SimplyGladiators/core/src/com/saltosion/gladiator/state/MainMenuState.java

56 lines
1.6 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.state;
import com.saltosion.gladiator.gui.creators.MainMenuGUICreator;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.AudioLoader;
import com.saltosion.gladiator.util.Name;
public class MainMenuState extends BaseState {
private MainMenuGUICreator guiCreator;
@Override
public void create() {
// Play music
AppUtil.jukebox.playMusic(AudioLoader.getMusic(Name.MUSIC_THEME));
AppUtil.jukebox.setMusicVolume(AppUtil.musicVolume);
// Start from a clean slate
AppUtil.guiManager.clearGUI();
guiCreator = new MainMenuGUICreator();
guiCreator.create();
}
@Override
public void update(float deltaTime) {
if (guiCreator.shouldPlay()) {
setState(new InGameState());
}
}
@Override
public void destroy() {
// Clear GUI so there's nothing leftover for the next state
AppUtil.guiManager.clearGUI();
}
}