170 lines
5.3 KiB
Java
170 lines
5.3 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.input;
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import java.util.HashMap;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.utils.Array;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import com.saltosion.gladiator.gui.properties.ImageProperty;
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import com.saltosion.gladiator.gui.properties.InteractiveProperty;
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import com.saltosion.gladiator.systems.RenderingSystem;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Global;
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import com.saltosion.gladiator.util.Log;
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import com.saltosion.gladiator.util.Name;
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public class InputHandler implements InputProcessor {
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public HashMap<Integer, String> keys = new HashMap<Integer, String>();
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private final Array<String> hoveredUIElements = new Array<String>();
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private final HashMap<String, Boolean> activatedInputs = new HashMap<String, Boolean>();
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public InputHandler() {
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addInput(Keys.A, Name.MOVE_LEFT, false);
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addInput(Keys.D, Name.MOVE_RIGHT, false);
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addInput(Keys.SPACE, Name.JUMP, false);
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addInput(Keys.LEFT, Name.SWING_LEFT, false);
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addInput(Keys.RIGHT, Name.SWING_RIGHT, false);
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addInput(Keys.UP, Name.SWING_UP, false);
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addInput(Keys.DOWN, Name.SWING_DOWN, false);
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addInput(Keys.F2, Name.DEBUG, false);
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addInput(Keys.ESCAPE, Name.SKIP_INTRO, false);
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}
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private void addInput(int key, String action, boolean activated) {
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keys.put(key, action);
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activatedInputs.put(action, activated);
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}
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public void setInputEnabled(String action, boolean enabled) {
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activatedInputs.put(action, enabled);
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}
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@Override
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public boolean keyDown(int keycode) {
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if (!keys.containsKey(keycode)) {
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return false;
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}
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if (!activatedInputs.get(keys.get(keycode))) {
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return false;
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}
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String actionName = keys.get(keycode);
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return InputReceivers.getReceiver(actionName).pressed();
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}
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@Override
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public boolean keyUp(int keycode) {
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if (!keys.containsKey(keycode)) {
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return false;
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}
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if (!activatedInputs.get(keys.get(keycode))) {
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return false;
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}
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String actionName = keys.get(keycode);
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return InputReceivers.getReceiver(actionName).released();
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}
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@Override
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public boolean keyTyped(char character) {
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return false;
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}
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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for (String id : hoveredUIElements) {
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GUINode node = AppUtil.guiManager.getNode(id);
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if (node instanceof InteractiveProperty) {
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((InteractiveProperty) node).pressed(screenX, screenY, button);
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} else {
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Log.error("Attempted to call 'pressed' on a non-interactive node!");
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}
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}
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return true;
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}
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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for (String id : hoveredUIElements) {
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GUINode node = AppUtil.guiManager.getNode(id);
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if (node instanceof InteractiveProperty) {
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((InteractiveProperty) node).released(screenX, screenY, button);
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} else {
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Log.error("Attempted to call 'released' on a non-interactive node!");
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}
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}
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return true;
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}
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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return false;
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}
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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RenderingSystem rs = AppUtil.engine.getSystem(RenderingSystem.class);
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float x = (float) (screenX) / rs.screenWidth;
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float y = 1 - (float) (screenY) / rs.screenHeight;
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for (GUINode node : AppUtil.guiManager.getAllRecursiveChildren(AppUtil.guiManager.getRootNode())) {
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if (node instanceof ImageProperty) {
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Sprite s = ((ImageProperty) node).getImage();
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float height = (s.getHeight() * Global.SPRITE_SCALE) / AppUtil.VPHEIGHT_CONST;
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float width = (s.getWidth() * Global.SPRITE_SCALE) / (AppUtil.VPHEIGHT_CONST * rs.aspectratio);
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float x0 = node.getPosition().x - width / 2;
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float x1 = node.getPosition().x + width / 2;
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float y0 = node.getPosition().y - height / 2;
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float y1 = node.getPosition().y + height / 2;
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x += 0.0065f;
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if (node instanceof InteractiveProperty) {
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InteractiveProperty interactiveNode = (InteractiveProperty) node;
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if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
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if (hoveredUIElements.contains(node.getID(), false)) {
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continue;
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}
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hoveredUIElements.add(node.getID());
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interactiveNode.mouseEnter(screenX, screenY);
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} else {
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if (!hoveredUIElements.contains(node.getID(), false)) {
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continue;
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}
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hoveredUIElements.removeValue(node.getID(), false);
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interactiveNode.mouseLeave(screenX, screenY);
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}
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}
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}
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}
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return true;
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}
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@Override
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public boolean scrolled(int amount) {
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return false;
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}
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}
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