SimplyGladiators/core/src/com/saltosion/gladiator/systems/RenderingSystem.java

138 lines
4.6 KiB
Java

package com.saltosion.gladiator.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.utils.ImmutableArray;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector2;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.components.CRenderedObject;
import com.saltosion.gladiator.gui.GUINode;
import com.saltosion.gladiator.gui.ImageNode;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Log;
import com.saltosion.gladiator.util.SpriteSequence;
public class RenderingSystem extends EntitySystem {
private final ComponentMapper<CRenderedObject> rom = ComponentMapper.getFor(CRenderedObject.class);
private final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
private ImmutableArray<Entity> entities;
private SpriteBatch batch;
private BitmapFont font;
private ShapeRenderer debugRenderer;
private OrthographicCamera camera;
public float aspectratio;
private boolean debug = true;
private final Color debugColor = new Color(0, 1, 0, 1);
@Override
public void addedToEngine(Engine engine) {
updateEntities(engine);
batch = new SpriteBatch();
font = new BitmapFont();
font.setScale(0.3f);
debugRenderer = new ShapeRenderer();
camera = new OrthographicCamera();
camera.setToOrtho(false, 1, 1);
}
public void setViewport(int width, int height) {
camera.setToOrtho(false, width, height);
}
@Override
public void update(float deltaTime) {
CPhysics phys = pm.get(AppUtil.player);
camera.position.set(phys.getPosition().x, phys.getPosition().y, 0);
camera.update();
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);
batch.begin();
for (int i = 0; i < entities.size(); i++) {
CRenderedObject renderedObject = rom.get(entities.get(i));
SpriteSequence currSequence = renderedObject.getSequence(renderedObject.getCurrentSequence());
int currFrame = (int) Math.floor(renderedObject.getCurrentFrame());
Sprite currSprite = currSequence.getSprite(currFrame);
CPhysics physics = pm.get(entities.get(i));
int spriteHeight = currSprite.getRegionHeight();
int spriteWidth = currSprite.getRegionWidth();
currSprite.setPosition(physics.getPosition().x - spriteWidth / 2,
physics.getPosition().y - spriteHeight / 2);
currSprite.draw(batch);
float nextFrame = renderedObject.getCurrentFrame() + deltaTime * currSequence.getPlayspeed();
renderedObject.setCurrentFrame(nextFrame % currSequence.frameCount());
}
renderGUINode(AppUtil.guiManager.getRootNode(), Vector2.Zero);
batch.end();
if (debug) {
debugRenderer.setProjectionMatrix(camera.combined);
debugRenderer.begin(ShapeType.Line);
debugRenderer.setColor(debugColor);
for (int i = 0; i < entities.size(); i++) {
CPhysics physics = pm.get(entities.get(i));
float x0 = physics.getPosition().x - physics.getSize().x / 2;
float x1 = physics.getPosition().x + physics.getSize().x / 2;
float y0 = physics.getPosition().y - physics.getSize().y / 2;
float y1 = physics.getPosition().y + physics.getSize().y / 2;
debugRenderer.line(x0, y0, x1, y0);
debugRenderer.line(x1, y0, x1, y1);
debugRenderer.line(x1, y1, x0, y1);
debugRenderer.line(x0, y1, x0, y0);
}
debugRenderer.end();
}
}
public void renderGUINode(GUINode node, Vector2 position) {
position.add(node.getPosition());
if (node instanceof ImageNode) {
Log.info("Node found with ImageNode");
Sprite s = ((ImageNode) node).getImage();
s.setPosition(position.x*AppUtil.VPHEIGHT_CONST*aspectratio+camera.position.x,
position.y*AppUtil.VPHEIGHT_CONST+camera.position.y);
s.draw(batch);
}
for (GUINode child : node.getChildren()) {
renderGUINode(child, position);
}
}
public void updateEntities(Engine engine) {
entities = engine.getEntitiesFor(Family.getFor(CRenderedObject.class, CPhysics.class));
}
public boolean getDebug() {
return this.debug;
}
public void setDebug(boolean debug) {
this.debug = debug;
}
}