SimplyGladiators/core/src/com/saltosion/gladiator/listeners/BasicDeathListener.java

84 lines
3.2 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.listeners;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.audio.Sound;
import com.saltosion.gladiator.components.CParticle;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.AudioLoader;
import com.saltosion.gladiator.util.Global;
import com.saltosion.gladiator.util.Name;
public class BasicDeathListener implements CombatListener {
private static final float FX_FORCE = 16f, FX_GRAV = -40f;
@Override
public void died(Entity source, Entity target, int damageTaken) {
CPhysics cp = target.getComponent(CPhysics.class);
Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_HIT01),
AudioLoader.getSound(Name.SOUND_HIT02),
AudioLoader.getSound(Name.SOUND_HIT03),
AudioLoader.getSound(Name.SOUND_HIT04),
AudioLoader.getSound(Name.SOUND_HIT05));
s.play(AppUtil.sfxVolume);
for (int i = 0; i < getGoreAmount(damageTaken) * 2; i++) {
Entity fx = new Entity();
fx.add(new CParticle().setColor(1, 0, 0, 1).setDecayTime(2).setGravity(0, FX_GRAV)
.setVelocity((float) Math.cos(Math.toRadians(Math.random() * 360)) * FX_FORCE,
(float) Math.sin(Math.toRadians(Math.random() * 360)) * FX_FORCE)
.setPosition(cp.getPosition().x + (float) Math.random() - 0.5f,
cp.getPosition().y + (float) Math.random() - 0.5f)
.setSize(0.2f, 0.2f));
AppUtil.engine.addEntity(fx);
}
}
@Override
public void damageTaken(Entity source, Entity target, int damageTaken) {
CPhysics cp = target.getComponent(CPhysics.class);
Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_HIT01),
AudioLoader.getSound(Name.SOUND_HIT02),
AudioLoader.getSound(Name.SOUND_HIT03),
AudioLoader.getSound(Name.SOUND_HIT04),
AudioLoader.getSound(Name.SOUND_HIT05));
s.play(AppUtil.sfxVolume);
for (int i = 0; i < getGoreAmount(damageTaken); i++) {
Entity fx = new Entity();
fx.add(new CParticle().setColor(1, 0, 0, 1).setDecayTime(2).setGravity(0, FX_GRAV)
.setVelocity((float) Math.cos(Math.toRadians(Math.random() * 360)) * FX_FORCE,
(float) Math.sin(Math.toRadians(Math.random() * 360)) * FX_FORCE)
.setPosition(cp.getPosition().x + (float) Math.random() - 0.5f,
cp.getPosition().y + (float) Math.random() - 0.5f)
.setSize(0.2f, 0.2f));
AppUtil.engine.addEntity(fx);
}
}
public int getGoreAmount(int damage) {
return (damage - 80) / 8 * Global.GORE_LEVEL;
}
}