SimplyGladiators/core/src/com/saltosion/gladiator/systems/AISystem.java

81 lines
2.7 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.utils.ImmutableArray;
import com.saltosion.gladiator.components.CAI;
import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.listeners.AIListener;
import java.util.ArrayList;
public class AISystem extends EntitySystem {
private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
private static final ComponentMapper<CAI> aim = ComponentMapper.getFor(CAI.class);
private ImmutableArray<Entity> entities;
@Override
public void addedToEngine(Engine engine) {
updateEntities(engine);
}
@Override
public void update(float deltaTime) {
// Loop through all entities that have CCombat
for (int i = 0; i < entities.size(); i++) {
// If current entity doesn't have CAI, skip current entity
if (aim.get(entities.get(i)) == null) {
continue;
}
CPhysics cp0 = pm.get(entities.get(i));
CAI cai = aim.get(entities.get(i));
// React
ArrayList<Entity> reactEntities = new ArrayList<Entity>();
// Loop through all entities with CCombat
for (int j = 0; j < entities.size(); j++) {
if (i == j) {
continue;
}
CPhysics cp1 = pm.get(entities.get(j));
float x = cp1.getPosition().x - cp0.getPosition().x;
float y = cp1.getPosition().y - cp0.getPosition().y;
float len = (float) Math.sqrt(x * x + y * y);
if (len <= cai.getReactDistance()) {
reactEntities.add(entities.get(j));
}
}
AIListener listener = cai.getAIListener();
if (listener != null) {
listener.react(reactEntities, entities.get(i));
}
}
}
public void updateEntities(Engine engine) {
entities = engine.getEntitiesFor(Family.getFor(CCombat.class));
}
}