58 lines
1.8 KiB
Java
58 lines
1.8 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.systems;
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import com.badlogic.ashley.core.ComponentMapper;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.ashley.core.EntitySystem;
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import com.badlogic.ashley.core.Family;
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import com.badlogic.ashley.utils.ImmutableArray;
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import com.saltosion.gladiator.components.CDestructive;
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import com.saltosion.gladiator.util.AppUtil;
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public class MiscManagerSystem extends EntitySystem {
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private ComponentMapper<CDestructive> dm = ComponentMapper.getFor(CDestructive.class);
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private ImmutableArray<Entity> entities;
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@Override
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public void addedToEngine(Engine engine) {
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updateEntities(engine);
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}
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@Override
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public void update(float deltaTime) {
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for (int i = 0; i < entities.size(); i++) {
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Entity e = entities.get(i);
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CDestructive des = dm.get(e);
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if (des.timeLeft > 0) {
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des.timeLeft -= deltaTime;
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} else {
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AppUtil.engine.removeEntity(e);
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}
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}
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}
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public void updateEntities(Engine engine) {
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entities = engine.getEntitiesFor(Family.getFor(CDestructive.class));
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}
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}
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