67 lines
1.9 KiB
Java
67 lines
1.9 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.nodes;
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import com.saltosion.gladiator.gui.properties.ImageProperty;
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import com.saltosion.gladiator.gui.properties.InteractiveProperty;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AudioLoader;
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import com.saltosion.gladiator.util.Name;
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public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
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private final Sprite onHover;
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private final Sprite normal;
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private boolean hovered = false;
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public ButtonNode(String ID, Sprite onHover, Sprite normal) {
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super(ID);
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this.onHover = onHover;
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this.normal = normal;
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}
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public void playButtonPressSound() {
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AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_PRESS),
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AppUtil.sfxVolume / 2);
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}
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public void playButtonReleaseSound() {
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AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_RELEASE),
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AppUtil.sfxVolume / 2);
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}
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@Override
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public void mouseEnter(float x, float y) {
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hovered = true;
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}
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@Override
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public void mouseLeave(float x, float y) {
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hovered = false;
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}
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@Override
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public Sprite getImage() {
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if (hovered) {
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return onHover;
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}
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return normal;
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}
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}
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