50 lines
1.4 KiB
Java
50 lines
1.4 KiB
Java
package com.saltosion.gladiator.level.premade;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.HunterAI;
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import com.saltosion.gladiator.listeners.ai.ScaredAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import java.util.ArrayList;
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public class Round2Level implements Level {
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public Entity player;
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public ArrayList<Entity> enemies = new ArrayList<Entity>();
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@Override
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public String getLevelName() {
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return "Round 2";
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}
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@Override
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public boolean levelCleared() {
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for (Entity enemy : enemies) {
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if ((enemy.flags & Global.FLAG_ALIVE) == Global.FLAG_ALIVE) {
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return false;
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}
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}
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return true;
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}
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@Override
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public boolean levelFailed() {
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return (player.flags & Global.FLAG_ALIVE) == 0;
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}
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@Override
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(10f).setAIListener(new ScaredAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(10f).setAIListener(new HunterAI())));
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}
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}
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