SimplyGladiators/core/src/com/saltosion/gladiator/gui/creators/WinGUICreator.java

72 lines
2.4 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.gui.creators;
import com.saltosion.gladiator.gui.nodes.ButtonNode;
import com.saltosion.gladiator.gui.nodes.GUINode;
import com.saltosion.gladiator.gui.nodes.ImageNode;
import com.saltosion.gladiator.gui.nodes.TextNode;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Name;
import com.saltosion.gladiator.util.SpriteLoader;
public class WinGUICreator implements GUICreator {
private boolean shouldReturn = false;
@Override
public void create() {
ImageNode backgroundImg = new ImageNode("background_image",
SpriteLoader.loadSprite(Name.MENU_BACKGROUND));
backgroundImg.setPosition(.5f, .5f);
AppUtil.guiManager.getRootNode().addChild(backgroundImg);
GUINode menuNode = new GUINode("menu-node");
menuNode.setPosition(-.5f, -.5f);
backgroundImg.addChild(menuNode);
TextNode gameOverText = new TextNode("win", "You win!");
gameOverText.setPosition(0.315f, 0.6f);
menuNode.addChild(gameOverText);
ButtonNode playButton = new ButtonNode("return_button", SpriteLoader.loadSprite(Name.BUTTON_BIG),
SpriteLoader.loadSprite(Name.BUTTON_BIG_HOVER)) {
@Override
public void pressed(int x, int y, int mouseButton) {
playButtonPressSound();
}
@Override
public void released(int x, int y, int mouseButton) {
playButtonReleaseSound();
shouldReturn = true;
}
};
playButton.setPosition(0.4f, 0.4f);
TextNode playButtonText = new TextNode("return_button_text", "Main Menu");
playButtonText.setPosition(-0.09f, 0.0175f);
playButton.addChild(playButtonText);
menuNode.addChild(playButton);
}
public boolean shouldReturn() {
return shouldReturn;
}
}