SimplyGladiators/core/src/com/saltosion/gladiator/gui/nodes/ButtonNode.java

67 lines
1.9 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.gui.nodes;
import com.saltosion.gladiator.gui.properties.ImageProperty;
import com.saltosion.gladiator.gui.properties.InteractiveProperty;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.AudioLoader;
import com.saltosion.gladiator.util.Name;
public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
private final Sprite onHover;
private final Sprite normal;
private boolean hovered = false;
public ButtonNode(String ID, Sprite onHover, Sprite normal) {
super(ID);
this.onHover = onHover;
this.normal = normal;
}
public void playButtonPressSound() {
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_PRESS),
AppUtil.sfxVolume / 2);
}
public void playButtonReleaseSound() {
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_RELEASE),
AppUtil.sfxVolume / 2);
}
@Override
public void mouseEnter(float x, float y) {
hovered = true;
}
@Override
public void mouseLeave(float x, float y) {
hovered = false;
}
@Override
public Sprite getImage() {
if (hovered) {
return onHover;
}
return normal;
}
}