SimplyGladiators/core/src/com/saltosion/gladiator/gui/nodes/GUINode.java

98 lines
2.1 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.gui.nodes;
import com.badlogic.gdx.math.Vector2;
import java.util.ArrayList;
public class GUINode {
private final Vector2 position;
private final ArrayList<GUINode> children;
private String ID = "";
private boolean visible = true;
public GUINode(String ID) {
this.ID = ID;
this.position = new Vector2();
this.children = new ArrayList<GUINode>();
}
public GUINode setPosition(float x, float y) {
this.position.set(x, y);
return this;
}
public GUINode setPosition(Vector2 pos) {
this.position.set(pos);
return this;
}
public GUINode setID(String ID) {
this.ID = ID;
return this;
}
public GUINode addChild(GUINode node) {
this.children.add(node);
return this;
}
public GUINode removeChild(String id) {
for (GUINode child : this.children) {
if (child.ID.equals(id)) {
this.children.remove(child);
break;
}
}
return this;
}
public GUINode removeChild(GUINode node) {
this.children.remove(node);
return this;
}
public GUINode clearChildren() {
this.children.clear();
return this;
}
public ArrayList<GUINode> getChildren() {
return this.children;
}
public Vector2 getPosition() {
return this.position;
}
public String getID() {
return this.ID;
}
public GUINode setVisible(boolean visible) {
this.visible = visible;
return this;
}
public boolean isVisible() {
return this.visible;
}
}