Merge branch 'ai'
This commit is contained in:
commit
fc3732deef
@ -4,6 +4,7 @@ import com.badlogic.ashley.core.Entity;
|
|||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.saltosion.gladiator.components.CAI;
|
import com.saltosion.gladiator.components.CAI;
|
||||||
import com.saltosion.gladiator.level.Level;
|
import com.saltosion.gladiator.level.Level;
|
||||||
|
import com.saltosion.gladiator.listeners.ai.BerserkerAI;
|
||||||
import com.saltosion.gladiator.listeners.ai.HeavenWorshiperAI;
|
import com.saltosion.gladiator.listeners.ai.HeavenWorshiperAI;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.Direction;
|
import com.saltosion.gladiator.util.Direction;
|
||||||
@ -42,7 +43,7 @@ public class Round1Level implements Level {
|
|||||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
|
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
|
||||||
new CAI().setReactDistance(12f).setAIListener(new HeavenWorshiperAI())));
|
new CAI().setReactDistance(12f).setAIListener(new HeavenWorshiperAI())));
|
||||||
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
|
enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
|
||||||
new CAI().setReactDistance(12f).setAIListener(new HeavenWorshiperAI())));
|
new CAI().setReactDistance(12f).setAIListener(new BerserkerAI())));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,79 @@
|
|||||||
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
import com.saltosion.gladiator.components.CCombat;
|
||||||
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
|
import com.saltosion.gladiator.listeners.AIListener;
|
||||||
|
import com.saltosion.gladiator.util.Direction;
|
||||||
|
import com.saltosion.gladiator.util.Log;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
public class BerserkerAI implements AIListener {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void react(ArrayList<Entity> closeEntities, Entity host) {
|
||||||
|
float dist = -1;
|
||||||
|
Entity closestEntity = null;
|
||||||
|
CPhysics p0 = host.getComponent(CPhysics.class);
|
||||||
|
p0.movingRight = false;
|
||||||
|
p0.movingLeft = false;
|
||||||
|
|
||||||
|
for (Entity entity : closeEntities) {
|
||||||
|
CPhysics p1 = entity.getComponent(CPhysics.class);
|
||||||
|
float newDist = p0.getPosition().cpy().add(p1.getPosition().cpy().scl(-1)).len();
|
||||||
|
if (dist == -1 || newDist < dist) {
|
||||||
|
dist = newDist;
|
||||||
|
closestEntity = entity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (closestEntity == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CPhysics p1 = closestEntity.getComponent(CPhysics.class);
|
||||||
|
if (p0.getPosition().x + p0.getSize().x / 3 < p1.getPosition().x - p1.getSize().x / 3) {
|
||||||
|
p0.movingRight = true;
|
||||||
|
} else if (p0.getPosition().x - p0.getSize().x / 3 > p1.getPosition().x + p1.getSize().x / 3) {
|
||||||
|
p0.movingLeft = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
CCombat c0 = host.getComponent(CCombat.class);
|
||||||
|
c0.inputs.put(Direction.RIGHT, false);
|
||||||
|
c0.inputs.put(Direction.LEFT, false);
|
||||||
|
c0.inputs.put(Direction.UP, false);
|
||||||
|
c0.inputs.put(Direction.DOWN, false);
|
||||||
|
if (dist < c0.getSwingSize().x + c0.getSwingSize().y) {
|
||||||
|
if (Math.random() < 0.8) {
|
||||||
|
switch ((int) Math.ceil(Math.random() * 4)) {
|
||||||
|
default:
|
||||||
|
case 1:
|
||||||
|
c0.inputs.put(Direction.RIGHT, true);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
c0.inputs.put(Direction.LEFT, true);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
c0.inputs.put(Direction.UP, true);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
c0.inputs.put(Direction.DOWN, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (p0.getPosition().x + p0.getSize().x / 3 < p1.getPosition().x - p1.getSize().x / 3) {
|
||||||
|
c0.inputs.put(Direction.RIGHT, true);
|
||||||
|
} else if (p0.getPosition().x - p0.getSize().x / 3 > p1.getPosition().x + p1.getSize().x / 3) {
|
||||||
|
c0.inputs.put(Direction.LEFT, true);
|
||||||
|
}
|
||||||
|
if (p0.getPosition().y < p1.getPosition().y) {
|
||||||
|
Log.info("asd");
|
||||||
|
c0.inputs.put(Direction.UP, true);
|
||||||
|
} else if (p0.getPosition().y > p1.getPosition().y) {
|
||||||
|
Log.info("asd");
|
||||||
|
c0.inputs.put(Direction.DOWN, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user