60 lines
1.5 KiB
Java
60 lines
1.5 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.util;
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import java.util.ArrayList;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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public class SpriteSequence {
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private final ArrayList<Sprite> sprites = new ArrayList<Sprite>();
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private float defaultPlayspeed = 1;
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/**
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* A static single image.
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*
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* @param sprite
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*/
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public SpriteSequence(Sprite sprite) {
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sprites.add(sprite);
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defaultPlayspeed = 0;
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}
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public SpriteSequence(float playspeed) {
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this.defaultPlayspeed = playspeed;
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}
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public SpriteSequence addSprite(Sprite s) {
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sprites.add(s);
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return this;
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}
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public Sprite getSprite(int index) {
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return sprites.get(index);
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}
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public float getPlayspeed() {
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return defaultPlayspeed;
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}
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public int frameCount() {
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return sprites.size();
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}
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}
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