SimplyGladiators/core/src/com/saltosion/gladiator/systems/MiscManagerSystem.java

58 lines
1.8 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.utils.ImmutableArray;
import com.saltosion.gladiator.components.CDestructive;
import com.saltosion.gladiator.util.AppUtil;
public class MiscManagerSystem extends EntitySystem {
private ComponentMapper<CDestructive> dm = ComponentMapper.getFor(CDestructive.class);
private ImmutableArray<Entity> entities;
@Override
public void addedToEngine(Engine engine) {
updateEntities(engine);
}
@Override
public void update(float deltaTime) {
for (int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
CDestructive des = dm.get(e);
if (des.timeLeft > 0) {
des.timeLeft -= deltaTime;
} else {
AppUtil.engine.removeEntity(e);
}
}
}
public void updateEntities(Engine engine) {
entities = engine.getEntitiesFor(Family.getFor(CDestructive.class));
}
}