97 lines
2.3 KiB
Java
97 lines
2.3 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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public class CParticle extends Component {
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private final Vector2 position = new Vector2();
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private final Vector2 velocity = new Vector2();
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private final Vector2 gravity = new Vector2();
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private final Vector2 size = new Vector2(0.1f, 0.1f);
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private final Color color = new Color();
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private final float creationTime;
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private float decayTime = 1;
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public CParticle() {
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this.creationTime = System.currentTimeMillis();
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}
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public CParticle setPosition(float x, float y) {
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this.position.set(x, y);
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return this;
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}
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public CParticle setVelocity(float x, float y) {
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this.velocity.set(x, y);
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return this;
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}
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public CParticle setGravity(float x, float y) {
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this.gravity.set(x, y);
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return this;
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}
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public CParticle setSize(float x, float y) {
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this.size.set(x, y);
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return this;
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}
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public CParticle setColor(float r, float g, float b, float a) {
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this.color.set(r, g, b, a);
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return this;
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}
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public CParticle setDecayTime(float decayTime) {
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this.decayTime = decayTime;
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return this;
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}
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public Vector2 getPosition() {
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return this.position;
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}
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public Vector2 getVelocity() {
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return this.velocity;
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}
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public Vector2 getGravity() {
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return this.gravity;
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}
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public Vector2 getSize() {
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return this.size;
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}
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public Color getColor() {
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return this.color;
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}
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public float getCreationTime() {
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return this.creationTime;
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}
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public float getDecayTime() {
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return this.decayTime;
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}
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}
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