Clean Codeers Club checkout
This commit is contained in:
parent
543ef101e3
commit
ed2b09fa57
@ -31,30 +31,20 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
engine = new Engine();
|
||||
|
||||
engine.addSystem(new PhysicsSystem());
|
||||
engine.addSystem(new RenderingSystem());
|
||||
engine.addEntityListener(new EntityListener() {
|
||||
@Override
|
||||
public void entityAdded(Entity entity) {
|
||||
PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
|
||||
ps.updateEntities(engine);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void entityRemoved(Entity entity) {
|
||||
PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
|
||||
ps.updateEntities(engine);
|
||||
}
|
||||
});
|
||||
|
||||
engine.addSystem(new RenderingSystem());
|
||||
engine.addEntityListener(new EntityListener() {
|
||||
@Override
|
||||
public void entityRemoved(Entity entity) {
|
||||
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
|
||||
rs.updateEntities(engine);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void entityAdded(Entity entity) {
|
||||
public void entityRemoved(Entity entity) {
|
||||
PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
|
||||
ps.updateEntities(engine);
|
||||
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
|
||||
rs.updateEntities(engine);
|
||||
}
|
||||
@ -94,7 +84,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
public void initializeLevel() {
|
||||
Entity ground = new Entity();
|
||||
|
||||
Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG, 0, 0, 256, 64);
|
||||
Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG);
|
||||
CRenderedObject renderedObject = new CRenderedObject(groundSprite);
|
||||
ground.add(renderedObject);
|
||||
CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
|
||||
@ -103,7 +93,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
||||
physics.position.set(new Vector2(0, -4));
|
||||
ground.add(physics);
|
||||
|
||||
Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 64, 64);
|
||||
Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG);
|
||||
|
||||
Entity wall0 = new Entity();
|
||||
CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite);
|
||||
|
Loading…
Reference in New Issue
Block a user