52 lines
1.4 KiB
Java
52 lines
1.4 KiB
Java
/**
|
|
* GladiatorBrawler is a 2D swordfighting game.
|
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
/*
|
|
* To change this license header, choose License Headers in Project Properties.
|
|
* To change this template file, choose Tools | Templates
|
|
* and open the template in the editor.
|
|
*/
|
|
package com.saltosion.gladiator.gui.nodes;
|
|
|
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
|
import com.saltosion.gladiator.gui.properties.ImageProperty;
|
|
|
|
/**
|
|
*
|
|
* @author somersby
|
|
*/
|
|
public class ImageNode extends GUINode implements ImageProperty {
|
|
|
|
private Sprite image;
|
|
|
|
public ImageNode(String ID, Sprite image) {
|
|
super(ID);
|
|
this.image = image;
|
|
}
|
|
|
|
@Override
|
|
public Sprite getImage() {
|
|
return this.image;
|
|
}
|
|
|
|
public ImageNode setImage(Sprite image) {
|
|
this.image = image;
|
|
return this;
|
|
}
|
|
|
|
}
|