98 lines
2.1 KiB
Java
98 lines
2.1 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.nodes;
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import com.badlogic.gdx.math.Vector2;
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import java.util.ArrayList;
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public class GUINode {
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private final Vector2 position;
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private final ArrayList<GUINode> children;
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private String ID = "";
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private boolean visible = true;
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public GUINode(String ID) {
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this.ID = ID;
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this.position = new Vector2();
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this.children = new ArrayList<GUINode>();
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}
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public GUINode setPosition(float x, float y) {
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this.position.set(x, y);
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return this;
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}
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public GUINode setPosition(Vector2 pos) {
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this.position.set(pos);
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return this;
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}
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public GUINode setID(String ID) {
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this.ID = ID;
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return this;
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}
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public GUINode addChild(GUINode node) {
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this.children.add(node);
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return this;
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}
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public GUINode removeChild(String id) {
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for (GUINode child : this.children) {
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if (child.ID.equals(id)) {
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this.children.remove(child);
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break;
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}
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}
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return this;
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}
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public GUINode removeChild(GUINode node) {
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this.children.remove(node);
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return this;
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}
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public GUINode clearChildren() {
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this.children.clear();
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return this;
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}
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public ArrayList<GUINode> getChildren() {
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return this.children;
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}
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public Vector2 getPosition() {
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return this.position;
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}
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public String getID() {
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return this.ID;
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}
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public GUINode setVisible(boolean visible) {
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this.visible = visible;
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return this;
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}
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public boolean isVisible() {
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return this.visible;
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}
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}
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