73 lines
2.2 KiB
Java
73 lines
2.2 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.creators;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.saltosion.gladiator.gui.nodes.ImageNode;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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public class IntroGUICreator implements GUICreator {
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// These sprites should be loaded before the initialization of this class
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private final Sprite[] splashScreens = {SpriteLoader.loadSprite(Name.SPLASH_SALTOSION),
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SpriteLoader.loadSprite(Name.SPLASH_LIBGDX)};
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private int currentSplash = 0;
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private ImageNode splash;
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private TextNode loadingText;
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@Override
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public void create() {
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splash = new ImageNode("splash_image", splashScreens[currentSplash]);
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splash.setPosition(0.5f, 0.5f);
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AppUtil.guiManager.getRootNode().addChild(splash);
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loadingText = new TextNode("loading_text", "Loading");
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loadingText.setPosition(0.43f, 0.5f);
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loadingText.setVisible(false);
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AppUtil.guiManager.getRootNode().addChild(loadingText);
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}
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/**
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* @return Returns true if there is no next splash screen
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*/
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public boolean nextSplashScreen() {
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currentSplash++;
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if (currentSplash >= splashScreens.length) {
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return true;
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}
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splash.setImage(splashScreens[currentSplash]);
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return false;
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}
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public int getCurrentSplashIndex() {
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return currentSplash;
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}
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public ImageNode getSplash() {
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return splash;
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}
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public TextNode getLoadingText() {
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return loadingText;
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}
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}
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