57 lines
1.7 KiB
Java
57 lines
1.7 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.properties;
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public interface InteractiveProperty {
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/**
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* Called when the mouse enters the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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*/
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public void mouseEnter(float x, float y);
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/**
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* Called when the mouse leaves the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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*/
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public void mouseLeave(float x, float y);
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/**
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* Called when someone presses a mouse button on the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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* @param mouseButton button pressed.
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*/
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public void pressed(int x, int y, int mouseButton);
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/**
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*
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* Called when someone releases a mouse button on the node's elements.
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*
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* @param x position of the mouse.
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* @param y position of the mouse.
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* @param mouseButton button pressed.
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*/
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public void released(int x, int y, int mouseButton);
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}
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