SimplyGladiators/core/src/com/saltosion/gladiator/listeners/CombatListener.java

43 lines
1.5 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.listeners;
import com.badlogic.ashley.core.Entity;
public interface CombatListener {
/**
* This is called when the entity dies.
*
* @param source The Entity that dealt the damage. Null if called without
* source.
* @param target The target of the damage. Should never be null.
* @param damageTaken The damage dealt, that killed the entity.
*/
public void died(Entity source, Entity target, int damageTaken);
/**
* This is called when the entity takes damage.
*
* @param source Source of the damage. Null if called without source.
* @param target The target of the damage. Should never be null.
* @param damageTaken Amout of damage taken.
*/
public void damageTaken(Entity source, Entity target, int damageTaken);
}