SimplyGladiators/core/src/com/saltosion/gladiator/state/IntroState.java

69 lines
2.1 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.state;
import com.saltosion.gladiator.gui.creators.IntroGUICreator;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.SpriteLoader;
public class IntroState extends BaseState {
private static final float SPLASH_DELAY = 2f;
private IntroGUICreator guiCreator;
private float currentTime;
@Override
public void create() {
// Start from a clean slate
AppUtil.guiManager.clearGUI();
SpriteLoader.preload();
guiCreator = new IntroGUICreator();
guiCreator.create();
}
@Override
public void update(float deltaTime) {
currentTime += deltaTime;
if (currentTime > SPLASH_DELAY) {
boolean finished = guiCreator.nextSplashScreen();
if (finished && SpriteLoader.loadedAllSprites) {
setState(new MainMenuState());
} else if (finished && !guiCreator.getLoadingText().isVisible()) {
guiCreator.getLoadingText().setVisible(true);
SpriteLoader.loadAll();
} else if (!finished) {
currentTime = 0;
}
}
guiCreator.getSplash().getImage().setAlpha(getCurrentAlpha());
}
public float getCurrentAlpha() {
float f = Math.max(0, Math.min(1, currentTime / SPLASH_DELAY));
return f < 0.5 ? f * 2 : 1 - ((f - 0.5f) * 2f);
}
@Override
public void destroy() {
// Clear GUI so there's nothing leftover for the next state
AppUtil.guiManager.clearGUI();
}
}