), new Round6Level(),
|
||||||
|
new Round7Level(), new Round8Level(), new Round9Level(), new Round10Level()};
|
||||||
|
|
||||||
private Level level;
|
private Level level;
|
||||||
private InGameGUICreator guiCreator;
|
private InGameGUICreator guiCreator;
|
||||||
|
Loading…
Reference in New Issue
Block a user