81 lines
2.4 KiB
Java
81 lines
2.4 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.state;
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import com.saltosion.gladiator.gui.creators.IntroGUICreator;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.SpriteLoader;
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public class IntroState extends BaseState {
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private static final float SPLASH_DELAY = 4f;
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private IntroGUICreator guiCreator;
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private float currentTime;
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private boolean forceskip = false;
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@Override
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public void create() {
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// Start from a clean slate
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AppUtil.guiManager.clearGUI();
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SpriteLoader.preload();
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guiCreator = new IntroGUICreator();
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guiCreator.create();
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// Enable skipping intro for now
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AppUtil.inputHandler.setInputEnabled(Name.SKIP_INTRO, true);
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}
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@Override
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public void update(float deltaTime) {
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currentTime += deltaTime;
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if ((currentTime > SPLASH_DELAY) || forceskip) {
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boolean finished = guiCreator.nextSplashScreen();
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if (finished && SpriteLoader.loadedAllSprites) {
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setState(new MainMenuState());
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} else if (finished && !guiCreator.getLoadingText().isVisible()) {
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guiCreator.getLoadingText().setVisible(true);
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SpriteLoader.loadAll();
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} else if (!finished) {
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currentTime = 0;
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}
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}
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guiCreator.getSplash().getImage().setAlpha(getCurrentAlpha());
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}
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public float getCurrentAlpha() {
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float f = Math.max(0, Math.min(1, currentTime / SPLASH_DELAY));
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return f < 0.5 ? f * 2 : 1 - ((f - 0.5f) * 2f);
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}
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public void skipIntros() {
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forceskip = true;
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}
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@Override
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public void destroy() {
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// And disable it now !
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AppUtil.inputHandler.setInputEnabled(Name.SKIP_INTRO, false);
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// Clear GUI so there's nothing leftover for the next state
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AppUtil.guiManager.clearGUI();
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}
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}
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