56 lines
1.6 KiB
Java
56 lines
1.6 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.state;
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import com.saltosion.gladiator.gui.creators.MainMenuGUICreator;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AudioLoader;
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import com.saltosion.gladiator.util.Name;
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public class MainMenuState extends BaseState {
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private MainMenuGUICreator guiCreator;
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@Override
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public void create() {
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// Play music
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AppUtil.jukebox.playMusic(AudioLoader.getMusic(Name.MUSIC_THEME));
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AppUtil.jukebox.setMusicVolume(AppUtil.musicVolume);
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// Start from a clean slate
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AppUtil.guiManager.clearGUI();
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guiCreator = new MainMenuGUICreator();
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guiCreator.create();
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}
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@Override
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public void update(float deltaTime) {
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if (guiCreator.shouldPlay()) {
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setState(new InGameState());
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}
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}
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@Override
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public void destroy() {
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// Clear GUI so there's nothing leftover for the next state
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AppUtil.guiManager.clearGUI();
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}
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}
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