45 lines
1.5 KiB
Java
45 lines
1.5 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.util;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.gui.GUIManager;
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import com.saltosion.gladiator.input.InputHandler;
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import com.saltosion.gladiator.level.EntityFactory;
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import com.saltosion.gladiator.level.LevelFactory;
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public class AppUtil {
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public static Entity player;
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public static Engine engine;
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public static Jukebox jukebox;
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public static EntityFactory entityFactory;
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public static LevelFactory levelFactory;
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public static GUIManager guiManager;
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public static InputHandler inputHandler;
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public static final int VPHEIGHT_CONST = 24;
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public static float sfxVolume = 0.3f;
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public static float musicVolume = 0.7f;
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public static final Vector2 JUMP_FORCE = new Vector2(0, 12000);
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}
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